Penyusutan
3200
30s20m10s
What it does
Menerapkan damage seiring waktu ke target, memberikan damage berdasarkan status health mereka saat ini.
Damage dari Penyusutan tidak mematikan dan tidak diterapkan pada aktivasi item.
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Kekuatan Spirit
65
Health
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
Cast Penyusutan buat nempelin debuff damage-over-time ke target yang nge-tick berdasarkan current health mereka, jadi paling nyakitin ke musuh tebel ber-HP tinggi dan nggerus mereka dari full. Damage-nya non-lethal dan gak nge-trigger proc item-mu, jadi andelin sebagai damage cicilan dan setup — bawa burst sendiri buat ngambil kill.
Built by
Best with Lady Geist
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Kekuatan Spirit
8
2.5/1k
Health
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Related mechanics
Update history30
Gameplay Update - 05-22-202622 Mei 2026
- Cooldown reduced from 32s to 30s
04-10-2026 Update11 Apr 2026
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606 Mar 2026
- Walker armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Tamu Hotel returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30 Jan 2026
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21 Nov 2025
- Guardian now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Walker now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| Health | BonusHealth | 65 |
| Kekuatan Spirit | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Peningkatan
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Kekuatan Spirit +12, Health +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |