Decadimento
3200
30s20m10s
What it does
Infliggi danni nel tempo a un bersaglio, infliggendo danni in base alla sua salute attuale.
I danni inflitti da Decadimento non sono letali e non attivano gli oggetti.
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Potere spirituale
65
Salute
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
Lancia Decadimento per appiccicare a un bersaglio un debuff a danno nel tempo che ticka in base alla sua salute attuale, così morde più forte sui nemici grossi e pieni di HP e li sfilaccia partendo da full. Il danno non è letale e non procca i tuoi oggetti, quindi usalo come danno da chip e setup e porta tu il burst per chiudere il kill.
Built by
Best with Lady Geist
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Potere spirituale
8
2.5/1k
Salute
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Related mechanics
Update history30
Gameplay Update - 05-22-202622 mag 2026
- Cooldown reduced from 32s to 30s
04-10-2026 Update11 apr 2026
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606 mar 2026
- Camminatori armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Ospite dell'hotel returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30 gen 2026
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21 nov 2025
- Guardiani now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Camminatori now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| Salute | BonusHealth | 65 |
| Potere spirituale | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Potenziamenti
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Potere spirituale +12, Salute +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |