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Weapon Shielding

Weapon Shielding

Vitality ·Tier 2 · Passive
1600 35s
What it does

Gain a Barrier whenever you take significant Weapon Damage from enemy Heroes in a small time frame.

Innate
Passive 35s

Passive — works automatically once bought.

2.5
Non-Combat Regen
300
Combat barrier
18%
Bullet Resist
250
Damage Threshold
4
Damage Window
8s
Barrier Duration
When to buy & tricks

Weapon Shielding sits passive until an enemy hero chunks you with real gun damage in a short window, then it auto-throws a Barrier that soaks their follow-up bullets — pure value when you're getting shredded by the likes of Vindicta, Haze or McGinnis. It does nothing against spirit burst, so buy it as a targeted answer to a bullet-heavy lobby rather than a generic survivability stick.

Built by
Best with Celeste ~56.7%
build share · win rate when built
Performance
~52.3% Win rate
10.5% Build rate
-2 vs last patch
9' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Grit 800 +800
Non-Combat Regen 2.5 1.6/1k
Combat barrier 300 187.5/1k
Bullet Resist 18% 11.3/1k
Damage Threshold 250 156.3/1k
Barrier Duration 8s 5/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Weapon Shielding1600
Spirit scaling
Cooldown35s
Combat barrier300
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_weapon_shielding
slug
weapon-shielding
token
upgrade_weapon_shielding
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
vitality
tier
2
cost
1600
groupLabel
Additional Protection
filters
EShopFilterDurability
componentIds
upgrade_grit
upgradeIds

properties (7)

labelkeyvalue
CooldownAbilityCooldown35s
Bullet ResistBulletResist18%
Barrier DurationBarrierDuration8s
Combat barrierCombatBarrier300
Damage ThresholdDamageThreshold250
Damage WindowDamageWindow4
Non-Combat RegenOutOfCombatHealthRegen2.5

Upgrades

lvlAPupgrades
11Non-Combat Regen +3, Combat barrier +225, Bullet Resist +15, Cooldown -20