Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
Riposte no longer triggers on damage auras (things like Flame Dash)
Riposte no longer triggers off of objective damage
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
Area around deposting the urn is revealed (urn runner is also revealed as usual)
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal increased from 12% missing hp to 13%
Guardian
Guardian
Guardian
Walker: Heal per boon increased from 6 to 8
Walker: Invisibility duration increased from 7s to 8s
No longer silences you while carrying. You are still disarmed and movement silenced.
Bullets: Dash Distance slow reduced from -25% to -22%
Shots: Dash Distance slow reduced from -25% to -22%
General169 changes3714
Base HP reduced by 10 for all heroes
HP per boon reduced by 3
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Knockup durations are now affected by debuff reduction
Sliding no longer resets sprint speed
Base Guardian Bullet Resistance increased from 10% to 20%
Tier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
Fixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
Primary
Other
Souls are all instant after the deposit is complete
\[ Items ]
Restorative
Shot: NPC Healing increased from 15 to 20
Charge: Cooldown reduced from 7s to 5s
Active
Reload: Lifesteal increased from 14% to 16%
Weakening
Headshot: Now works vs NPCs
Opening
Slowing
Mystic
Recharging
Rush: Cooldown increased from 24s to 25s
Tesla
Bullets: Proc cooldown reduced from 0.25s to 0.2s
Alchemical
Ballistic
Ballistic
Enhancement: Ability Range increased from +20% to +22%
Weighted
Weighted
Shots: Debuff resistance increased from 20% to 22%
Shadow
Weave: Duration increased from 10s to 13s
Shadow
Weave: Ambush Fire Rate increased from 20% to 25%
Shadow
Shadow
Escalating
Resilience: Max Ammo increased from 30% to 35%
Escalating
Heroic
Aura: Radius increased from 30m to 35m
Hunter's
Aura: Fire Rate reduction increased from -14% to -15%
Cultist
Cultist
Cultist
Sacrifice: Bonus Souls increased from 170% to 180%
Toxic
Crushing
Fists: Cooldown reduced from 7s to 5s
Crushing
Crippling
Headshot: Now works vs NPCs
Spiritual
Spiritual
Glass
Cannon: Max Health reduction reduced from -15% to -13%
Healing
Extra
Regen: Regen reduced from 3 to 2.5
Extra
Regen: Out of Combat regen increased from 1 to 1.5
Debuff
Reducer: Now grants +90 Health
Return
Fire: Duration increased from 6s to 6.5s
Healing
Booster: Fixed various abilities and items not being boosted correctly
Restorative
Restorative
Reactive
Barrier: Now grants +1 Out of Combat Regen (from components)
Shielding: No longer grants +1.75m Move Speed on activation
Weapon
Shielding: No longer grants +1.75m Move Speed on activation
Weapon
Ward: Barrier increased from 200 to 250
Ward: Cooldown increased from 45s to 60s
Ward: Now grants +1.5 Out of Combat Regen (from components)
Battle
Dispel
Magic: Cooldown increased from 40s to 45s
Lifesteal: Bonus Health increased from +70 to +90
Fury
Trance: Active duration increased from 6s to 6.5s
Fury
Fury
Trance: Fire Rate increased from 30% to 32%
Majestic
Leap: Now grants +50% air control for the duration of the barrier
Majestic
Leap: Barrier boon scaling increased from 8 to 12
Veil
Veil
Divine
Barrier: Now grants +1.5 Out of Combat Regen (from components)
Vampiric
Burst: Duration increased from 4.5s to 5s
Vampiric
Burst: Now grants +6% Weapon Power (from components)
Golden
Goose Egg: Permanent buff from every 100 souls to every 80
Mystic
Regeneration: Regen duration increased from 6s to 7s
Rusted
Barrel: Bonus health increased from 50 to 60
Cold
Front: Radius reduced from 12m to 10m
Cold
Mystic
Slow: Bonus Health increased from +30 to +50
Arcane
Surge: Fixed various interaction bugs with different abilities
Surge of
Disarming
Hex: Duration increased from 4s to 4.25s
Torment
Radiant
Regeneration: Regen duration increased from 6s to 7s
Rapid
Magic
Carpet: Now innately grants -15% Gravity and Air Control by +25%
Arctic
Arctic
Blast: Radius increased from 12m to 16m
Arctic
Arctic
Arctic
Blast: Immobilize increased from 0.75s to 1s
Focus
Lens: Duration increased from 4s to 4.5s
Mercurial
Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Vortex
\[ Heroes ]
Doorman: Call Bell radius reduced from 6m to 5.5m
Doorman: Call Bell T3 radius increased from +4m to +4.5m
Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
Doorman: Doorways close sub ability now starts on cooldown for 8s
Doorman: Doorway is no longer unsilenceable
Doorman: Fixed recent bug causing Luggage Cart not being dispelled
Grey
Talon: Rain of Arrows cooldown reduced from 30s to 22s
Grey
Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s
Grey
Talon: Rain of Arrows duration reduced from 7s to 4s
Grey
Talon: Rain of Arrows moving ability in air improved