Rebote
Tus balas rebotán en los enemigos que estén cerca de tu objetivo, aplicando cualquier efecto de bala e infligiendo un porcentaje del daño original.
Passive — works automatically once bought.
Rebote convierte un arma de un solo objetivo en daño en área: cada tiro que pega rebota a los enemigos cerca de tu objetivo por una parte del daño original y les vuelve a aplicar todos tus procs de bala a esos cuerpos extra. Es un lujo de late de 6400 para tiradores de fuego sostenido que ganan reventando grupos: destroza oleadas de tropas y peleas amontonadas por objetivos, pero no hace nada en un 1v1 limpio ni en un kit lento de un solo tiro.
Best with Kelvin
~57.6%
- No longer targets zipline targets
- Fire Rate reduced from 25% to 20%
- No longer bounces off objectives
- Range reduced from 14m to 11m
- Fixed Rebote not respecting LOS when picking the targets
- Fire Rate reduced from 12% to 10%
- Fire: Fixed Rebote'd bullets not returning the right amount of damage
- Bounce damage increased from 50% to 60%
- Fixed not applying spirit bonus damage from Vindicta and Espectro abilities
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_ricochet
- slug
- ricochet
- token
- upgrade_ricochet
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 4
- cost
- 6400
- groupLabel
- Rate Of Fire
- filters
- EShopFilterClipSize
- componentIds
- —
- upgradeIds
- —
properties (4)
| label | key | value |
|---|---|---|
| Cadencia de tiro | BonusFireRate | 18% |
| Ricochet Damage Percent | RicochetDamagePercent | 65% |
| Ricochet Radius | RicochetRadius | 13m |
| Ricochet Targets Tooltip Only | RicochetTargetsTooltipOnly | 2 |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Ricochet Damage Percent +15, Cadencia de tiro +25 |