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City Never Sleeps

· Heroes: 1
Graves Hero
  • Graves can now destroy Venator's traps with her gun
General 41 Changes
  • A massive visual update to the map and neutrals, six new heroes, a mysterious figure known as The Broker, HUD updates, numerous quality-of-life additions, accessibility options, and more.
  • Updated engine code to the latest version of Source 2
  • Improved anti-cheat
  • Network prediction improvements
  • Rendering performance improvements
  • Audio performance improvements
  • Localization additions and improvements
  • Updated item art
  • New SFX for all hero Heavy and Light Melee
  • Ability/Item use is now instant the moment the button is pushed instead of waiting for the next 'window' which could make the button feel unresponsive
  • New and improved SFX
  • New death, respawn, and killstreak music tracks
  • Various updated animations across old heroes
  • Numerous Sinclair bug fixes
  • New footstep sounds for Billy, Mina, Drifter, Silver, Victor, Venator, Apollo, Graves, Celeste, Doorman, Paige, and Rem
  • New drop shadows that go directly down rather than through the sunlight. Improves performance and also helps you track enemies better.
  • Added options for rebinding the Avoid Hero command for players using a mouse without a middle button.
  • Street Brawl grants you a corrupted item after the item draft in Round 5
  • Street Brawl bug fixes
  • New hit registration effects
  • Successfully parrying objectives no longer resets your Parry cooldown
  • Sinners Sacrifice have variable timings to get the bonus
  • Doorman bug and abuse cases improved
  • Heroes will now look at points of interest in the Hideout
  • Various response rule improvements / bug fixes for in game VO
  • Walkers no longer keep firing their fireballs after dying
  • Fixed for Yamato flying strike failing to create paths against targets that are solid to the player (Turrets, Shrines and Objectives).
  • Fixed issue where holding a modifier key like Ctrl to crouch would prevent other keybind chords from working
  • Fixed issue where secondary keybinds required the same modifier set for the primary keybind
  • Bots now spawn facing the player
  • Dynamic Walker attack and stomp range indicator that appears as you get close instead of permanent ground displays
  • Fixed Hidden King, Archmother and Target's minimap views not showing heroes or objectives while spectating a live match
  • In both Sandbox and Explore NYC have the first spawns on crates/neutrals at 5s instead of 30
  • Added the various new objectives to the Sandbox Map.
  • New point of view when spectating the Patron.
  • Added support for Japanese kinsoku shori rules for line breaks
  • Added localized hero logos for Korean
  • Added an inset HUD option when playing in 21x9
  • New settings options now show an indicator on the row until the new setting notification has been dismissed
  • Added a pip to sliders in the Settings menu indicating the default value for that setting
  • And many other misc changes...