Shields and barriers
Current barriers absorb damage as a shared protective layer rather than the old separate bullet and spirit shields. They interact with resistance, but they do not automatically stop control effects. Use the barrier for the damage window you need to survive.
Time the protection around contact
Apply a barrier before the burst it is meant to absorb, while leaving enough duration for that burst to arrive. A shield placed too early may expire during the approach. A reactive barrier can help after a trigger, but cannot undo damage already taken.
Keep action limits separate
A barrier and invulnerability are different defenses. Being protected from damage does not imply freedom to cast, and some abilities deliberately restrict actions while protecting a target. Check the effect you are using rather than assuming every extra health bar behaves like Viscous’s cube.
Data and APIAPI
identity
- id
- mechanic_shields_and_barriers
- slug
- shields-and-barriers
- category
- combat
- flowStage
- fighting
- aliases
- bullet shield, spirit shield, barrier, combat barrier, shield health, temp HP, overshield, shielding, shields, щит, барьер, буллет щит, спирит щит
- sourcePath
- manual:mechanics/shields-and-barriers
- updatedAt
- 2026-09-20T22:00:00.000Z