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Victor Live

Victor

~50.6% WR ~12.9% pick
Moderate Pistol YouCan'tKill Me
Signature abilities4
Pain Battery Jumpstart Aura of Suffering Shocking Reanimation ult at lvl 6
Ability 1
Pain Battery
2s
Instant cast

Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing Spirit Damage once per target.

0.35s
Cast delay
28m
Cast range
100
Damage
1AP On Hit: Apply 0% Slow for 0%s — Slow +40%, Slow duration +2s
2AP Damage +50
5AP On Hero Hit: Heal for 0% of your missing health and increased Spirit scaling — Missing Health Percent Heal +15%, Damage +0.6
Ability 2
Jumpstart
30s
Instant cast

Deal Spirit Damage to yourself. Then, gain bonus Regen and Bonus Move Speed, decaying over time.

1
Charges
8s
Charge cooldown
0.35s
Channel time
4.5s
Duration
1AP Move speed +3m
2AP +100 Total HP Regen and 30s Cooldown — Total Health Regen +70, Cooldown -8s
5AP +1 Charge +0% Debuff Resistance Increases spirit scaling — Charges +1, Total Health Regen +0.9, Debuff Resist +50%
Ability 3
Aura of Suffering
2s
INSTANT CAST TOGGLE

Unleash pain, dealing Spirit DPS to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.

8s
Duration
9m
Radius
13
Min DPS
58
Max DPS
1AP Enemies receive 0% Move and Dash Slow — Slow +25%, Enemy Dash Slow Percent -25%, Debuff duration +0.5s
2AP +13 Min DPS and +58 Max DPS — Min DPS +6, Max DPS +34
5AP Enemies take +0% Damage — Incoming Damage Percent +15%
Passive
Shocking Reanimation
230s

Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing Spirit Damage and applying Stun to nearby enemies.

3s
Channel time
18m
Radius
50%
Respawn Health Percent
200
Damage
1AP While On Cooldown: Gain +0% Fire Rate and 0 Spirit Damage per Bullet — Bonus Damage Per Bullet +6, Fire Rate +15%, Bonus Damage Per Bullet +0.06
2AP Respawn Health Percent +50%
5AP +200 Damage +1.5s Stun 230s Cooldown — Damage +150, Stun duration +1.5s, Cooldown -120s
Guidehow to play

Victor is a spirit bruiser built around one promise: you can't kill him. He plants himself in the middle of the brawl, turns the damage he eats into Pain Battery charges, ramps Aura of Suffering on the whole enemy team, and out-sustains them with spirit lifesteal until a revive ult flips the fight. He's a low-complexity, high-impact frontline pick for players who like to walk in, soak, and grind — not poke from range.

Early game

Lane defensively and let the enemy feed you: every bit of harass you eat charges Pain Battery, which you dump back off cooldown for a chunk of spirit damage and tempo. Use the pistol purely to last-hit and deny — its job is souls, not duels. Jumpstart is your reset button: pop it for the burst of regen and move speed when a trade goes sideways, but respect that its self-damage is pure and ignores resist, so don't fire it at critical HP. First buys are spirit power plus sustain (Extra Spirit, Extra Regen, Mystic Regeneration, Healing Rite) so Aura and Battery don't bleed you out. Fear early burst before you have any resist — give ground rather than dying for a wave.

Mid game

This is where Victor switches on. Once you have Spirit Lifesteal and Spirit Resilience, being focused is a feature: the brawl heals you faster than they can pull you down, and resilience kicks in exactly because you live at low HP. Pre-cast Aura of Suffering before you reach the fight so it's near max ramp on contact, then walk in, soak, and let cooldown reduction cycle Pain Battery and Jumpstart. He's one of the best objective contesters in the game — with the reworked Urn capture being a king-of-the-hill sit, Victor can solo-hold the point and out-grind divers who can't burst through his sustain.

Late game

Late, Victor is the frontline initiator. Dive the backline, eat their burst, and use Shocking Reanimation as a weapon rather than an escape: die inside the group so the revive's AoE and ~1.5s stun catch multiple enemies, then pop back up into a fresh, re-ramping Aura. Escalating Exposure and Spirit Burn turn that brawl AoE genuinely lethal — anti-heal plus burn on everyone standing in your Aura. Refresher gives a second ult and a fresh Aura in a long objective fight, effectively doubling your unkillable window. Your win condition is the extended sit, never the long-range trade.

Combos & tricks

Pre-ramp Aura before contact, and stack Torment Pulse on top for a second passive DoT — Spirit Resilience and Spirit Lifesteal convert the self-damage into net healing. The signature trick: keep Aura active as you're dying, because it keeps ticking through the revive channel and auto-reactivates with a fresh ramp when you reanimate, so you stand up inside your own damage zone plus the stun. Pain Battery at 5 AP heals ~20% of missing HP, so bait a finishing trade while low, then dump a full Battery into the attacker to heal a huge chunk and flip the duel — he's scariest at low HP, not full. Use Jumpstart as a cleanse button against anti-heal and heavy slows (it now gives ~50% debuff resist and halves active debuff durations). Aura + Ethereal Shift is the best burst dodge that doesn't drop your damage: you go untargetable while the DoT keeps pulsing. Cheat Death plus the ult means enemies must kill you roughly three times to actually win the fight.

Buildsbuy order matters
Laning1600

Cheap spirit power plus regen so Aura and Jumpstart self-damage don't bleed you out of lane. Extra Spirit scales the whole kit; Mystic Regeneration pays you back when your spirit ticks land on heroes; Spirit Strike adds melee harass that shreds their resist.

Mid game3200

The 'unkillable' core comes online. Spirit Lifesteal turns Aura and Battery into healing; Spirit Resilience rewards living below 50% HP and softens your own pure self-damage; Torment Pulse and Mystic Vulnerability stack AoE damage and strip enemy resist; Superior Cooldown cycles Aura, Jumpstart, and ult faster.

Late game6400

Luxury teamfight power. Escalating Exposure snowballs Aura on whoever you sit on; Spirit Burn adds an explosion, burn, and anti-heal to your spirit damage; Boundless Spirit is the stat capstone; Refresher resets everything for a second ult and a fresh Aura in a drawn-out objective fight.

Situational4000

Flex picks. Ethereal Shift dodges burst while Aura keeps ticking; Spellbreaker eats one big nuke against burst mages; Cheat Death stacks with the ult for a triple-death dive; Debuff Reducer and Unstoppable cut or cleanse the CC and anti-heal that counter your sustain.

Tips & tricks
Turn Aura of Suffering on before you reach the enemy so it's near max ramp the moment you make contact.
Keep Aura active as you die — it ticks through the revive and re-ramps when you pop back up inside the stun.
Jumpstart self-damage is pure and ignores resist; don't fire it at critical HP or you can feed your own ult.
Pain Battery at 5 AP heals ~20% missing HP, so bait a finishing trade low, then dump a full Battery to flip it.
Save the upgraded Jumpstart for the key anti-heal or heavy-slow moment — it's your strongest spike and your cleanse.
With your ult up, enemy Blood Tribute can force-proc or kill you; respect lethal-damage edge cases when one-shot range.
Common questions

Is Victor good for beginners?

Yes. The frontline gameplan is simple, the sustain is forgiving, and the revive ult buys back mistakes. The skill ceiling is all in timing: when to ramp Aura, where to die with the ult, and when to fire item actives. He's easy to pick up but easy to play badly into kiters who refuse to brawl.

Weapon or spirit Victor?

Spirit, basically always. Pain Battery, Aura, and the ult are spirit damage, and Jumpstart's self-damage is pure — the whole kit scales with spirit power. The pistol is only a lane tool for last-hits and denies. Build spirit power, then cooldown reduction, then sustain.

How do you play the ult well?

Don't waste Shocking Reanimation as a free escape. Bait the enemy to commit, die inside the group so the revive's AoE and ~1.5s stun hit multiple, keep Aura on through the channel, and have follow-up ready when you reanimate. Cheat Death doubles its value by giving you a second death.

What counters Victor's sustain?

Anti-heal stackers (Healbane, Decay, Toxic Bullets) and long-range kiters or percent-HP heroes like Shiv and Grey Talon who chip you from outside Aura range and never brawl. Seven and Kelvin are awkward. Out-tempo them before the anti-heal piles up, or buy Debuff Reducer to shorten it.

Profilevs roster
Health 68 Mobility 8 Burst 71 Sustain 80 Range 70 Ammo 66
Health 800
Regen 1.5/s
Move speed 6.3 m/s
Stamina 3
Burst DPS 60.6
Sustained 40.3
Range 58 m
Ammo 24
Primary weapon
Memento Mori
Pistol
60.6
DPS
12
Bullet damage
5.1rps
Fire rate
24
Ammo
2.4s
Reload
40.3
Sustained DPS
65
Shots to down
17.47s
Time to kill
40
Weak-spot shots
288
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m57.5m177.8m
Melee 50Light 116Heavy
Matchups

A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of.

Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history11
  • Shocking Reanimation T3 reduced from -130s Cooldown to -120s
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • Jumpstart T3 spirit scaling increased from +0.6 to +0.9
  • Aura of Suffering now does 50% damage to objectives
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Aura of Suffering T2 increased from +28 Max DPS to +34
  • Shocking Reanimation T3 increased from -100s Cooldown to -130s
04-10-2026 UpdateApr 11, 2026
  • Bullet damage increased from 12 to 13
  • Jumpstart T2 increased from +50 Total HP Regen to +70
  • Aura of Suffering now builds up over 8s instead of 6s
  • Aura of Suffering T1 slow now also affects dashes
  • Aura of Suffering T1 slow reduced from 30% to 25%
03-25-2026 UpdateMar 26, 2026
  • Restored health per boon back to 46
  • No longer has -30% Lifesteal Effectiveness
  • Jumpstart T3 no longer purges non-ult debuffs
  • Jumpstart T3 now adds +50% Debuff Resistance and cuts existing debuff durations by 50%
  • Aura of Suffering radius reduced from 9.5m to 9m
03-21-2026 UpdateMar 21, 2026
  • Health per boon increased from 46 to 50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Shocking Reanimation radius increased from 12m to 18m
  • Shocking Reanimation cooldown increased from 210s to 230s
  • Shocking Reanimation T3 no longer increases radius by 6m
01-30-2026 UpdateJan 30, 2026
  • Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92
10-24-2025 UpdateOct 24, 2025
  • * Victor: Pain Battery T1 and T2 swapped
  • * Victor: Aura of Suffering max damage reduced from 80 to 70
  • * Victor: Aura of Suffering T2 reduced from +10/50 to +8/40
Raw data & APIopen JSON from the client
victorslug66heroIdfrankcodeName2complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt