Degeneração
3200
30s20m10s
What it does
Causa dano ao longo do tempo a um alvo com base na vida atual dele.
O dano da Degeneração não é letal nem ativa itens.
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Poder espiritual
65
Vida
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
Solta Degeneração pra grudar um debuff de dano contínuo no alvo que dá tick com base na vida atual dele, então morde mais forte em inimigos parrudos, de muita vida, e arranca o HP deles desde o topo. O dano não é letal e não proca os efeitos dos seus itens, então usa como dano de chip e setup e traz seu próprio burst pra fechar o kill.
Built by
Best with Lady Geist
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Poder espiritual
8
2.5/1k
Vida
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Mecânicas relacionadas
Update history30
Gameplay Update - 05-22-202622 de mai. de 2026
- Cooldown reduced from 32s to 30s
04-10-2026 Update11 de abr. de 2026
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606 de mar. de 2026
- Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Hóspede do Hotel returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30 de jan. de 2026
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21 de nov. de 2025
- Guardiões now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| Vida | BonusHealth | 65 |
| Poder espiritual | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Poder espiritual +12, Vida +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |