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Vandal In development

Vandal

Easy

Vandal’s disabled entry combines familiar-looking effects with an area that petrifies every unit inside it. The wording is particularly important here: the prototype says all units, not only enemies. That prevents a safe assumption that every allied attack can continue through the setup.

Abilities4
Ability 1
Vandal Surge
16s
Press

Lift an enemy hero into the air and then slam them towards the target location.

100↑0.97
Damage
0.6s
Cast Delay
20m
Cast Range
1.25s
Duration
1AP
Cooldown
-28s
2AP
Duration
+0.5s
5AP
Ability Unit Target Limit
+5
Ability 2
Ability Vandal Pillar
60s
Press

Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are Petrified. Enemies also suffer Spirit Damage. Petrified units block all damage, but cannot take actions.

200↑1.07
Damage
0.1s
Cast Delay
20m
Cast Range
4m
Radius
Game data
Cooldown
60s
Cast Delay
0.1s
Cast Range
20m
Radius
4m
Damage
200 ↑1.07
Petrify Duration
3s
Petrify Damage Block
200
1AP
Cooldown
-15s
2AP
Petrify Duration
+1.5s
5AP
Radius
+3m
Passive
Ability Haunt

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

15
DPS
0.3s
Burn Duration
8.33%
Buildup Per Bullet
16
Buildup Per Headshot
Game data
DPS
15
Burn Duration
0.3s
Buildup Per Bullet
8.33%
Buildup Per Headshot
16
Build Up Duration
0.1s
1AP
Afterburn Spirit Damage Reduction
-30%
2AP
Burn Duration
+1s
5AP
DPS
+30
Ability 4
Vandal Overflow
16s
Press

Lift an enemy hero into the air and then slam them towards the target location.

100↑0.97
Damage
0.6s
Cast Delay
20m
Cast Range
1.25s
Duration
1AP
Cooldown
-28s
2AP
Duration
+0.5s
5AP
Ability Unit Target Limit
+5
OverviewHow to play

What the prototype shows

Two slots describe lifting and slamming an enemy, while another uses a weapon-built burn. The petrifying area blocks damage on affected units while preventing actions. These records can be compared as separate experiments, but their shared or repeated wording does not yet prove a coherent final sequence.

What remains unconfirmed

Any future analysis must first establish the target rules and timing of petrification, including its effect on allies. A proposed burst combo would be misleading if the target is protected from that damage. Keep the prototype distinct from live heroes that currently use similar individual mechanics.

Stat comparisonHero comparison
Health 57 Move speed 74 DPS 0 Sustained DPS 0 Range 72 Ammo 100
Health 780
Health regen 2/s
Move speed 7.2 m/s
Stamina 4
DPS 10
Sustained DPS 9
Range 58 m
Ammo 150
Primary weapon
Primary weapon
10
DPS
3
Bullet damage
3.3rps
Fire rate
150
Ammo
5s
Reload
9
Sustained DPS
260
Shots to defeat target
82.78s
Time to defeat target
450
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Data and APIAPI
vandalslug59heroIdvandalcodeName1complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt