Toxic Bullets
3200
Effects
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Passive — works automatically once bought.
1.9%↑0.01
Bleed Damage
-35%
Healing received
4s
Damage-over-time duration
1.28
Buildup per shot
Overview
Keep enough bullet contact on the healing threat to build the bleed before their recovery window. It adds pressure against a large health pool, but the effect still needs its buildup; scattering a few shots over the entire team can leave the key target without the reduction you intended.
Stats
9/16/2026 – 9/22/2026- Win rate
- 50.2%
- Purchases
- 292,509
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Bleed Damage
1.9%↑0.01
0.6/1k
Healing received
-35%
-10.9/1k
Spirit
Bleed Damage1.9%↑0.01
Buildup per shot1.28
Related mechanics
Update history7
Minor Update - 09-16-2026Sep 16, 2026
- Spirit scaling increased from 0.005% to 0.006%
Minor Update - 06-30-2026Jun 30, 2026
- Bleed damage increased from 1.7% to 1.9%
12-06-2024 UpdateDec 06, 2024
- Bleed damage increased from 2.5% to 2.75%.
11-07-2024 UpdateNov 07, 2024
- Damage changed from 5% of Current Health to 2.5% of Max Health.
10-10-2024 UpdateOct 10, 2024
- Added Toxic Bullets proc variations
Data and APIData and API
identity
- id
- upgrade_toxic_bullets
- slug
- toxic-bullets
- token
- upgrade_toxic_bullets
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- weapon
- tier
- 3
- cost
- 3200
- groupLabel
- Misc
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (7)
| label | key | value |
|---|---|---|
| Bleed Damage | DotHealthPercent | 1.9% · ↑0.01 |
| Build Up Duration | BuildUpDuration | 5s |
| Buildup per shot | BuildUpPerShot | 1.28 |
| Damage-over-time duration | DotDuration | 4s |
| Dot Multipler Troopers | DotMultiplerTroopers | 0.5 |
| Healing received | HealAmpReceivePenaltyPercent | -35% |
| Health regeneration | HealAmpRegenPenaltyPercent | -35% |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Healing received -30, Health regeneration -30, Bleed Damage +0.7 |