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Inhibitor

Penghambat

Vitalitas ·Tier 4 · Passive
6400
What it does

Peningkatan pelurumu akan mengurangi kekuatan damage target dan menerapkan pengurangan penyembuhan.

Innate
Passive

Passive — works automatically once bought.

10%
Damage Senjata
150
Health
-30%
Outgoing Damage Penalty Percent
-40%
Healing received penalty
5s
Debuff duration
0.77
Build Up Per Shot
When to buy & tricks

Pasang Penghambat kalau ada carry musuh yang nge-heal nembus segalanya: tembakan terus-menerus numpuk debuff yang sekaligus nurunin damage keluar mereka dan motong heal-nya, ngubah bruiser lifesteal jadi target empuk yang beneran bisa kamu abisin. Ini komitmen Tier 4 yang mahal, jadi beli khusus buat duel atau teamfight yang emang gak bakal kamu menangin tanpa item ini.

Debuff-nya harus numpuk lewat peluru, jadi paling sip di hero hitscan yang uptime-nya tinggi dan kurang guna buat hero burst yang cuma nembak beberapa kali sebelum disengage.
Built by
Best with Paige ~57.2%
build share · win rate when built
Performance
~47.7% Win rate
23.9% Build rate
-1.8 vs last patch
13' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Damage Senjata 10% 1.6/1k
Health 150 23.4/1k
Healing received penalty -40% -6.2/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Build Up Per Shot0.77
Related mechanics
Update history15
Gameplay Update - 05-22-202622 Mei 2026
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Penghambat, Kumbang Api, etc)
Gameplay Update - 04-30-202630 Apr 2026
  • Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-202606 Mar 2026
  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%
01-30-2026 Update30 Jan 2026
  • Weapon Damage increased from 15% to 22%
  • Bonus Health increased from 125 to 150
11-21-2025 Update21 Nov 2025
  • Healing Reduction increased from -35% to -40%

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_inhibitor
slug
inhibitor
token
upgrade_inhibitor
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
vitality
tier
4
cost
6400
groupLabel
Debuffs
filters
EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
componentIds
upgradeIds

properties (8)

labelkeyvalue
HealthBonusHealth150
Damage SenjataBaseAttackDamagePercent10%
Build Up DurationBuildUpDuration5s
Build Up Per ShotBuildUpPerShot0.77
Debuff durationDebuffDuration5s
Healing received penaltyHealAmpReceivePenaltyPercent-40%
Outgoing Damage Penalty PercentOutgoingDamagePenaltyPercent-30%
Regen penaltyHealAmpRegenPenaltyPercent-40%

Peningkatan

lvlAPupgrades
11Outgoing Damage Penalty Percent -20, Healing received penalty -20, Regen penalty -20, Health +125, Damage Senjata +20