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Inhibitor

Inibitore

Vitalità ·Tier 4 · Passive
6400
What it does

Le tue pallottole si accumulano per ridurre i danni inflitti dal bersaglio e applicano una riduzione della guarigione.

Innate
Passive

Passive — works automatically once bought.

10%
Danni da arma
150
Salute
-30%
Outgoing Damage Penalty Percent
-40%
Healing received penalty
5s
Debuff duration
0.77
Build Up Per Shot
When to buy & tricks

Metti Inibitore quando una carry nemica si cura attraverso qualsiasi cosa: il fuoco sostenuto accumula un debuff che le abbassa il danno in uscita e le taglia la cura, trasformando un bruiser da lifesteal in un bersaglio molle che riesci finalmente a finire. È un impegno costoso da tier 4, quindi compralo per il duello o il teamfight che senza di lui proprio non vinci.

Il debuff deve salire a colpi, quindi dà il meglio sui kit hitscan con tanto uptime e serve a poco agli eroi da burst che piazzano pochi colpi prima di disingaggiare.
Built by
Best with Paige ~57.2%
build share · win rate when built
Performance
~47.7% Win rate
23.9% Build rate
-1.8 vs last patch
13' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Danni da arma 10% 1.6/1k
Salute 150 23.4/1k
Healing received penalty -40% -6.2/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Build Up Per Shot0.77
Related mechanics
Update history15
Gameplay Update - 05-22-202622 mag 2026
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inibitore, Scarabei di fuoco, etc)
Gameplay Update - 04-30-202630 apr 2026
  • Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-202606 mar 2026
  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%
01-30-2026 Update30 gen 2026
  • Weapon Damage increased from 15% to 22%
  • Bonus Health increased from 125 to 150
11-21-2025 Update21 nov 2025
  • Healing Reduction increased from -35% to -40%

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_inhibitor
slug
inhibitor
token
upgrade_inhibitor
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
vitality
tier
4
cost
6400
groupLabel
Debuffs
filters
EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
componentIds
upgradeIds

properties (8)

labelkeyvalue
SaluteBonusHealth150
Danni da armaBaseAttackDamagePercent10%
Build Up DurationBuildUpDuration5s
Build Up Per ShotBuildUpPerShot0.77
Debuff durationDebuffDuration5s
Healing received penaltyHealAmpReceivePenaltyPercent-40%
Outgoing Damage Penalty PercentOutgoingDamagePenaltyPercent-30%
Regen penaltyHealAmpRegenPenaltyPercent-40%

Potenziamenti

lvlAPupgrades
11Outgoing Damage Penalty Percent -20, Healing received penalty -20, Regen penalty -20, Salute +125, Danni da arma +20