Lane dan trooper

Lane adalah sumber pemasukan sekaligus jalur tim mendekati pertahanan lawan. Membersihkan trooper mengubah tempat pertempuran berikutnya. Pergi tanpa memeriksa wave bisa memberi lawan push sementara kamu tidak memperoleh apa pun di tempat lain.
Pilih waktu membersihkan
Dorong ketika wave bersih memberi waktu untuk belanja, rotasi, atau objektif. Pegang posisi lebih aman jika hero lawan dapat menghukum langkah maju. Setelah perebutan wave, ambil soul di tanah; jangan menganggap semua bagian masuk otomatis.
Ambil paket medis dengan sengaja
Trooper medis menjatuhkan paket heal, bukan lagi denyut pasif lama. Posisikan diri untuk mengambil tanpa terbuka pada pertukaran lebih besar. Jika beberapa rekan dekat, pertimbangkan siapa yang butuh pemulihan dan cara kelompok tetap aman saat mengambil.
Riwayat perubahan32
- Parrying a trooper now stuns the trooper
- Mid Lane Rework (between Pelindung (Guardian)):
- Flex Slot changed from "Two Walker" to "Three Penjaga (Walker)"
- Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
- Trooper damage to Penjaga (Walker) reduced from 80 DPS to 60 DPS
- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Added statues in front of Mid Lane entrances for cover.
- Tweaked trooper nodes to go around new statues.
- Walker HP increased by 10%
- Guardian
- Walker: Invis duration reduced from 7s to 6s
- Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
- Trooper: Heal no longer has charges (was 3)
- Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
- Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
- Walker: Now a T4 item
- Walker: Shields increased from 250 to 300
- Walker: Invisibility and speed duration increased from 5s to 7s
- Walker: Initial fade out time reduced from 1s to the previous 0.25s value
Data dan APIAPI
identity
- id
- mechanic_lanes_and_troopers
- slug
- lanes-and-troopers
- category
- economy
- flowStage
- laning
- aliases
- lane, laning, trooper, creep, minion, creep lane, wave, ekuilibrium wave, freeze, nge-freeze wave, nge-push wave, trooper ranged, trooper melee, trooper medic, trooper banner, garis lane, fase laning, krip, gelombang creep
- sourcePath
- manual:mechanics/lanes-and-troopers
- updatedAt
- 2026-09-20T22:00:00.000Z