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Haze Live

Haze

~55.9% WR ~6.6% pick
Easy New-player friendly Rapid Fire AssassinStealthyLethal

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Signature abilities4
Sleep Dagger Smoke Bomb Fixation Bullet Dance ult at lvl 6
Ability 1
Sleep Dagger
30s
Instant cast

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

0.2s
Cast delay
65↑2.8
Damage
2.75s
Sleep Duration
1AP 0% Bullet Resist Reduction for 0%s on wake-up — Bullet Resist Reduction -8%, Bullet Resist Reduction Duration +6%
2AP 30s Cooldown — Cooldown -17s
5AP +2.75s Sleep Duration -0% Move and Dash Speed for 0s on wake-up — Sleep Duration +1s, Slow +50%, Ground Dash Reduction Percent -50%, Debuff duration +3s
Ability 2
Smoke Bomb
33s
Instant cast

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.

8s↑0.1
Duration
1.5s
Invis Fade To Duration
1AP 33s Ability Cooldown — Invis Move Speed Mod +7m
2AP Enable 0 Ability Charges — Charges +2, Charge cooldown +7s
5AP Dispels non-ult debuffs Grants +0% Bullet Lifesteal for Buff Durations — Bullet Lifesteal +40%, Post Invis Buff Duration +5s, Dispel On Use +1
Passive
Fixation

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

6s
Duration
0.2
Damage Bonus Fixed Per Stack
40
Max stacks
0
Proc Damage
1AP 0 Spirit damage and 0% slow for 0%s to target every 0 stacks — Proc Damage +40, Proc Damage +0.8, Proc Damage Stack Count +20, Slow +15%, Slow duration +2%
2AP +40 Max Stacks and +6s Duration — Duration +5s, Max stacks +40
5AP Damage Bonus Fixed Per Stack +0.14
Ability 4
Bullet Dance
145s
Instant cast

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

0.4s
Cast delay
3.5s↑0.03
Duration
16m
Radius
25%
Fire Rate
1AP Weapon Damage Bonus +7
2AP +25% Fire Rate +Dance Move Speedm Movespeed — Fire Rate +10%, Channel Move Speed +3m
5AP +30% Evasion 145s Cooldown — Evasion Percent +40%, Cooldown -75s
Guidehow to play

Haze is Deadlock's premier hyper-carry: a stealthy SMG assassin who farms safely, ramps Fixation on a target, and then erases clustered enemies with Bullet Dance. She's heavily weapon-scaling — her gun is the win condition, with spirit only sprinkled in for Smoke lifesteal and Sleep duration. The kit is simple enough that she's flagged new-player friendly, but carrying with her is all judgment: survive a rough lane, position before the ult, and never Dance into CC.

Early game

Laning is Haze's weakest phase, so farm — don't brawl. Last-hit and deny soul orbs, weave a jungle camp between waves, and farm under your Guardian against lane bullies. Sleep Dagger does NOT break your invisibility and no longer drops your zoom, so use it to body-block a deny, zone a chaser, or set up a poke rather than as a combat opener. Your goal is simply to reach mid game even or ahead in souls — don't contest fights you don't have to. First buys lean weapon: Monster Rounds for last-hit damage and camp sustain, High-Velocity Rounds so your SMG lands clean at lane range, and Restorative Shot (buffed this patch) to survive poke. Headshot Booster is great because every headshot feeds two Fixation stacks.

Mid game

Once core items land, Haze spikes hard. Hunt isolated, low-HP targets: Smoke Bomb in (items are usable while invisible, so you can pre-buff), reposition behind them, Sleep Dagger, then open up with Fixation ramping per bullet. Swift Striker is the bread-and-butter pickup, with Bullet Lifesteal and Active Reload keeping you topped through long sprays. Run the Urn — you can carry it while smoked. Only commit to teamfights with stacks pre-built, allies nearby, or a clean exit lined up; you create one-sided fights, you don't trade in the frontline.

Late game

This is the hardest carry in the game. Pre-stack Fixation on a target, get your positioning, then Smoke behind a clustered enemy team and Bullet Dance the cone — ideally after sleeping their biggest threat. With Ricochet plus Glass Cannon a full-duration Dance can wipe a whole stack, the bounces re-applying your bullet procs across the group. Positioning BEFORE the ult is everything: respect heavy CC, pop Unstoppable first if they have lockdown, and never Dance into Paradox's Time Wall — it now stops your bullets cold.

Combos & tricks

Core pick: Smoke Bomb, reposition behind the target, Sleep Dagger, then Bullet Dance (or just gun) at point-blank as Fixation ramps. Pre-buff inside the Smoke — using items doesn't reveal you, so pop Unstoppable, Ethereal Shift, or Fury Trance while invisible and emerge with the buff already live. Front-load the ult by tagging a target for a few shots first: headshots give two Fixation stacks each, so a couple of headshots massively boost the channel. Sleeping targets wake the instant they're damaged, so sleep the SECOND threat to remove them while you focus-fire the first. And Ricochet + Bullet Dance through the most clustered heroes is a team wipe.

Matchups

Haze feasts on big, immobile, clumped bodies that can't spread out of the cone or escape Fixation — Abrams, Bebop, turret-bound McGinnis, and channeling Seven all melt, as do squishies she can Smoke onto and delete. She struggles against burst that one-shots her 730 HP before she ramps (early Vindicta and Grey Talon poke, burst mages), against CC that interrupts the channel (Bebop hook, Dynamo black hole, Kelvin dome, anyone buying Knockdown or Cursed Relic), and specifically against Paradox, whose Time Wall eats Bullet Dance. Mobile heroes who break line of sight — Lash, Mo & Krill, Wraith — also reset your Fixation by leaving your sights.

Buildsbuy order matters
Laning1600

All weapon and sustain to win last-hits and survive bullies. Monster Rounds and High-Velocity Rounds make your SMG hit hard and clean; Restorative Shot keeps you in lane; Headshot Booster rewards headshots that double-stack Fixation.

Mid game3200

Your power spike. Swift Striker is the near-universal Haze item; Bullet Lifesteal and Active Reload keep you firing through Fixation ramps; Kinetic Dash fits the reposition-and-open style; Enduring Speed lets you actually escape after a pick.

Late game6400

Luxury carry items. Ricochet turns Bullet Dance into an AoE delete, Crippling Headshot shreds resists to amplify Fixation, Glass Cannon and Lucky Shot reward your absurd fire rate, and Fury Trance shines while channeling in a brawl.

Situational4000

Swap in by matchup. Unstoppable guarantees a clean Dance into lockdown, Ethereal Shift is your panic exit, Debuff Reducer counters sleep/silence/stun, Silencer locks down casters, and Spirit Armor saves your squishy body from burst mages.

Tips & tricks
Headshots give two Fixation stacks — tag a target with a few headshots before Bullet Dance to front-load the channel.
Items don't break Smoke, so pre-buff: pop Unstoppable, Ethereal Shift or Fury Trance while invisible and reveal already buffed.
Sleep the second-biggest threat, not the one you're shooting — damage instantly wakes sleeping targets.
Never use Bullet Dance just because it's off cooldown — pre-stack, position, and aim the cone through the most heroes.
Don't Dance into Paradox's Time Wall; it now stops your Bullet Dance bullets entirely.
You can carry the Urn while smoked — Haze is one of the safest urn runners in the game.
Common questions

Is Haze a weapon or spirit hero?

Weapon, clearly. Fixation and Bullet Dance both scale your gun, so build fire rate, bullet damage and lifesteal. Spirit items are only for Smoke lifesteal, Sleep duration, or the occasional Spiritual Overflow flex.

Is Haze good for beginners?

Yes to start — the kit is simple and she's flagged new-player friendly. But actually carrying with her is gated by judgment, not mechanics: surviving a rough lane, ult timing, and positioning are the hard parts.

How do I play Bullet Dance well?

Never on cooldown. Pre-stack Fixation, grab Unstoppable or good positioning, Smoke behind a clustered team, aim the cone through the most heroes, and ideally sleep their biggest threat first. Don't ult into Paradox's Time Wall.

Why does Haze feel useless early?

Laning is her worst phase. Play passive versus bullies, farm safely under tower, and reach Swift Striker plus lifesteal — she spikes hard the moment her mid-game items come online.

Profilevs roster
Health 22 Mobility 96 Burst 46 Sustain 21 Range 29 Ammo 70
Health 730
Regen 2/s
Move speed 8.2 m/s
Stamina 3
Burst DPS 50.1
Sustained 26.4
Range 46 m
Ammo 25
Primary weapon
Censure & Penance
Rapid Fire
50.1
DPS
5.3
Bullet damage
9.5rps
Fire rate
25
Ammo
2.4s
Reload
26.4
Sustained DPS
148
Shots to down
27.19s
Time to kill
90
Weak-spot shots
133
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m46m177.8m
Melee 50Light 116Heavy
Matchups

The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.

As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history31
  • Fixation T3 increased from +0.12 to +0.14
  • Restored being able to slide while using Bullet Dance
  • Bullet Dance range increased from 15m to 16m
  • Bullet Dance now has 30% evasion in the base ability
  • Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
04-10-2026 UpdateApr 11, 2026
  • Sleep Dagger no longer takes you out of RMB zoom
  • Sleep Dagger Wake Up delay now has spirit scaling (0.003)
  • Sleep Dagger spirit scaling increased from 2.6 to 2.8
  • Sleep Dagger T2 increased from -15s Cooldown to -17s
  • Sleep Dagger T3 sleep duration increased from +0.75s to +1s
  • Spirit per boon reduced from 1.1 to 0.5
  • Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
  • Sleep Dagger Wake Up delay no longer increases with spirit scaling
  • Sleep Dagger cooldown increased from 26s to 30s
  • Sleep Dagger Sleep duration reduced from 3s to 2.75s
Shop Rework UpdateMay 08, 2025
  • Haze
04-17-2025 UpdateApr 18, 2025
  • Sleep Dagger now causes the target to be unable to slide while drowsy
  • Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
  • Bullet Dance Fire Rate increased from +30% to +35%
  • Bullet Dance T2 increased from -40s Cooldown to -50s
03-13-2025 UpdateMar 13, 2025
  • Bullet Dance bonus damage is now weapon damage instead of spirit
Map Rework UpdateFeb 25, 2025
  • Haze
  • Fixed Haze getting stuck during Bullet Dance cast pose if she died during use.
Raw data & APIopen JSON from the client
hazeslug13heroIdhazecodeName1complexitytruenewPlayer2026-06-06T16:23:38.392ZupdatedAt