Çürüme
3200
30s20m10s
What it does
Bir hedefe zamanla hasar verin. Verilen hasar hedefin mevcut sağlığına göre belirlenir.
Çürüme'nin hasarı öldürmez ve eşya etkinleşmelerini tetiklemez.
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Büyü Gücü
65
Sağlık
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
Çürüme'yi bas, hedefe mevcut canına göre tick atan bir DoT debuff'ı yapıştır; bu yüzden en sert ısırığı şişko, yüksek-HP rakiplerde verir ve onları full can'dan aşağı kemirir. Hasar öldürücü değildir ve eşya proc'larını tetiklemez, o yüzden buna chip ve setup hasarı olarak yaslan, kill'i kapatmak için kendi burst'ünü getir.
Built by
Best with Leydi Geist
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Büyü Gücü
8
2.5/1k
Sağlık
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Related mechanics
Update history30
Gameplay Update - 05-22-202622 May 2026
- Cooldown reduced from 32s to 30s
04-10-2026 Update11 Nis 2026
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606 Mar 2026
- Dörtayaklar armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Otel Misafiri returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30 Oca 2026
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21 Kas 2025
- Muhafızlar now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Dörtayaklar now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| Sağlık | BonusHealth | 65 |
| Büyü Gücü | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Yükseltmeler
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Büyü Gücü +12, Sağlık +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |