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Haze Released

Haze

Easy Recommended for new players Rapid Fire AssassinStealthyLethal

Haze needs uninterrupted hits on a chosen target to turn positioning into damage. The approach gives her that opportunity; invisibility alone does not make the entry safe. Watch who can interrupt your attack before committing to the middle of a fight.

Abilities4
Ability 1
Sleep Dagger
30s
Instant cast

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

65↑2.2
Damage
2.75s
Sleep Duration
0.2s
Cast Delay
0.2s
Min Sleep Time
Game data
Cooldown
30s
Cast Delay
0.2s
Damage
65 ↑2.2
Sleep Duration
2.75s
Min Sleep Time
0.2s
Wake Up Delay
0.1s ↑0
Sleep Movespeed
1.5m/s
1AP

-10% Bullet Resist Reduction for 6s on wake-up

Exact changes
Bullet Resist
-10%
Bullet resistance reduction duration
+6s
2AP

+1s Sleep Duration Applies 15 Fixation Stacks

Exact changes
Sleep Duration
+1s
Fixation stacks
+15
5AP
Cooldown
-17s
Movement slow
+40%
Dash Distance
-45%
Debuff Duration
+3s
Ability 2
Smoke Bomb
33s
Instant cast

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.

1.5s
Fade Time
8s↑0.1
Duration
18m
Spot Radius
1AP
Invis Sprint Speed
+7m/s
2AP

Enable 2 Ability Charges

Exact changes
Charges
+2
Charge Delay
+7s
5AP
Bullet Lifesteal
+50%
Buff duration after invisibility
+5s
Cleanse non-ultimate debuffs on cast
Passive
Fixation

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.

0.2
Weapon Damage
40
Max Stacks
6s
Duration
Game data
Duration
6s
Weapon Damage
0.2
Max Stacks
40
Spirit Damage
0Requires an upgrade
1AP

40 Spirit damage and 12% slow for 2s to target every 20 stacks

Spirit Damage · Scaling (Spirit Power)
+0.8
Exact changes
Spirit Damage
+40
Stacks needed to trigger
+20
Movement slow
+12%
Slow Duration
+2s
2AP

+40 Max Stacks and +5s Duration

Exact changes
Duration
+5s
Max Stacks
+40
5AP

+0.11/ per Stack Scales with Weapon Damage

Weapon Damage · Scaling (Weapon Damage)
+0.00035
Exact changes
Weapon Damage
+0.11
Ability 4
Bullet Dance
165s
Instant cast

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

25%
Fire Rate
7
Weapon Damage
1
Targets Hit Per Shot
0.4s
Cast Delay
Game data
Cooldown
165s
Cast Delay
0.4s
Duration
3.5s ↑0.03
Radius
16m
Fire Rate
25%
Weapon Damage
7
Targets Hit Per Shot
1
Bullet Evasion
30%
Move speed while channeling
4m/s
1AP
Weapon Damage
+7
2AP
Fire Rate
+10%
Move speed while channeling
+3m/s
5AP

+40% Evasion -65s Cooldown

Exact changes
Bullet Evasion
+40%
Cooldown
-65s
OverviewHow to play

Playing the fight

Enter from an angle where one enemy can be isolated from immediate help. Keep shooting the same reachable target so Fixation builds, rather than spreading a few bullets across everyone. If the target escapes behind cover, reposition instead of crossing the whole fight to preserve the chase.

Ability decisions

Sleep Dagger can set up the first shots without ending invisibility, but damage wakes a sleeping target and the dagger does not interrupt channels. Smoke Bomb still allows nearby enemies to see you. Choose Bullet Dance when enemies must remain close and their response cannot immediately end your attack.

What to buy for

Weapon investment supports both focused shooting and the weapon-based ultimate. Accuracy and attack time decide how much of that investment lands. Add movement or protection if every approach ends before your damage builds; buying another offensive item will not solve being controlled on entry.

Playing against

Break sight and force Haze to change targets instead of giving her a long, steady exchange. Track nearby approaches even when she disappears from the minimap. Keep a response for her commitment, and avoid gathering around a sleeping teammate where she wants to start the ultimate.

Community builds

3

Deadlock API ·

b3 | NEW META'S HAZE t.tv/qtarsis #516841 ☆ 17,027
Author notes

<3

Ability progression

◆ Ability points
  1. 1 3 FixationUnlock
  2. 2 3 ◆ 1 FixationAbility point cost: 1
  3. 3 1 Sleep DaggerUnlock
  4. 4 2 Smoke BombUnlock
  5. 5 1 ◆ 1 Sleep DaggerAbility point cost: 1
  6. 6 4 Bullet DanceUnlock
  7. 7 3 ◆ 2 FixationAbility point cost: 2
  8. 8 4 ◆ 1 Bullet DanceAbility point cost: 1
  9. 9 3 ◆ 5 FixationAbility point cost: 5
  10. 10 4 ◆ 2 Bullet DanceAbility point cost: 2
  11. 11 4 ◆ 5 Bullet DanceAbility point cost: 5
  12. 12 2 ◆ 1 Smoke BombAbility point cost: 1
  13. 13 2 ◆ 2 Smoke BombAbility point cost: 2
  14. 14 1 ◆ 2 Sleep DaggerAbility point cost: 2
  15. 15 2 ◆ 5 Smoke BombAbility point cost: 5
  16. 16 1 ◆ 5 Sleep DaggerAbility point cost: 5
b3 | NEW META'S HAZE t.tv/qtarsis #334667 ☆ 16,147
Author notes

<3

Ability progression

◆ Ability points
  1. 1 3 FixationUnlock
  2. 2 1 Sleep DaggerUnlock
  3. 3 2 Smoke BombUnlock
  4. 4 4 Bullet DanceUnlock
  5. 5 3 ◆ 1 FixationAbility point cost: 1
  6. 6 1 ◆ 1 Sleep DaggerAbility point cost: 1
  7. 7 1 ◆ 2 Sleep DaggerAbility point cost: 2
  8. 8 3 ◆ 2 FixationAbility point cost: 2
  9. 9 3 ◆ 5 FixationAbility point cost: 5
  10. 10 2 ◆ 1 Smoke BombAbility point cost: 1
  11. 11 4 ◆ 1 Bullet DanceAbility point cost: 1
  12. 12 4 ◆ 2 Bullet DanceAbility point cost: 2
  13. 13 1 ◆ 5 Sleep DaggerAbility point cost: 5
  14. 14 2 ◆ 2 Smoke BombAbility point cost: 2
  15. 15 4 ◆ 5 Bullet DanceAbility point cost: 5
  16. 16 2 ◆ 5 Smoke BombAbility point cost: 5
Привяжи и выеби #359469 ☆ 7,224
Author notes

Неплохая сборка на урон, контроль и скорострельность. Используй vortex web во время ульты и вместе с greater expansion это будет разьеб.

#Citadel_HeroBuilds_EarlyGame

Quicksilver Reload: Imbue → Sleep Dagger

Ricochet: Покупаем в место

Blood Tribute: будто бы теперь нужно пробовать этот предмет

Items 2

Optional

Golden Goose Egg: хрен его знает

#Citadel_HeroBuilds_MidGame

главное понимать что в разным матчах порядок может отличаться. Где-то прощают ульту а где-то уже после glass cannon нужен unstoppable. Если с выживаемостью проблем нет, то Siphon bullets пропускаем вообще

Ballistic Enchantment: Imbue → Bullet Dance

Unstoppable: В место свич страйкера

Lucky Shot: Вместо магазина

Mercurial Magnum: Imbue → Sleep Dagger

Items 4

на последний слот по ситуации

Cursed Relic: в 9/10 пригодится, вместо культиста

Items 5

Optional

под предмет по ситуации(вместо swift striker

Titanic Magazine: если в раннем этапе не хватает патронов

Ability progression

◆ Ability points
  1. 1 3 FixationUnlock
  2. 2 1 Sleep DaggerUnlock
  3. 3 3 ◆ 1 FixationAbility point cost: 1
  4. 4 2 Smoke BombUnlock
  5. 5 3 ◆ 2 FixationAbility point cost: 2
  6. 6 4 Bullet DanceUnlock
  7. 7 3 ◆ 5 FixationAbility point cost: 5
  8. 8 4 ◆ 1 Bullet DanceAbility point cost: 1
  9. 9 2 ◆ 1 Smoke BombAbility point cost: 1
  10. 10 1 ◆ 1 Sleep DaggerAbility point cost: 1
  11. 11 1 ◆ 2 Sleep DaggerAbility point cost: 2
  12. 12 4 ◆ 2 Bullet DanceAbility point cost: 2
  13. 13 4 ◆ 5 Bullet DanceAbility point cost: 5
  14. 14 2 ◆ 2 Smoke BombAbility point cost: 2
  15. 15 2 ◆ 5 Smoke BombAbility point cost: 5
  16. 16 1 ◆ 5 Sleep DaggerAbility point cost: 5

Stats

9/16/2026 – 9/22/2026
Win rate
53.1%
Matches
138,690

Normal mode · Ranked and unranked · All ranks Deadlock API ·

Stat comparisonHero comparison
Health 22 Move speed 96 DPS 46 Sustained DPS 24 Range 29 Ammo 70
Health 730
Health regen 2/s
Move speed 8.2 m/s
Stamina 3
DPS 50.1
Sustained DPS 26.4
Range 46 m
Ammo 25
Primary weapon
Censure & Penance
Rapid Fire
50.1
DPS
5.3
Bullet damage
9.5rps
Fire rate
25
Ammo
2.4s
Reload
26.4
Sustained DPS
148
Shots to defeat target
27.19s
Time to defeat target
133
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m46m177.8m
Melee 50Light melee 116Heavy melee
Lore

The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.

As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.

Update history30
  • Fixation headshot stack count increased from +2 to +3
  • Fixation T3 weapon scaling increased from 0.0003 to 0.00035
  • Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
  • Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
  • Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
  • Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
  • Fixation T3 reduced from +0.14 per Stack to +0.11
  • Sleep Dagger T2 now also applies 15 Fixation Stacks
  • Sleep Dagger T2 reduced from -18s Cooldown to -17s
  • Sleep Dagger T1 increased from -8% Bullet Resist to -10%
  • Sleep Dagger T2 increased from -17s Cooldown to -18s
  • Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
Shop Rework UpdateMay 08, 2025
  • VO remastering pass.
  • Sleep no longer wakes up from damage over time.
04-17-2025 UpdateApr 18, 2025
  • Sleep Dagger now causes the target to be unable to slide while drowsy
  • Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
  • Bullet Dance Fire Rate increased from +30% to +35%
  • Bullet Dance T2 increased from -40s Cooldown to -50s
03-13-2025 UpdateMar 13, 2025
  • Bullet Dance bonus damage is now weapon damage instead of spirit
Map Rework UpdateFeb 25, 2025
  • Sleep Dagger now has updated vfx.
  • Adjusted hitboxes to added backpack.
  • Updated to use the new weapon gun audio system.
  • Fixed Haze getting stuck during Bullet Dance cast pose if she died during use.
Data and APIAPI
hazeslug13heroIdhazecodeName1complexitytruenewPlayer2026-09-23T07:55:51.356ZupdatedAt