Durdurucu
6400
What it does
Mermileriniz birikerek hedefin verdiği hasarı azaltır ve iyileştirme azaltması uygular.
Innate
Passive
Passive — works automatically once bought.
10%
Silah Hasarı
150
Sağlık
-30%
Outgoing Damage Penalty Percent
-40%
Healing received penalty
5s
Debuff duration
0.77
Build Up Per Shot
When to buy & tricks
Düşman carry her şeyin içinden iyileşip duruyorsa Durdurucu'yu tak: sürekli ateş, hem verdiği hasarı düşüren hem de iyileşmesini kıran bir debuff yığar, lifesteal'lı bir brawler'ı gerçekten bitirebileceğin yumuşak bir hedefe çevirir. Pahalı bir Tier 4 yatırımı, o yüzden onu özellikle onsuz kazanamayacağın düello ya da teamfight için al.
→Debuff'ın mermilerle yığması gerekir, o yüzden uptime'ı yüksek hitscan kitlerinde parlar; çekilmeden önce sadece birkaç atış yapan burst kahramanlarına pek bir faydası olmaz.
Built by
Best with Paige
~57.2%
build share · win rate when built
Performance
~47.7%
Win rate
23.9%
Build rate
-1.8
vs last patch
13'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Silah Hasarı
10%
1.6/1k
Sağlık
150
23.4/1k
Healing received penalty
-40%
-6.2/1k
Spirit scaling
Build Up Per Shot0.77
Related mechanics
Update history15
Gameplay Update - 05-22-202622 May 2026
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Durdurucu, Ateş Böcekleri, etc)
Gameplay Update - 04-30-202630 Nis 2026
- Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-202606 Mar 2026
- Damage Penalty reduced from -35% to -30%
- Weapon Damage bonus increased from +22% to +25%
01-30-2026 Update30 Oca 2026
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
11-21-2025 Update21 Kas 2025
- Healing Reduction increased from -35% to -40%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_inhibitor
- slug
- inhibitor
- token
- upgrade_inhibitor
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Debuffs
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| Sağlık | BonusHealth | 150 |
| Silah Hasarı | BaseAttackDamagePercent | 10% |
| Build Up Duration | BuildUpDuration | 5s |
| Build Up Per Shot | BuildUpPerShot | 0.77 |
| Debuff duration | DebuffDuration | 5s |
| Healing received penalty | HealAmpReceivePenaltyPercent | -40% |
| Outgoing Damage Penalty Percent | OutgoingDamagePenaltyPercent | -30% |
| Regen penalty | HealAmpRegenPenaltyPercent | -40% |
Yükseltmeler
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Outgoing Damage Penalty Percent -20, Healing received penalty -20, Regen penalty -20, Sağlık +125, Silah Hasarı +20 |