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Toxic Bullets

Toxic Bullets

Weapon ·Tier 3 · Passive
3200
Effects

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.

Passive — works automatically once bought.

1.9%↑0.01
Bleed Damage
-35%
Healing received
4s
Damage-over-time duration
1.28
Buildup per shot
Overview

Keep enough bullet contact on the healing threat to build the bleed before their recovery window. It adds pressure against a large health pool, but the effect still needs its buildup; scattering a few shots over the entire team can leave the key target without the reduction you intended.

Stats

9/16/2026 – 9/22/2026
Win rate
50.2%
Purchases
292,509

Normal mode · Ranked and unranked · All ranks Deadlock API ·

CostPer 1,000 souls
Bleed Damage 1.9%↑0.01 0.6/1k
Healing received -35% -10.9/1k
Shop tiers →
Spirit
Bleed Damage1.9%↑0.01
Buildup per shot1.28
Related mechanics
Update history7
Minor Update - 09-16-2026Sep 16, 2026
  • Spirit scaling increased from 0.005% to 0.006%
Minor Update - 06-30-2026Jun 30, 2026
  • Bleed damage increased from 1.7% to 1.9%
12-06-2024 UpdateDec 06, 2024
  • Bleed damage increased from 2.5% to 2.75%.
11-07-2024 UpdateNov 07, 2024
  • Damage changed from 5% of Current Health to 2.5% of Max Health.
10-10-2024 UpdateOct 10, 2024
  • Added Toxic Bullets proc variations
Data and APIData and API

identity

id
upgrade_toxic_bullets
slug
toxic-bullets
token
upgrade_toxic_bullets
kind
upgrade
updatedAt
2026-09-23T07:55:51.356Z

shop

category
weapon
tier
3
cost
3200
groupLabel
Misc
filters
EShopFilterMagicDamage, EShopFilterDisruption
componentIds
upgradeIds

properties (7)

labelkeyvalue
Bleed DamageDotHealthPercent1.9% · ↑0.01
Build Up DurationBuildUpDuration5s
Buildup per shotBuildUpPerShot1.28
Damage-over-time durationDotDuration4s
Dot Multipler TroopersDotMultiplerTroopers0.5
Healing receivedHealAmpReceivePenaltyPercent-35%
Health regenerationHealAmpRegenPenaltyPercent-35%

Upgrade path

lvlAPupgrades
11Healing received -30, Health regeneration -30, Bleed Damage +0.7