Ricochete
As suas balas ricocheteiam nos inimigos próximos ao alvo, aplicando qualquer efeito da bala e causando parte do dano original.
Passive — works automatically once bought.
O Ricochete transforma uma arma de alvo único em AoE: cada tiro que acerta ricocheteia nos inimigos perto do teu alvo causando uma fatia do dano original e reaplica todos os teus procs de bala nesses corpos extras. É um luxo de late de 6.400 pra atiradores de fogo constante que vencem chunkando grupos — rasga wave de creep e teamfight aglomerado em cima do objetivo, mas não faz nada num 1v1 limpo nem num kit lento de tiro único.
Best with Kelvin
~57.6%
- No longer targets zipline targets
- Fire Rate reduced from 25% to 20%
- No longer bounces off objectives
- Range reduced from 14m to 11m
- Fixed Ricochete not respecting LOS when picking the targets
- Fire Rate reduced from 12% to 10%
- Fire: Fixed Ricochete'd bullets not returning the right amount of damage
- Bounce damage increased from 50% to 60%
- Fixed not applying spirit bonus damage from Vindicta and Espectra abilities
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_ricochet
- slug
- ricochet
- token
- upgrade_ricochet
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 4
- cost
- 6400
- groupLabel
- Rate Of Fire
- filters
- EShopFilterClipSize
- componentIds
- —
- upgradeIds
- —
properties (4)
| label | key | value |
|---|---|---|
| Taxa de disparo | BonusFireRate | 18% |
| Ricochet Damage Percent | RicochetDamagePercent | 65% |
| Ricochet Radius | RicochetRadius | 13m |
| Ricochet Targets Tooltip Only | RicochetTargetsTooltipOnly | 2 |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Ricochet Damage Percent +15, Taxa de disparo +25 |