Healing Booster
1600
Effects
Increases the effectiveness of your healing.
Bonuses
Passive
Passive — works automatically once bought.
3
Health Regen
1
Non-Combat Regen
20%
Healing Effectiveness
Overview
This improves a recovery plan that already exists. It makes sense when healing repeatedly lets you or your team remain in useful positions; if you die before the heal arrives, immediate protection addresses that failure more directly than investing everything in a stronger recovery afterward.
Stats
9/16/2026 – 9/22/2026- Win rate
- 51.2%
- Purchases
- 657,615
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Components Extra Regen
800 +800
Health Regen
3
1.9/1k
Non-Combat Regen
1
0.6/1k
Healing Effectiveness
20%
12.5/1k
Upgrade path
Related mechanics
Data and APIData and API
identity
- id
- upgrade_healing_booster
- slug
- healing-booster
- token
- upgrade_healing_booster
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- vitality
- tier
- 2
- cost
- 1600
- groupLabel
- Revitalization
- filters
- EShopFilterHealing
- componentIds
- upgrade_endurance
- upgradeIds
- upgrade_healbuff
properties (4)
| label | key | value |
|---|---|---|
| Heal Amp Regen Percent | HealAmpRegenPercent | 20% |
| Healing Effectiveness | HealAmpCastPercent | 20% |
| Health Regen | BonusHealthRegen | 3 |
| Non-Combat Regen | OutOfCombatHealthRegen | 1 |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Heal Amp Regen Percent +15, Healing Effectiveness +15, Health Regen +9 |

