Reactive Barrier
1600
55s10s
What it does
When to buy & tricks
Slot Reactive Barrier against lineups that chain hard crowd control: the moment you get Stunned, Chained, Immobilized, Slept or Silenced it pops a Barrier, soaking the burst meant to delete you while you're locked down. Cheap, reactive insurance for squishy carries into stun-heavy comps.
Built by
Best with Wraith
~56.6%
build share · win rate when built
Performance
~51.2%
Win rate
37.0%
Build rate
-0.6
vs last patch
16'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Builds on Grit
800 +800
Non-Combat Regen
1
0.6/1k
Vex Barrier Combat Barrier
325↑1.8
203.1/1k
Upgrade path
Spirit scaling
Cooldown55s
Duration10s
Vex Barrier Combat Barrier325↑1.8
Related mechanics
Update history5
Gameplay Update - 05-22-2026May 22, 2026
- Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Gameplay Update - 04-30-2026Apr 30, 2026
- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
10-02-2025 UpdateOct 02, 2025
- * Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
01-19-2025 UpdateJan 20, 2025
- Magnificent Sinclair: Rabbit Hex now triggers Reactive Barrier
06-13-2024 UpdateJun 13, 2024
- Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_vex_barrier
- slug
- reactive-barrier
- token
- upgrade_vex_barrier
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 2
- cost
- 1600
- groupLabel
- Revitalization
- filters
- EShopFilterDurability
- componentIds
- upgrade_grit
- upgradeIds
- upgrade_auto_cleanse
properties (4)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 55s |
| Duration | AbilityDuration | 10s |
| Non-Combat Regen | OutOfCombatHealthRegen | 1 |
| Vex Barrier Combat Barrier | VexBarrierCombatBarrier | 325 · ↑1.8 |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Vex Barrier Combat Barrier +375, Cooldown -15 |

