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Tokamak In development

Tokamak

Moderate

Tokamak’s disabled prototype explores heat, directed fire and area pressure. Its ability records contain meaningful settings, but no complete player-facing descriptions. The useful distinction is between a visible design experiment and a kit ready for ordinary matches.

Abilities4
Ability 1
tokamak_hot_shot
Instant cast
Ability 2
tokamak_dying_star
Press
Ability 3
tokamak_radiance
Instant cast
Ability 4
tokamak_crimson_cannon
Instant cast
OverviewHow to play

What the prototype shows

One attack separates normal and heated damage and includes beam dimensions. Another contains an explosion and projectile movement, while the remaining records describe an area effect and aimed shots. That suggests several delivery methods rather than a single generic fire attack, without confirming their final controls.

What remains unconfirmed

The snapshot does not explain how heat is gained or spent, which targets are affected, or which effects survive into a future version. Avoid transferring Infernus advice just because both concepts involve fire. Their documented structures are different, and Tokamak has no confirmed live build here.

Stat comparisonHero comparison
Health 57 Move speed 74 DPS 84 Sustained DPS 82 Range 72 Ammo 92
Health 780
Health regen 2/s
Move speed 7.2 m/s
Stamina 3
DPS 68.3
Sustained DPS 41
Range 58 m
Ammo 50
Primary weapon
Primary weapon
68.3
DPS
8.2
Bullet damage
8.3rps
Fire rate
50
Ammo
4s
Reload
41
Sustained DPS
96
Shots to defeat target
15.4s
Time to defeat target
410
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Data and APIAPI
tokamakslug47heroIdtokamakcodeName2complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt