Zaklínadlo rozkladu
3200
30s20m10s
What it does
Vlastník aplikuje na zacíleného nepřítele průběžné poškození, které se odvíjí od jeho momentálního zdraví.
Poškození nemůže být smrtící a nespouští předměty.
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Spirituální síla
65
Zdraví
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
Sešli Zaklínadlo rozkladu a praštíš na cíl DoT debuff, co tiká podle jeho aktuálního zdraví, takže kouše nejvíc do tlustých nepřátel s vysokým HP a šreduje je z plného života. Poškození je nesmrtící a nespustí ti procy z předmětů, takže ho ber jako chip a setup damage a kill si dotáhni vlastním burstem.
Built by
Best with Lady Geist
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Spirituální síla
8
2.5/1k
Zdraví
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Related mechanics
Update history30
Gameplay Update - 05-22-202622. 5. 2026
- Cooldown reduced from 32s to 30s
04-10-2026 Update11. 4. 2026
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606. 3. 2026
- Chodci armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Noc v hotelu returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30. 1. 2026
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21. 11. 2025
- Strážci now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Chodci now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| Zdraví | BonusHealth | 65 |
| Spirituální síla | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Vylepšení
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Spirituální síla +12, Zdraví +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |