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Toxic Bullets

Toxic Bullets

Weapon ·Tier 3 · Passive
3200
What it does

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.

Passive — works automatically once bought.

1.7%↑0.01
Dot Health Percent
-35%
Healing received penalty
4s
Dot Duration
1.28
Build Up Per Shot
When to buy & tricks

Toxic Bullets is a Tier 3 weapon passive that turns your gunfire into a percent-of-Max-Health bleed and slaps Healing Reduction on whatever you're shooting. It's the weapon-side anti-heal: you slot it to melt fat bruisers and to shut off lifesteal and big heals mid-fight, all while your normal damage keeps landing.

When to buy

Buy it when the enemy team leans on sustain — lifesteal-stacking carries, big-heal bruisers like Abrams, McGinnis or Shiv, or anyone whose lead comes from out-healing your damage. Because the bleed chews a slice of Max Health, it also punishes tanky, high-HP targets harder than any flat-damage item, so it pulls double duty as anti-heal and anti-tank. It earns its slot most on heroes who keep a steady stream of bullets on a target; if your gun barely fires, the bleed and the heal-cut never build up.

Tricks & synergies

The bleed builds per bullet and is affected by weapon falloff, so you stack it fastest up close with a high-fire-rate or multi-projectile gun — at long range it takes far more shots to even trigger. Once the target is bleeding the Healing Reduction is live, so the play is simple: tag the priority healer or lifesteal carry early in a fight and keep the gun on them so their sustain is dead when it matters. It's weapon-slotted, so it stacks with the vitality and spirit anti-heals like Healbane and Decay when you really need to bury someone's healing, and since the bleed is Spirit damage it keeps ticking even through bullet armor.

The bleed is a slice of Max HP, so it scales with how fat the target is — great into tanks, underwhelming into low-HP squishies you'd kill with raw bullets anyway.
Buildup is per-shot and falls off with range; you want to be close and firing steadily, not poking from across the map.
It's the weapon-slot anti-heal — grab it instead of Healbane when your build is already going weapon and you don't want to spend a vitality slot.
Healing Reduction only applies while the target is bleeding, so keep landing shots; let the bleed drop off and their heals come right back.

Is Toxic Bullets worth it?

Against a sustain-heavy or tanky enemy team, yes — it's one of the cleanest ways to turn off lifesteal and big heals from your weapon slot, and the Max-HP bleed shreds fat targets on top. Into a squishy, low-heal lineup it's mostly wasted; a pure damage or fire-rate item does more there.

Is Toxic Bullets anti-heal or just damage?

Both, but the heal-cut is the point. The Max-HP bleed is solid chip into tanks, but the reason to buy it over a plain damage item is the Healing Reduction it slaps on the bleeding target — that's what neutralizes lifesteal carries and heal-bots.

Built by
Best with Dynamo ~57.2%
build share · win rate when built
Performance
~48.2% Win rate
12.2% Build rate
+3.3 vs last patch
10' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Dot Health Percent 1.7%↑0.01 0.5/1k
Healing received penalty -35% -10.9/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Build Up Per Shot1.28
Dot Health Percent1.7%↑0.01
Related mechanics
Update history4
11-21-2025 UpdateNov 21, 2025
  • Toxic Bullets duration increased from 3s to 4s
10-10-2024 UpdateOct 10, 2024
  • Added Toxic Bullets proc variations
09-12-2024 UpdateSep 12, 2024
  • Added sound for Toxic Bullets proc
08-22-2024 UpdateAug 23, 2024
  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_toxic_bullets
slug
toxic-bullets
token
upgrade_toxic_bullets
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
Misc
filters
EShopFilterMagicDamage, EShopFilterDisruption
componentIds
upgradeIds

properties (7)

labelkeyvalue
Build Up DurationBuildUpDuration5s
Build Up Per ShotBuildUpPerShot1.28
Dot DurationDotDuration4s
Dot Health PercentDotHealthPercent1.7% · ↑0.01
Dot Multipler TroopersDotMultiplerTroopers0.5
Healing received penaltyHealAmpReceivePenaltyPercent-35%
Regen penaltyHealAmpRegenPenaltyPercent-35%

Upgrades

lvlAPupgrades
11Healing received penalty -30, Regen penalty -30, Dot Health Percent +0.7