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Effects·Combat

Status effects and crowd control

Control effects remove different options. Silence, disarm, immobilize and stun are not interchangeable labels, so the correct response starts by identifying the action you lost and the effect that caused it.

42 Movement slow
Overview

Match the answer to the restriction

A silence does not automatically interrupt a channel already running; current Sleep Dagger and Silence Wave explicitly preserve that distinction. Movement restrictions can target abilities, items or stamina differently. Slowing Hex, for example, still allows stamina use, so its victim retains some escape choices.

Prepare protection before losing the button

Some defensive items need to be used before the relevant disable. Unstoppable cannot be activated while stunned or asleep, while an automatic cleanse has its own qualifying triggers. Practise the response against one specific enemy spell instead of mashing every defensive key after control lands.

EffectsGame data
Movement slow 42
Borrowed Decree, Call Bell
Stun Duration 14
Concussive Combustion, Goo Ball
Immobilize Duration 4
Binding Word, Captivating Read
Sleep Duration 2
Naptime, Sleep Dagger
Silence Duration 1
Silencer
Source
Data and APIAPI

identity

id
mechanic_status_effects
slug
status-effects
category
status
flowStage
fighting
aliases
CC, crowd control, debuff, hard CC, soft CC, status, stun, sleep, silence, disarm, slow, root, immobilize, knockup, knockback, displacement, tether, curse, unstoppable, cc immunity, cleanse, dispel, debuff resist, tenacity, оглушение, замедление, молчание, контроль, анстоппбл
sourcePath
manual:mechanics/status-effects
updatedAt
2026-09-20T22:00:00.000Z