Fire a grenade that bounces before exploding, dealing Weapon Damage and setting enemies on fire. Burning targets deal Pure Damage to enemies in the area and suffer from reduced healing.
Live
Consecrating Grenade
→
Gutshot
→
Hex-Lined Snap Trap
→
Ira Domini
ult at lvl 6
Fire a grenade that bounces before exploding, dealing Weapon Damage and setting enemies on fire. Burning targets deal Pure Damage to enemies in the area and suffer from reduced healing.
Fire a blast with your shotgun, dealing Weapon Damage and pushing enemies back. Enemies near a wall receive Stun and take Bonus Weapon Damage.
Kick a trap that arms after a brief delay. The trap springs on the first enemy it touches, dealing Spirit Damage, applying Immobilize, and revealing enemies for a duration afterwards.
Load your crossbow with 3 stakes, dealing massively increased Weapon Damage. The final stake is blessed, dealing bonus Pure Damage and executing low-health enemies.
Venator is a weapon-scaling burst assassin who picks one target, strips its healing, locks it in place and deletes it with his blessed crossbow ult before it can react. Nearly his whole kit scales off gun damage, so you build him weapon, not spirit. He reads as beginner-friendly — long range plus a clean four-button combo — but he has zero built-in mobility, so he only works for players who respect cover, high ground and positioning.
Win the lane with range, not fists. The crossbow reaches 7000 units, so sit on a safe angle and farm the last-hit/deny war while the enemy walks up to soul orbs. Open trades with Consecrating Grenade — the fire DoT is pure damage that ignores resist and applies anti-heal, so the enemy can't sustain back the chunk you take off them. You have no escape button, so hold defensive cover, watch for divers, and never push your luck against a melee bruiser. First buys are gun velocity and on-hit sustain so your bolts actually connect at range and you stay topped up.
This is your power spike. Once Sharpshooter is online the crossbow becomes a sniping deletion tool — long-range damage plus +60% bullet velocity makes poke and the ult land clean from max range. Start rotating for isolated targets: Consecrating Grenade to deny heals, Hex-Lined Snap Trap to immobilize, Gutshot into a wall to stun, then Ira Domini to execute. After the May 22 buff Snap Trap got an extra charge and +30% damage versus revealed targets at T3, so the reveal isn't just vision — it's a real DPS amp. Line your bolts up inside that window.
You are the teamfight executioner from the backline. Open every fight by throwing the anti-heal grenade onto the enemy carry or sustainer, then pick from cover and high ground while your frontline holds the line. Save the final blessed stake of Ira Domini for the actual execute on a low target. Because you can't reposition on your own, carry a movement item and an interrupt-proof button so you can channel the ult through dives and CC instead of getting bounced out of it.
Core pick: Snap Trap immobilize into Gutshot wall-stun into Ira Domini — very few heroes survive the full rotation. Always grenade first: the anti-heal and pure-damage DoT mean the follow-up burst isn't healed off. The reveal from Snap Trap is a +30% damage window, so stack your crossbow DPS and stakes on the target while it's lit. A Gutshot wall-stun also grants a hard-hitting blessed heavy melee that's notorious for even punching through Unstoppable — pair it with Melee Charge or Crushing Fists when someone dives into a wall. And treat Gutshot's knockback as a get-off-me: shove a diver off you, off a ledge, or back into your trap.
Strong into sustain and low-mobility brawlers — the anti-heal grenade guts lifesteal comps and your lockdown punishes anything immobile, so Abrams, Bebop, Lady Geist and Mo & Krill all hate facing you, and you can trade with ranged carries like Vindicta. You struggle against burst assassins and mobile divers who close before you set up: Victor is statistically your hardest counter, plus Seven, Wraith/Haze-style burst and lane bullies like McGinnis, Warden and Apollo. He's a niche, positioning-reliant pick right now, not a default.
Gun and sustain so you win the range war and don't fold to a diver. Monster Rounds for last-hits and objective damage, velocity to land bolts at distance, Headshot Booster rewards precise crossbow aim, and Restorative Shot keeps you topped up. Extra Stamina buys the peek-and-disengage dash your kit doesn't have.
Sharpshooter is the spike — long-range damage plus +60% velocity that massively amplifies poke and Ira Domini; Long Range feeds into it. Kinetic Dash finally gives you horizontal movement to peek-shoot and bail, Bullet Lifesteal lets you commit, and Reactive Barrier covers a squishy, immobile carry against dives.
The execution package. Crippling Headshot locks the target for your combo, Glass Cannon turns Ira Domini into a one-shot on squishies (only with peel and cover), Vampiric Burst is your lifesteal-plus-fire-rate survival button, and Unstoppable lets you channel the ult through CC and dives untouched.
Swap in by matchup. Toxic Bullets stacks anti-heal versus lifesteal comps, Debuff Reducer answers heavy CC that pins a no-escape hunter, Phantom Strike yanks a fleeing target back into your trap, Shadow Weave flanks for a clean Trap-Gutshot setup, and Melee Charge empowers the blessed wall-stun melee.
Is Venator weapon or spirit?
Weapon, decisively — roughly 90% of his power is gun-based. The grenade, Gutshot and Ira Domini all scale off weapon damage, so stack ranged amp like Sharpshooter, Long Range and headshot items. Spirit only matters for minor trap and grenade utility.
Is Venator good for beginners?
Conceptually yes: poke at range plus a clean four-button combo. But he carries the 'newPlayer' tag with a catch — he has zero escape, so he's far less forgiving on positioning than the tag suggests. You have to play cover and high ground.
How do I land Ira Domini reliably?
Set it up first with Snap Trap or a Gutshot wall-stun, channel from cover or max range, save the final blessed stake for the execute on a low target, and run Unstoppable so you can't be knocked out of the channel.
How do I fix Venator's no-mobility problem?
Buy a movement item early-to-mid (Kinetic Dash or Fleetfoot, then Phantom Strike or Majestic Leap later), abuse cover and high ground, and treat Gutshot's knockback as your panic-peel to shove divers off you.
The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators. Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless.
But even amongst those who are called The Sword Of St. Benedict, one stands apart from the others. A man whose hardened heart has allowed him to pay terrible prices in the name of the greater good... and he has once again been dispatched to New York.
Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.