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Headhunter

Headhunter

Weapon ·Tier 3 · Passive
3200 8s
What it does

Your next headshot against an enemy Hero deals Bonus Weapon Damage, Heal you, and briefly grants Bonus Move Speed.

Innate
Passive 8s

Passive — works automatically once bought.

5%
Weapon Damage
50
Health
75
Head Shot Bonus Damage
4%
Heal Percent Per Headshot
1.75m
Move speed
3s
Movement Speed Bonus Duration
When to buy & tricks

Headhunter charges your next headshot against an enemy Hero so it deals bonus Weapon Damage, heals you, and gives a short burst of Move Speed — then it goes on cooldown to recharge. It's a weapon power spike for accurate shooters: one clean head shot becomes burst, sustain, and a chase-or-escape tool rolled together. It builds out of Headshot Booster, so it's the natural upgrade once you're already landing heads.

When to buy

Headhunter is for heroes that reliably hit the head — accurate hitscan carries and pokers like Vindicta, Grey Talon or Wraith — and it pays off most once you've got the aim and the range to land heads on demand. Treat it as a mid-game weapon spike that also upgrades the cheaper Headshot Booster you likely already own. Skip it on heroes who win with abilities, melee or spray rather than precise shots; the proc is dead weight if your heads aren't consistent.

How to use it

The bonus only fires on a headshot against an enemy Hero, so don't burn the charge on creeps or the lane wave — save it for the fight. Beyond the extra damage, the heal and move-speed pop are the real value: land the headshot to commit a chase and run a low target down, or to peel out of a losing trade with the speed burst. After it triggers it needs to recharge, so think of it as one high-value shot per window, not a constant buff.

The proc is Hero-only — line your shot up on an enemy Hero, not on creeps, to get the heal and speed.
Use the move-speed burst to start a chase or to disengage after a clean head shot.
It builds out of Headshot Booster, so it's a smooth upgrade if you already bought the cheap headshot item.
Only worth it if your aim is sharp; if you can't hit heads consistently, spend the souls elsewhere.

Is Headhunter worth it?

On heroes that consistently land headshots, yes — it turns your aim into burst damage, free healing and a speed boost to chase or escape, and it upgrades a Headshot Booster you probably already have. On low-accuracy, melee or ability-based heroes the proc is wasted, so skip it.

Does Headhunter trigger on minions?

No. The bonus damage, heal and move speed only fire on a headshot against an enemy Hero, so hold the shot for fights instead of spending it on the creep wave.

Built by
Best with Mina ~56.4%
build share · win rate when built
Performance
~56.7% Win rate
42.7% Build rate
+2.9 vs last patch
23' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Headshot Booster 800 +2400
Weapon Damage 5% 1.6/1k
Health 50 15.6/1k
Head Shot Bonus Damage 75 23.4/1k
Heal Percent Per Headshot 4% 1.3/1k
Move speed 1.75m 0.5/1k
Movement Speed Bonus Duration 3s 0.9/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Headhunter3200
Spirit scaling
Cooldown8s
Head Shot Bonus Damage75
Related mechanics
Update history9
12-16-2025 UpdateDec 16, 2025
  • Move speed reduced from 2 to 1.75​
09-04-2025 UpdateSep 04, 2025
  • Bonus Damage boon scaling increased from 3 to 4
05-27-2025 UpdateMay 27, 2025
  • Now requires the center pellet hit the head hitbox to count
  • Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
  • Bonus Headshot Damage reduced from 100 to 75
05-21-2025 UpdateMay 21, 2025
  • Heal reduced from 6% to 4%
  • Heal now scales with spirit power (0.014)
  • Bonus damage reduced from 120 to 100
05-19-2025 UpdateMay 20, 2025
  • Cooldown increased from 6s to 8s
  • Weapon Damage reduced from +8% to +5%

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_headhunter
slug
headhunter
token
upgrade_headhunter
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
Headshot Enthusiasts
filters
EShopFilterWeaponDamage
componentIds
upgrade_headshot_booster
upgradeIds

properties (8)

labelkeyvalue
CooldownAbilityCooldown8s
HealthBonusHealth50
Weapon DamageBaseAttackDamagePercent5%
Move speedBonusMoveSpeed1.75m
Head Shot Bonus DamageHeadShotBonusDamage75
Heal Percent Per HeadshotHealPercentPerHeadshot4%
Movement Speed Bonus DurationMovementSpeedBonusDuration3s
Proc chanceProcChance100%

Upgrades

lvlAPupgrades
11Head Shot Bonus Damage +75, Heal Percent Per Headshot +4, Cooldown -3