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Combat·Combat

Shields and barriers

Current barriers absorb damage as a shared protective layer rather than the old separate bullet and spirit shields. They interact with resistance, but they do not automatically stop control effects. Use the barrier for the damage window you need to survive.

Overview

Time the protection around contact

Apply a barrier before the burst it is meant to absorb, while leaving enough duration for that burst to arrive. A shield placed too early may expire during the approach. A reactive barrier can help after a trigger, but cannot undo damage already taken.

Keep action limits separate

A barrier and invulnerability are different defenses. Being protected from damage does not imply freedom to cast, and some abilities deliberately restrict actions while protecting a target. Check the effect you are using rather than assuming every extra health bar behaves like Viscous’s cube.

Source
Data and APIAPI

identity

id
mechanic_shields_and_barriers
slug
shields-and-barriers
category
combat
flowStage
fighting
aliases
bullet shield, spirit shield, barrier, combat barrier, shield health, temp HP, overshield, shielding, shields, щит, барьер, буллет щит, спирит щит
sourcePath
manual:mechanics/shields-and-barriers
updatedAt
2026-09-20T22:00:00.000Z