Lift an enemy hero into the air and then slam them towards the target location.
- Cooldown
- -28s
- Duration
- +0.5s
- Ability Unit Target Limit
- +5
In development
Vandal’s disabled entry combines familiar-looking effects with an area that petrifies every unit inside it. The wording is particularly important here: the prototype says all units, not only enemies. That prevents a safe assumption that every allied attack can continue through the setup.
Lift an enemy hero into the air and then slam them towards the target location.
Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are Petrified. Enemies also suffer Spirit Damage. Petrified units block all damage, but cannot take actions.
Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.
Lift an enemy hero into the air and then slam them towards the target location.
Two slots describe lifting and slamming an enemy, while another uses a weapon-built burn. The petrifying area blocks damage on affected units while preventing actions. These records can be compared as separate experiments, but their shared or repeated wording does not yet prove a coherent final sequence.
Any future analysis must first establish the target rules and timing of petrification, including its effect on allies. A proposed burst combo would be misleading if the target is protected from that damage. Keep the prototype distinct from live heroes that currently use similar individual mechanics.