About
Deadlock.io is an open platform for the Deadlock community. We turn the game's own data into pages, tools and a public API, so players and developers can use it, check it, and build on it.
We don't type the stats by hand. A script reads Deadlock's files and turns them into these pages, so the numbers match the live game and refresh each patch. Where the files leave a gap, we say so instead of guessing.
The same data is served as plain JSON, with no key or rate limit. The code is on GitHub, so you can check how any number was worked out, report a problem, or reuse the data yourself.
Alongside the reference, the project builds things players actually use: a leaderboard, patch analytics, a mechanics codex. They run on the same data, so you can check the working.
Found a mistake or have an idea? Email us, or open an issue on GitHub.
You don't need to write code. Spot a wrong translation, a missing detail, or a clearer way to explain something? Open a pull request. We're glad to take them from vibe-coders too. The aim is a site that stays clear and useful to players, and more eyes help.
Deadlock.io is an unofficial fan project. It is not affiliated with, endorsed, sponsored or approved by Valve Corporation. "Deadlock", the Deadlock logo and all related names, marks, characters, images and in-game assets are trademarks and/or copyright of Valve Corporation, used here only to inform players and support the community. All such content remains the property of its owners.
Build 23596047