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Glass Cannon

Glass Cannon

Weapon ·Tier 4 · Passive
6400
What it does

Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.

Innate
Passive

Passive — works automatically once bought.

80%
Weapon Damage
-13%
Max Health Loss Percent
7%
Fire Rate Per Kill
When to buy & tricks

Glass Cannon dumps a massive Weapon Damage boost into your gun and adds Fire Rate that snowballs with every hero kill, with the catch that it shaves your max health and strips a stack each time you die. It's a late-game power spike for gun carries who are already ahead and want to take over the lobby — premium souls that turn a fed weapon hero into a problem the enemy has to answer right now.

When to buy

Glass Cannon is a finisher, not an early spike — buy it once you have the soul income and a gun build worth multiplying. It wants you already winning: the Fire Rate stacks come from kills, so a fed hero snowballs while a behind hero just gets squishier for nothing. It's the signature capstone on gun carries like Lady Geist, Vyper and Calico. Skip it when you're behind or running a spirit/utility build, and respect the max-health cut — back it with some survivability or lifesteal so the smaller HP pool doesn't get you bursted before you can shoot.

How it works

The base Weapon Damage and Fire Rate land the moment you buy it; the per-kill Fire Rate stacks are the reward for actually closing out fights. Each death peels a stack back off, so playing greedy after you've ramped walks your own damage backward. Because it cuts max health, treat it as the piece that makes you hit like a truck but die like glass — pair it with lifesteal, a barrier, or a reposition tool so you're not a free pick.

Stacks come from hero kills and you lose one on death — a fed carry snowballs, a behind hero just loses HP for nothing.
The max-health cut is real; pair it with lifesteal or a survivability item so you don't get bursted before your gun pays off.
Best as a late capstone on gun carries like Lady Geist, Vyper and Calico, not an early power spike.
Buy it when you're ahead and want to close the game — it multiplies an already-winning weapon build.

Is Glass Cannon worth it?

On a fed gun carry, yes — it's one of the strongest weapon items in the game, and the Weapon Damage plus snowballing Fire Rate can let you take over the lobby on the spot. The catch is the max-health cut and the death penalty: if you're behind or get caught easily, you're paying premium souls just to be squishier. Buy it when you're winning and want to finish.

Does dying remove all my Fire Rate?

No — you only lose one stack per death, not the whole bonus, and the base Weapon Damage and Fire Rate stay. But repeated deaths chip the snowball away and keep you off the max, so the item rewards staying alive once a fight is won.

Built by
Best with Silver ~56.8%
build share · win rate when built
Performance
~56.7% Win rate
24.5% Build rate
+2.4 vs last patch
5' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Weapon Damage 80% 12.5/1k
Max Health Loss Percent -13% -2/1k
Fire Rate Per Kill 7% 1.1/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Build Up Per Shot1.2
Related mechanics
Update history2
Six New HeroesAug 18, 2025
  • Killing enemies has never looked better. Mina is a glass cannon that delivers quick bursts of Spirit damage at range with her passive, Love Bites. She can transform into bats and escape when things get a bit too messy. Each time you trigger Love Bites, your vampiric powers grow stronger for the rest of the match. This builds toward your ultimate, Nox Nostra, which unleashes a massive swarm of bats that hunt down and silence nearby enemies. - ‘Who got blood on my brand new shirt?’
Shop Rework UpdateMay 08, 2025
  • Fixed issue with hero stats tooltip. For example, Glass Cannon was showing -20 health instead of -20% health when hovering the stat tooltip.

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_glass_cannon
slug
glass-cannon
token
upgrade_glass_cannon
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
4
cost
6400
groupLabel
Slowing Bullets
filters
EShopFilterWeaponDamage, EShopFilterClipSize, EShopFilterFireRate
componentIds
upgradeIds

properties (9)

labelkeyvalue
SlowSlowPercent30%
Slow durationSlowDuration3%
Weapon DamageBaseAttackDamagePercent80%
Bonus Clip Per KillBonusClipPerKill2
Build Up DurationBuildUpDuration2s
Build Up Per ShotBuildUpPerShot1.2
Fire Rate Per KillFireRatePerKill7%
Max Health Loss PercentMaxHealthLossPercent-13%
Max stacksMaxStacks8

Upgrades

lvlAPupgrades
11Fire Rate Per Kill +8, Weapon Damage +60