Headshot Booster
Your next headshot against an enemy Hero deals Bonus Weapon Damage.
Passive — works automatically once bought.
Headshot Booster is a Tier 1 weapon item that adds a chunk of bonus health and loads your next headshot on an enemy hero with extra weapon damage. At 800 souls it's one of the cheapest, most impactful early buys for any precision shooter — land a head in lane and you're suddenly trading way above your gun's stat line.
When to buy
Grab it early — this is a laning-phase item. The bonus health alone helps you sit in lane and contest last hits, and every headshot you land turns into a real chunk of someone's bar. It's strongest on heroes who reliably tap heads: snipers and precision shooters like Vindicta and Grey Talon get the most out of it. Spray-and-pray shotgunners and SMG brawlers who rarely land clean heads should spend their first 800 elsewhere.
How it works
The bonus only sits on your next headshot, then it needs a few seconds to recharge, so the value is front-loaded into the first head you land each engagement — not sustained DPS. Open trades and harass with a headshot to cash in the spike, then keep poking with your normal gun while it comes back. It also builds into bigger weapon items later, so it's never a wasted slot.
Is Headshot Booster worth it?
Yes for any hero that lands headshots — at 800 souls it's one of the best early weapon buys for lane pressure, giving you both survivability and a real spike on each first head. If your aim is loose or your weapon sprays, skip it.
Which heroes want Headshot Booster?
Precision shooters and snipers — Vindicta, Grey Talon and similar hitscan heroes who reliably tap heads. Brawlers and shotgunners get far less, since the bonus only rewards a clean headshot.
Best with Dynamo
~54%
Headshot Booster800
- Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
- Fixed various bugs with Headshot Booster and Sharpshooter
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_headshot_booster
- slug
- headshot-booster
- token
- upgrade_headshot_booster
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 1
- cost
- 800
- groupLabel
- Headshot Enthusiasts
- filters
- EShopFilterDurability, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- upgrade_headhunter
properties (4)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 9s |
| Health | BonusHealth | 30 |
| Head Shot Bonus Damage | HeadShotBonusDamage | 45 |
| Proc chance | ProcChance | 100% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Head Shot Bonus Damage +55 |
