Glass Cannon
6400
Effects
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Bonuses
Passive
Passive — works automatically once bought.
80%
Weapon Damage
-13%
Max Health
7%
Fire Rate per Kill
Overview
Consider it when you can protect your position while converting kills into continued pressure. The health loss narrows your margin for mistakes, and deaths also erode the accumulated reward; surviving the next fight is part of getting value from its damage.
Stats
9/16/2026 – 9/22/2026- Win rate
- 56.5%
- Purchases
- 92,733
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Weapon Damage
80%
12.5/1k
Max Health
-13%
-2/1k
Fire Rate per Kill
7%
1.1/1k
Spirit
Buildup per shot1.2
Related mechanics
Update history1
11-07-2024 UpdateNov 07, 2024
- Health loss reduced from -15% to -12%.
Data and APIData and API
identity
- id
- upgrade_glass_cannon
- slug
- glass-cannon
- token
- upgrade_glass_cannon
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- weapon
- tier
- 4
- cost
- 6400
- groupLabel
- Slowing Bullets
- filters
- EShopFilterWeaponDamage, EShopFilterClipSize, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Movement slow | SlowPercent | 30% |
| Slow Duration | SlowDuration | 3s |
| Weapon Damage | BaseAttackDamagePercent | 80% |
| Bonus Ammo Per Kill | BonusClipPerKill | 2 |
| Build Up Duration | BuildUpDuration | 2s |
| Buildup per shot | BuildUpPerShot | 1.2 |
| Fire Rate per Kill | FireRatePerKill | 7% |
| Max Health | MaxHealthLossPercent | -13% |
| Max Stacks | MaxStacks | 8 |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Fire Rate per Kill +8, Weapon Damage +60 |