deadlock.io
Glass Cannon

Glass Cannon

Weapon ·Tier 4 · Passive
6400
Effects

Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.

Bonuses
Passive

Passive — works automatically once bought.

80%
Weapon Damage
-13%
Max Health
7%
Fire Rate per Kill
Overview

Consider it when you can protect your position while converting kills into continued pressure. The health loss narrows your margin for mistakes, and deaths also erode the accumulated reward; surviving the next fight is part of getting value from its damage.

Stats

9/16/2026 – 9/22/2026
Win rate
56.5%
Purchases
92,733

Normal mode · Ranked and unranked · All ranks Deadlock API ·

CostPer 1,000 souls
Weapon Damage 80% 12.5/1k
Max Health -13% -2/1k
Fire Rate per Kill 7% 1.1/1k
Shop tiers →
Spirit
Buildup per shot1.2
Related mechanics
Update history1
11-07-2024 UpdateNov 07, 2024
  • Health loss reduced from -15% to -12%.
Data and APIData and API

identity

id
upgrade_glass_cannon
slug
glass-cannon
token
upgrade_glass_cannon
kind
upgrade
updatedAt
2026-09-23T07:55:51.356Z

shop

category
weapon
tier
4
cost
6400
groupLabel
Slowing Bullets
filters
EShopFilterWeaponDamage, EShopFilterClipSize, EShopFilterFireRate
componentIds
upgradeIds

properties (9)

labelkeyvalue
Movement slowSlowPercent30%
Slow DurationSlowDuration3s
Weapon DamageBaseAttackDamagePercent80%
Bonus Ammo Per KillBonusClipPerKill2
Build Up DurationBuildUpDuration2s
Buildup per shotBuildUpPerShot1.2
Fire Rate per KillFireRatePerKill7%
Max HealthMaxHealthLossPercent-13%
Max StacksMaxStacks8

Upgrade path

lvlAPupgrades
11Fire Rate per Kill +8, Weapon Damage +60