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Cadence In development

Cadence

Moderate

Cadence’s disabled prototype has a musical naming scheme and settings for nearby buffs, sleep and a finishing area attack. That suggests a team-oriented concept, but it does not confirm a released support kit. Several rules still exist only as parameters.

Abilities4
Ability 1
cadence_ability_anthem
Instant cast
Ability 2
cadence_ability_silencecontraptions
Instant cast
Ability 3
cadence_ability_lullaby
Instant cast
Ability 4
cadence_ability_crescendo
Instant cast
OverviewHow to play

What the prototype shows

The anthem includes fire-rate and magazine-related fields. The lullaby contains sleep and healing settings, while other records include movement and resistance changes. A useful future question is whether allies and enemies receive different effects, because the current labels alone do not settle their target rules.

What remains unconfirmed

Sleep timing and wake-up conditions matter greatly for coordinated damage, yet a parameter list is insufficient to explain them. Avoid treating a name as proof of how the ability behaves. The present page preserves the prototype for comparison when full descriptions become available.

Stat comparisonHero comparison
Health 83 Move speed 74 DPS 0 Sustained DPS 0 Range 72 Ammo 66
Health 830
Health regen 2/s
Move speed 7.2 m/s
Stamina 3
DPS 16.3
Sustained DPS 12.8
Range 58 m
Ammo 24
Primary weapon
Primary weapon
16.3
DPS
4.9
Bullet damage
3.3rps
Fire rate
24
Ammo
2s
Reload
12.8
Sustained DPS
160
Shots to defeat target
59.75s
Time to defeat target
118
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Data and APIAPI
cadenceslug54heroIdcadencecodeName2complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt