Inhibidor
6400
What it does
Tus balas se acumulan para reducir el daño infligido por el objetivo y aplican reducción de curación.
Innate
Passive
Passive — works automatically once bought.
10%
Daño por arma
150
Vida
-30%
Outgoing Damage Penalty Percent
-40%
Healing received penalty
5s
Debuff duration
0.77
Build Up Per Shot
When to buy & tricks
Mete Inhibidor cuando un carry enemigo se cura a través de todo: el fuego sostenido acumula una desventaja que le baja el daño que hace y le recorta la curación, convirtiendo a un bruiser de robo de vida en un objetivo blando que sí puedes rematar. Es un compromiso caro de nivel 4, así que cómpralo para ese duelo o teamfight que específicamente no puedes ganar sin él.
→La desventaja se acumula con balas, así que brilla en kits hitscan de mucho uptime y hace poco por héroes de burst que solo clavan unos tiros antes de salirse.
Built by
Best with Paige
~57.2%
build share · win rate when built
Performance
~47.7%
Win rate
23.9%
Build rate
-1.8
vs last patch
13'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Daño por arma
10%
1.6/1k
Vida
150
23.4/1k
Healing received penalty
-40%
-6.2/1k
Spirit scaling
Build Up Per Shot0.77
Mecánicas relacionadas
Update history15
Gameplay Update - 05-22-202622 may 2026
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibidor, Escarabajos de fuego, etc)
Gameplay Update - 04-30-202630 abr 2026
- Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-202606 mar 2026
- Damage Penalty reduced from -35% to -30%
- Weapon Damage bonus increased from +22% to +25%
01-30-2026 Update30 ene 2026
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
11-21-2025 Update21 nov 2025
- Healing Reduction increased from -35% to -40%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_inhibitor
- slug
- inhibitor
- token
- upgrade_inhibitor
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Debuffs
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| Vida | BonusHealth | 150 |
| Daño por arma | BaseAttackDamagePercent | 10% |
| Build Up Duration | BuildUpDuration | 5s |
| Build Up Per Shot | BuildUpPerShot | 0.77 |
| Debuff duration | DebuffDuration | 5s |
| Healing received penalty | HealAmpReceivePenaltyPercent | -40% |
| Outgoing Damage Penalty Percent | OutgoingDamagePenaltyPercent | -30% |
| Regen penalty | HealAmpRegenPenaltyPercent | -40% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Outgoing Damage Penalty Percent -20, Healing received penalty -20, Regen penalty -20, Vida +125, Daño por arma +20 |