Barriera reattiva
1600
55s10s
What it does
Ottieni una barriera quando sei sotto l'effetto di stordimento, incatenamento, immobilizzazione, sonno o silenziamento.
Innate
Passive
55s
Passive — works automatically once bought.
1
Rigen. senza combattimento
325↑1.8
Vex Barrier Combat Barrier
10s
Duration
When to buy & tricks
Metti Barriera reattiva contro le formazioni che concatenano CC pesante: nell'istante in cui vieni stunnato, incatenato, immobilizzato, addormentato o silenziato fa scattare una Barriera, assorbendo il burst pensato per cancellarti mentre sei sotto lockdown. Un'assicurazione reattiva ed economica per le carry squishy contro le comp cariche di stun.
Built by
Best with Bluff
~56.6%
build share · win rate when built
Performance
~51.2%
Win rate
37.0%
Build rate
-0.6
vs last patch
16'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Builds on Tenacia
800 +800
Rigen. senza combattimento
1
0.6/1k
Vex Barrier Combat Barrier
325↑1.8
203.1/1k
Upgrade path
Spirit scaling
Cooldown55s
Duration10s
Vex Barrier Combat Barrier325↑1.8
Related mechanics
Update history5
Gameplay Update - 05-22-202622 mag 2026
- Out of Combat Regen. Cooldown: 60s. Upgrades to Protezione balistica, Protezione spirituale, Barriera reattiva (these do not inherit the manual cast active) and Guardiano sentinella.
Gameplay Update - 04-30-202630 apr 2026
- Added a new T4 Vitality item, Indomabile. Upgrades from Barriera reattiva. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
10-02-2025 Update02 ott 2025
- * Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Barriera reattiva (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
01-19-2025 Update20 gen 2025
- Magnificent Sinclair: Maledizione del coniglio now triggers Barriera reattiva
06-13-2024 Update13 giu 2024
- Fixed Grugno e Tana gaining Barriera reattiva buff while channeling the ultimate
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_vex_barrier
- slug
- reactive-barrier
- token
- upgrade_vex_barrier
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 2
- cost
- 1600
- groupLabel
- Revitalization
- filters
- EShopFilterDurability
- componentIds
- upgrade_grit
- upgradeIds
- upgrade_auto_cleanse
properties (4)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 55s |
| Duration | AbilityDuration | 10s |
| Rigen. senza combattimento | OutOfCombatHealthRegen | 1 |
| Vex Barrier Combat Barrier | VexBarrierCombatBarrier | 325 · ↑1.8 |
Potenziamenti
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Vex Barrier Combat Barrier +375, Cooldown -15 |

