EconomíaLínea
Líneas y soldados

Una línea es una fuente de ingresos y la ruta hacia las defensas enemigas. Limpiar sus soldados cambia dónde ocurre la siguiente pelea. Irte sin mirar la oleada puede regalar un avance mientras no ganas nada fuera.
Resumen
Elige cuándo limpiar
Empuja si despejar la oleada abre tiempo para comprar, rotar o disputar. Conserva una posición segura si los héroes enemigos castigan tu avance. Recoge después las almas del suelo en vez de asumir que toda la recompensa llegó automáticamente.
Aprovecha el botiquín del soldado médico
Los soldados médicos sueltan un paquete de curación en lugar del pulso pasivo antiguo. Prepárate para recoger sin exponerte a una pérdida mayor. Si hay varios aliados, considera quién necesita curarse y cómo mantener seguro al grupo durante la recogida.
Historial de cambios32
Minor Update - 05-28-202628 may 2026
- Parrying a trooper now stuns the trooper
06-17-2025 Update17 jun 2025
- Mid Lane Rework (between Guardianes):
- Flex Slot changed from "Two Walker" to "Three Caminantes"
- Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
- Trooper damage to Caminantes reduced from 80 DPS to 60 DPS
05-21-2025 Update21 may 2025
- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Added statues in front of Mid Lane entrances for cover.
- Tweaked trooper nodes to go around new statues.
05-19-2025 Update20 may 2025
- Walker HP increased by 10%
- Guardian
- Walker: Invis duration reduced from 7s to 6s
04-17-2025 Update18 abr 2025
- Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
- Trooper: Heal no longer has charges (was 3)
- Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
- Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
12-21-2024 Update21 dic 2024
- Walker: Now a T4 item
- Walker: Shields increased from 250 to 300
- Walker: Invisibility and speed duration increased from 5s to 7s
- Walker: Initial fade out time reduced from 1s to the previous 0.25s value
Datos y APIAPI
identity
- id
- mechanic_lanes_and_troopers
- slug
- lanes-and-troopers
- category
- economy
- flowStage
- laning
- aliases
- carril, fase de carriles, tropas, creeps, minions, tropas de carril, oleada, equilibrio de oleada, congelar, congelar la oleada, pushear la oleada, tropa a distancia, tropa cuerpo a cuerpo, tropa médico, tropa estandarte, línea, laning, súbditos, oleada de tropas
- sourcePath
- manual:mechanics/lanes-and-troopers
- updatedAt
- 2026-09-20T22:00:00.000Z