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Apollo Live

Apollo

~48.8% WR ~8.9% pick
Moderate Spreadshot FinesseMobilityA Cut Above
Signature abilities4
Disengaging Sigil Riposte Flawless Advance Itani Lo Sahn ult at lvl 6
Ability 1
Disengaging Sigil
12s
Instant cast

Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.

0.5s
Cast delay
85
Damage
30%
Slow
0%
Fire Rate Slow
1AP Damage +30
2AP +0% Fire Rate and +0% Bullet Speed for 0s — Fire Rate +30%, Bullet Velocity +50%, Buff duration +10s
5AP On Player Hit: +0 stamina restored and resets Air Jump/Dash limit — Stamina To Restore +2, Resets Air Limit +1
Ability 2
Riposte
22s
Instant cast

Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist. Press Ability 2 to select a target. Does not trigger against trooper or neutral damage.

0.8s
Channel time
0.3s
Parry Window
0.6s
Stun duration
-22%
Melee Resist Reduction
1AP Cooldown -7s
2AP Melee Resist Reduction -30%
5AP Stun duration +1.6s
Ability 3
Flawless Advance
26s
Instant cast

Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. Press Ability 3 to re-cast.

0.1s
Cast delay
8s
Duration
25
Base Damage
40
Max Damage Before Perfect
1AP Perfect Hit on Hero: Heal 0 — Heal Fixed Health +35, Heal Fixed Health +1
2AP 26s Cooldown. Gain +0% Bullet Resist during lunge — Cooldown -12s, Bullet Resist +60%, Dash Buff Duration +1.5s
5AP +65 Perfect Damage and increased spirit scaling. Increased lunge attacking dash speed & distance. — Base Damage +30, Base Damage +1.15, Max Damage Before Perfect +45, Max Damage Before Perfect +1.15, Perfect Damage +65, Perfect Damage +1.15, Attack Dash Range +3m, Dash Speed +550m/s
Ability 4
Itani Lo Sahn
125s
Instant cast

Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. Hold Ability 4 or Attack to delay the cast.

9999s
Channel time
1.5s
Cast delay
200s↑2.6
Delayed Damage
60%
Bonus Damage Percent
1AP Dash Range +8m
2AP Cooldown -40s
5AP {s:}% Max Health Damage — Bonus Damage Percent +40%
Guidehow to play

Apollo is a finesse melee duelist who fences with a blade and treats his Spreadshot as a top-up, not a win condition. His job is to isolate one hero, eat their swing with Riposte, stun them and chain a Flawless Advance burst into a kill, then reset with his mobility. He's a snowballing pick-machine for players who like reads and clean execution — squishy and unforgiving if you mistime the parry, very rewarding when you don't.

Early game

Lane as a calculated trader, not a gun-duelist — the Spreadshot loses raw trades, so use it mainly to last-hit and deny. Poke from safety with Disengaging Sigil: it damages, slows and leaps you backward out of the return. Hold Riposte for their committed swing or key ability rather than pre-firing it; good opponents wait for your telegraph, so bait with a light melee or a few pellets, then punish. Only all-in once a Sigil slow lands. He farms jungle poorly this early, so prioritize lane souls. First buys are cheap spirit and sustain — Mystic Burst, Extra Spirit and a Healing Rite to win the poke war.

Mid game

Apollo spikes hard once Cold Front, Torment Pulse and a cooldown item come online — now every ability cast shields you and slows the area while Torment Pulse chips anyone in melee range. Start rotating: gap-close with Flawless Advance, find an isolated hero, Riposte their peel and chain the kill. Superior Cooldown is the key timing here because it shaves the long Riposte cooldown and gives you more Flawless charges per fight. Always keep one Flawless charge in reserve — it lunges in any direction, so it's your escape as much as your engage.

Late game

Late, Apollo is a full spirit assassin and flank threat. In teamfights you don't face-tank — you pick angles, ult a key carry to freeze them out of the fight (or pop it to dodge an incoming ult), then Flawless-burst and clean up. Boundless Spirit, Escalating Exposure and Mystic Reverb make repeated lunges compound: each stab ramps your spirit amp and Reverb adds an AoE nuke plus slow. Ethereal Shift is your second invuln button to dodge a combo and re-engage. Your win condition is the same as it always was — delete one target, reset, repeat.

Combos & tricks

Slow then perfect lunge: land Disengaging Sigil's slow first, then Flawless Advance — a slowed target is far easier to nail on the perfect-release window for maximum spirit damage. The Riposte flip is his signature 1v1 turnaround: hold Riposte into expected burst or melee, the invuln eats it, then dash-stun with Melee Resist down and immediately Flawless-burst while they're locked. Use Itani Lo Sahn as an execute, not an opener — soften the target below half HP with Sigil and melee first, because the delayed detonation deals bonus damage to sub-half-HP enemies and the freeze stops them healing or dispelling. It also passes through geometry and makes you invulnerable, so it doubles as a panic dodge. Imbue Mystic Reverb on Flawless Advance and pair Spirit Lifesteal to heal through brawls; Echo Shard lets you double-Riposte for a second invuln or double-Itani for a second execute in one fight.

Buildsbuy order matters
Laning1600

Cheap spirit poke and sustain to win the trade war. Mystic Burst and Spirit Strike fuel your Sigil and melee hits, Extra Spirit scales the whole kit, and Healing Rite (or Extra Regen) keeps you topped through pokes. Headshot Booster props up the weak Spreadshot for last-hits and denies.

Mid game3200

Your power spike. Cold Front shields and slows on every cast, Torment Pulse adds passive AoE at melee range, Superior Cooldown buys more Riposte and Flawless uptime, and Reactive Barrier is the survival item against the burst he's so weak to. Improved Spirit keeps the damage scaling.

Late game6400

Full spirit carry. Boundless Spirit is your core stat brick, Escalating Exposure ramps amp on repeated stabs, and Mystic Reverb imbued on Flawless Advance turns each lunge into an AoE nuke and slow. Ethereal Shift is a second invuln/cleanse to survive the dive, with Spirit Burn or Focus Lens to seal picks.

Situational4000

Anti-CC and lockdown picks. Slowing Hex and Knockdown shut off Flawless Advance, so Debuff Reducer and Spellbreaker are huge into heavy CC; Spirit Resilience handles spirit-burst lanes. Phantom Strike is a clean teleport-disarm into melee burst, Echo Shard double-casts your big buttons, and Decay breaks sustain targets you want to execute.

Tips & tricks
Don't pre-fire Riposte. On a ~22s cooldown a whiff leaves you exposed — bait the enemy telegraph with a pellet or light melee, then parry the real commit.
Always hold one Flawless Advance charge for escape. It lunges in any direction, so it's your get-out, not just your engage.
Soften the target below half HP before Itani Lo Sahn — the delayed detonation does bonus damage to sub-half-HP enemies and the freeze blocks their heals.
Pop the ult to dodge an incoming enemy ult or unparryable disable — you're invulnerable during it and it passes through walls.
Land Sigil's slow before Flawless Advance — a slowed target is far easier to hit on the perfect-release window for max damage.
Riposte parries almost everything but not Return Fire, Spirit Sap, Djinn Mark or a Wraith TP — don't burn it into those.
Common questions

Weapon or spirit Apollo?

Spirit, every time. The Spreadshot is a finisher and last-hit tool — all his damage, slows and burst scale with Spirit Power and cooldown reduction. Don't build a gun core.

Is Apollo good for beginners?

Not really. The client rates him 2/5, but parry reads, perfect-window timing and squishy positioning make him execution-heavy. High skill ceiling, high reward — not a first hero.

How do I survive as Apollo?

Itemize against CC. Slowing Hex and Knockdown shut off Flawless Advance, so Debuff Reducer, Reactive Barrier, Spellbreaker and Ethereal Shift keep you alive. Pick your angles and never face-tank.

What is Apollo strong and weak into?

He bullies squishy, dive-reliant heroes like Holliday, Shiv and Mirage that he can parry and pick. He struggles into sustained spirit-burst — Seven, Haze and Ivy — and anyone packing Slowing Hex, Knockdown or Silence.

Profilevs roster
Health 46 Mobility 74 Burst 41 Sustain 51 Range 4 Ammo 41
Health 770
Regen 1/s
Move speed 7.2 m/s
Stamina 3
Burst DPS 48.7
Sustained 33.8
Range 25 m
Ammo 15
Primary weapon
Pride of Ixia
Spreadshot
48.7
DPS
18.5
Bullet damage
2.6rps
Fire rate
15
Ammo
2.5s
Reload
33.8
Sustained DPS
43
Shots to down
20.97s
Time to kill
26
Weak-spot shots
278
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m25.4m25.4m25.4m
Melee 63Light 116Heavy
Matchups

A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.

Adjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history6
  • Disengaging Sigil T2 increased from +20% Fire Rate to +30%
  • Flawless Advance T1 heal from 30+0.75 to 35+1.0
  • Flawless Advance T2 increased from -10s Cooldown to -12s
  • Itani Lo Sahn damage increased from 190 to 200
  • Itani Lo Sahn spirit scaling increased from 2.3 to 2.6
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Riposte no longer triggers on damage auras (things like Flame Dash)
  • Riposte no longer triggers off of objective damage
  • Disengaging Sigil base damage reduced from 100 to 85
03-21-2026 UpdateMar 21, 2026
  • Bullet damage increased from 17 to 18.5
  • Riposte T2 melee resist reduction increased from -22% to -30%
  • Riposte T3 increased from +1.2s Stun to +1.6s
  • Fixed Riposte not leaving the ground when started on the ground
  • Riposte no longer triggers from trooper or neutral damage
  • Flawless Advance T2 no longer increases Apollo's lunge speed
  • Flawless Advance now gets interrupted by stun and sleep
  • Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • Apollo
  • After weeks of waiting, Apollo finally graces us with his presence. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake. - "Sa la rex vogali!"
  • With Apollo's release, that concludes the rollout of our Old Gods, New Blood update. Thank you to everyone for the warm welcome of our new Patrons, getting your hands dirty in Street Brawl, and voting for your favorite heroes!
Raw data & APIopen JSON from the client
apolloslug77heroIdfencercodeName2complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt