deadlock.io
Torment Pulse

Denyut Siksaan

Spirit ·Tier 3 · Passive
3200 1.4s
What it does

Secara berkala memberikan Spirit Damage kepada dua musuh terdekat.

Innate
Passive 1.4s

Passive — works automatically once bought.

100
Health
18%
Melee resist
25↑0.23
Damage Pulse Amount
9m
Damage Pulse Radius
When to buy & tricks

Denyut Siksaan otomatis nyemburin damage Spirit ke dua musuh terdekat, ngumpulin cicil damage gratis pas war, dive, sama clear wave tanpa kamu perlu nge-aim sama sekali. Pasang di hero Spirit yang mau sumber damage passive yang scaling sama Spirit Power-nya sambil fokus ke skill.

Built by
Best with Drifter ~56.2%
build share · win rate when built
Performance
~54.8% Win rate
4.0% Build rate
+1.4 vs last patch
8' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Health 100 31.3/1k
Melee resist 18% 5.6/1k
Damage Pulse Amount 25↑0.23 7.8/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Cooldown1.4s
Damage Pulse Amount25↑0.23
Damage Pulse Radius9m
Related mechanics
Update history3
10-11-2024 Update11 Okt 2024
  • Denyut Siksaan now scales with cooldown again
  • Denyut Siksaan Spirit power scaling reduced from 0.33 to 0.3
08-15-2024 Update15 Agu 2024
  • Weakened Patron now has a Denyut Siksaan style effect, hitting up to 2 enemies in the pit for 75 damage per second

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_tech_damage_pulse
slug
torment-pulse
token
upgrade_tech_damage_pulse
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
spirit
tier
3
cost
3200
groupLabel
Misc Spirit
filters
EShopFilterMagicDamage, EShopFilterDurability
componentIds
upgradeIds

properties (5)

labelkeyvalue
CooldownAbilityCooldown1.4s
HealthBonusHealth100
Damage Pulse AmountDamagePulseAmount25 · ↑0.23
Damage Pulse RadiusDamagePulseRadius9m
Melee resistMeleeResistPercent18%

Peningkatan

lvlAPupgrades
11Health +75, Damage Pulse Amount +30