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Venator Live

Venator

~45.0% WR ~4.5% pick
Moderate New-player friendly Crossbow DevoutArms ExpertTactical
Signature abilities4
Consecrating Grenade Gutshot Hex-Lined Snap Trap Ira Domini ult at lvl 6
Ability 1
Consecrating Grenade
25s
Instant cast

Fire a grenade that bounces before exploding, dealing Weapon Damage and setting enemies on fire. Burning targets deal Pure Damage to enemies in the area and suffer from reduced healing.

0.03s
Cast delay
4.5m
Radius
35
Damage
-30%
Healing received penalty
1AP Cooldown -5s
2AP +4.5m Radius & +3.5s Burn Duration — Radius +1.5m, Burn Radius +1.5m, Burn Duration +1s
5AP -30% Healing Reduction and allow Charges — Healing received penalty -20%, Regen penalty -20%, Charges +1, Charge cooldown +3s
Ability 2
Gutshot
23s
Instant cast

Fire a blast with your shotgun, dealing Weapon Damage and pushing enemies back. Enemies near a wall receive Stun and take Bonus Weapon Damage.

0.25s
Cast delay
10m
Cast range
60
Damage
30
Bonus Damage
1AP Damage +25
2AP 23s Ability Cooldown and +0.6s Stun Duration — Cooldown -10s, Stun duration +0.4s
5AP On Wall Stun: Your next heavy melee is blessed — Buff duration +5s
Ability 3
Hex-Lined Snap Trap
28s
Instant cast

Kick a trap that arms after a brief delay. The trap springs on the first enemy it touches, dealing Spirit Damage, applying Immobilize, and revealing enemies for a duration afterwards.

2
Charges
8s
Charge cooldown
0.2s
Cast delay
2m
Radius
1AP Cooldown -11s
2AP Immobilize Duration +1s
5AP +Abilit YCharges Charge Deal +0% damage against revealed targets — Incoming Damage Percent From Caster +30%, Charges +1
Ability 4
Ira Domini
140s
INSTANT CAST TOGGLE

Load your crossbow with 3 stakes, dealing massively increased Weapon Damage. The final stake is blessed, dealing bonus Pure Damage and executing low-health enemies.

0.3s
Cast delay
15s
Duration
120
Damage
100
Bonus Damage
1AP While Active: Gain 0m m/s Move Speed — Move speed +1.2m
2AP 140s Ability Cooldown and +100 Bonus Damage — Bonus Damage +65, Cooldown -15s
5AP All Stakes are Blessed — All Stakes Blessed +1
Guidehow to play

Venator is a weapon-scaling burst assassin who picks one target, strips its healing, locks it in place and deletes it with his blessed crossbow ult before it can react. Nearly his whole kit scales off gun damage, so you build him weapon, not spirit. He reads as beginner-friendly — long range plus a clean four-button combo — but he has zero built-in mobility, so he only works for players who respect cover, high ground and positioning.

Early game

Win the lane with range, not fists. The crossbow reaches 7000 units, so sit on a safe angle and farm the last-hit/deny war while the enemy walks up to soul orbs. Open trades with Consecrating Grenade — the fire DoT is pure damage that ignores resist and applies anti-heal, so the enemy can't sustain back the chunk you take off them. You have no escape button, so hold defensive cover, watch for divers, and never push your luck against a melee bruiser. First buys are gun velocity and on-hit sustain so your bolts actually connect at range and you stay topped up.

Mid game

This is your power spike. Once Sharpshooter is online the crossbow becomes a sniping deletion tool — long-range damage plus +60% bullet velocity makes poke and the ult land clean from max range. Start rotating for isolated targets: Consecrating Grenade to deny heals, Hex-Lined Snap Trap to immobilize, Gutshot into a wall to stun, then Ira Domini to execute. After the May 22 buff Snap Trap got an extra charge and +30% damage versus revealed targets at T3, so the reveal isn't just vision — it's a real DPS amp. Line your bolts up inside that window.

Late game

You are the teamfight executioner from the backline. Open every fight by throwing the anti-heal grenade onto the enemy carry or sustainer, then pick from cover and high ground while your frontline holds the line. Save the final blessed stake of Ira Domini for the actual execute on a low target. Because you can't reposition on your own, carry a movement item and an interrupt-proof button so you can channel the ult through dives and CC instead of getting bounced out of it.

Combos & tricks

Core pick: Snap Trap immobilize into Gutshot wall-stun into Ira Domini — very few heroes survive the full rotation. Always grenade first: the anti-heal and pure-damage DoT mean the follow-up burst isn't healed off. The reveal from Snap Trap is a +30% damage window, so stack your crossbow DPS and stakes on the target while it's lit. A Gutshot wall-stun also grants a hard-hitting blessed heavy melee that's notorious for even punching through Unstoppable — pair it with Melee Charge or Crushing Fists when someone dives into a wall. And treat Gutshot's knockback as a get-off-me: shove a diver off you, off a ledge, or back into your trap.

Matchups

Strong into sustain and low-mobility brawlers — the anti-heal grenade guts lifesteal comps and your lockdown punishes anything immobile, so Abrams, Bebop, Lady Geist and Mo & Krill all hate facing you, and you can trade with ranged carries like Vindicta. You struggle against burst assassins and mobile divers who close before you set up: Victor is statistically your hardest counter, plus Seven, Wraith/Haze-style burst and lane bullies like McGinnis, Warden and Apollo. He's a niche, positioning-reliant pick right now, not a default.

Buildsbuy order matters
Laning1600

Gun and sustain so you win the range war and don't fold to a diver. Monster Rounds for last-hits and objective damage, velocity to land bolts at distance, Headshot Booster rewards precise crossbow aim, and Restorative Shot keeps you topped up. Extra Stamina buys the peek-and-disengage dash your kit doesn't have.

Mid game3200

Sharpshooter is the spike — long-range damage plus +60% velocity that massively amplifies poke and Ira Domini; Long Range feeds into it. Kinetic Dash finally gives you horizontal movement to peek-shoot and bail, Bullet Lifesteal lets you commit, and Reactive Barrier covers a squishy, immobile carry against dives.

Late game6400

The execution package. Crippling Headshot locks the target for your combo, Glass Cannon turns Ira Domini into a one-shot on squishies (only with peel and cover), Vampiric Burst is your lifesteal-plus-fire-rate survival button, and Unstoppable lets you channel the ult through CC and dives untouched.

Situational4000

Swap in by matchup. Toxic Bullets stacks anti-heal versus lifesteal comps, Debuff Reducer answers heavy CC that pins a no-escape hunter, Phantom Strike yanks a fleeing target back into your trap, Shadow Weave flanks for a clean Trap-Gutshot setup, and Melee Charge empowers the blessed wall-stun melee.

Tips & tricks
Grenade before you commit, every time — the anti-heal and pure-damage burn make sure the kill isn't healed back.
Buying a movement item (Kinetic Dash, Fleetfoot, later Phantom Strike) is mandatory tech; he has no horizontal escape on his own.
Snap Trap's reveal is a +30% damage window post-buff — dump your bolts and stakes on the target while it's lit.
Gutshot into a wall stuns and unlocks a blessed heavy melee that can punch through Unstoppable.
Run Unstoppable before you channel Ira Domini so dives and CC can't bounce you out of the execute.
Stand at max range with Sharpshooter and headshot squishies out of the fight before they ever reach you.
Common questions

Is Venator weapon or spirit?

Weapon, decisively — roughly 90% of his power is gun-based. The grenade, Gutshot and Ira Domini all scale off weapon damage, so stack ranged amp like Sharpshooter, Long Range and headshot items. Spirit only matters for minor trap and grenade utility.

Is Venator good for beginners?

Conceptually yes: poke at range plus a clean four-button combo. But he carries the 'newPlayer' tag with a catch — he has zero escape, so he's far less forgiving on positioning than the tag suggests. You have to play cover and high ground.

How do I land Ira Domini reliably?

Set it up first with Snap Trap or a Gutshot wall-stun, channel from cover or max range, save the final blessed stake for the execute on a low target, and run Unstoppable so you can't be knocked out of the channel.

How do I fix Venator's no-mobility problem?

Buy a movement item early-to-mid (Kinetic Dash or Fleetfoot, then Phantom Strike or Majestic Leap later), abuse cover and high ground, and treat Gutshot's knockback as your panic-peel to shove divers off you.

Profilevs roster
Health 76 Mobility 16 Burst 80 Sustain 64 Range 37 Ammo 84
Health 820
Regen 2/s
Move speed 6.4 m/s
Stamina 3
Burst DPS 63.5
Sustained 38
Range 51 m
Ammo 33
Primary weapon
51:20
Crossbow
63.5
DPS
8
Bullet damage
7.9rps
Fire rate
33
Ammo
2.8s
Reload
38
Sustained DPS
98
Shots to down
17.82s
Time to kill
60
Weak-spot shots
264
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m50.8m177.8m
Melee 50Light 125Heavy
Matchups

The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators.   Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless.

But even amongst those who are called The Sword Of St. Benedict, one stands apart from the others.  A man whose hardened heart has allowed him to pay terrible prices in the name of the greater good... and he has once again been dispatched to New York.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history16
  • Health increased from 790+43/boon to 830+48/boon
  • Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
  • Hex-Lined Snap Trap T3 now also grants +1 Charge
  • Gutshot damage scaling reduced from 0.8 to 0.7
  • Gutshot wall hit damage scaling reduced from 0.9 to 0.8
04-10-2026 UpdateApr 11, 2026
  • Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s
  • Hex-Lined Snap Trap cooldown increased from 25s to 28s
  • Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s
  • Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s
03-25-2026 UpdateMar 26, 2026
  • Consecrating Grenade impact damage scaling reduced from 1.2 to 1.0
  • Gut Shot wall stun reduced from 0.65s to 0.6s
  • Gut Shot damage scaling reduced from 1 to 0.8
  • The largest winning margin was Venator over Celeste at 11%
  • Evil stirs in New York, and the Venator is here to answer.
  • Venator
  • Venator doesn't walk the righteous path, he blazes the trail so that others may do so safely. His biggest challenge is knowing which weapon to use first. Firing a Consecrating Grenade into the fray softens up his enemies and keeps them from restoring health, and his Hex-Lined Snap Trap scatters across the ground to lock them in place. A Gutshot from his shotgun will knock back enemies who get too close, and when the time is right, Ira Domini will rid the world of evil once and for all. - "Today, nine commandments will have to do."
  • Venator joins the ritual now. The countdown for our final two heroes is upon us, and we'll see you back here on Monday February 9th at 2pm PST for our next release!
Shop Rework UpdateMay 08, 2025
  • Fixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
Map Rework UpdateFeb 25, 2025
  • Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).
  • Adding Rejuvenator icon in the bottom left next to healthbar when you have the Rejuvenator.
  • Fixed Rejuvenator drop music playing in Sandbox.
Raw data & APIopen JSON from the client
venatorslug65heroIdpriestcodeName2complexitytruenewPlayer2026-06-06T16:23:38.392ZupdatedAt