Damage and resistances
Resistance matters when it applies to the damage that is actually hitting you. More health gives a larger pool, while resistance changes how quickly the relevant attacks consume it. The useful purchase depends on the pattern of damage, not only the largest number in the shop.
Identify the dangerous sequence
Separate a burst that kills before recovery from repeated pressure you can heal through. Check whether the attacker reduces your resistance before the main hit. A defensive plan that works before that debuff may fail afterward, so test the complete exchange rather than one isolated attack.
Compare survival with another action
The goal is often to live long enough to reach cover, cast a heal or finish an enemy. Use a sandbox test with the same damage source and compare the action window gained. Avoid adding displayed percentages by intuition when the game already reports the resulting resistance.
1 − (1−r₁)(1−r₂)… − shred
Update history42
- Emblem: Spirit Resistance reduced from 18% to 15%
- Bullet
- Spirit
- Charge: Fixed always giving 25% more damage against objectives
- Sacrifice: Weapon Damage vs NPC reduced from 35% to 30%
- Sacrifice: Bullet Resist vs NPC reduced from 35% to 30%
- Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)
- Shot: Weapon Damage increased from 125% to 150%
- Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
- Spirit
- Bullets: Spirit Resistance reduced from 12% to 10%
- Objectives Spirit Resistance reduced from 50% to 40%
- Geist: Essence Bomb self damage spirit scaling increased from 1.3 to 1.6
- Shot: Weapon Damage increased from 6% to 8%
- Magazine: Weapon Damage increased from 40% to 45%
- Spirit Power scaling globally reduced by -7%
- Geist: Malice damage reduced from 32 to 25
- Geist: Malice damage spirit scaling reduced from 0.72 to 0.6
- Spirit
- Point Ward: Spirit Shield reduced from 95 to 70
- Point Ward: Weapon Damage reduced from 20% to 18%
- Spirit
- Strike: Spirit Resist Reduction reduced from 12% to 8%
Data and APIAPI
identity
- id
- mechanic_damage_and_resists
- slug
- damage-and-resists
- category
- combat
- flowStage
- fighting
- aliases
- bullet resist, spirit resist, tech resist, armor, resistances, damage reduction, EHP, effective HP, resist shred, armor pen, armor reduction, защита от пуль, защита от духа, сопротивления, броня
- sourcePath
- manual:mechanics/damage-and-resists
- updatedAt
- 2026-09-20T22:00:00.000Z