deadlock.io
Vindicta Live

Vindicta

~52.3% WR ~2.0% pick
Easy Long Range SniperSoaringOne Shot Kill

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Signature abilities4
Stake Flight Crow Familiar Assassinate ult at lvl 6
Ability 1
Stake
40s
Press

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

0.2s
Cast delay
1.75s
Chain Duration
40↑0.5
Damage
9m
Capture Radius
1AP Damage +65
2AP Cooldown -20s
5AP +1.75s Tether Duration and +9m Capture Radius — Chain Duration +0.75s, Capture Radius +2m
Ability 2
Flight
42s
Instant cast

Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

0.2s
Channel time
13s
Duration
10
Magic Damage Per Bullet
50
Flying Item Cast Range
1AP +0% base Ammo while flying — Ammo +50%
2AP Duration +10s
5AP Hero Kills Refresh Duration. +10 Spirit Damage with increased Spirit scaling — Magic Damage Per Bullet +10, Magic Damage Per Bullet +0.1, Refresh On Kill +1
Ability 3
Crow Familiar
32s
Instant cast

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

40
Impact Damage
2.2%
Dot Health Percent
5s
Debuff duration
1AP Applies 0% Healing Reduction — Healing received penalty -35%, Regen penalty -35%
2AP +2.2% Bleed Damage 32s Cooldown — Cooldown -12s, Dot Health Percent +0.5%
5AP +5s Duration -6% Bullet Resist Magic Resist Reduction% Spirit Resist — Bullet Resist Reduction -8%, Spirit Resist -8%, Debuff duration +2s
Ability 4
Assassinate
50s
Press

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

2
Charges
2.5s
Charge cooldown
90↑0.93
Damage
90↑1.7
Low Health Enemy Damage Bonus
1AP Cooldown -20s
2AP Low Health Enemy Damage Bonus +80
5AP Weapon Damage Bonus Per Kill +4
Guidehow to play

Vindicta is Deadlock's flying sniper assassin — a global skirmisher who wants to bleed the map dry, not brawl. She angles in with Flight, opens on a target with Crow plus her long-range rifle, then executes low squishies with Assassinate to snowball off early pickoffs. She's a gun-first hybrid: the rifle is her bread and butter while Spirit powers Crow, Assassinate, and Flight's bonus damage. The client rates her easy, but the community disagrees — her aim, positioning, and snowball dependence make her a high-ceiling pick that feels useless from behind.

Early game

Lane like a normal carry first: last-hit and deny soul orbs, hit headshots for the bonus damage, and don't get caught grounded. Her early edge is Flight off-angles — drop into the adjacent lane before enemies have bought Knockdown, land a Crow plus a couple of clean rifle shots, and grab a pickoff to start the snowball. Don't burn Stake to chase; save it to pin a secured kill or to peel a diver off you. Buy a little Spirit and an extra charge so Crow already bites and you can fly more often. First buys lean Extra Charge (her highest-pick item), Extra Spirit, Headshot Booster, and Restorative Shot for lane sustain. Your power spike is the moment Assassinate can one-shot a low squishy through its under-threshold bonus damage.

Mid game

This is Vindicta's window. Roam to lanes and fights with Flight and open every engage with Crow — its bleed scales off the target's current HP and shreds their bullet resist, so hitting a full-health target hurts most and every follow-up rifle shot lands harder. Tether the key target with Stake, hose them down to roughly 50% with the rifle, then land the fully-charged Assassinate execute. Hunt cross-map pickoffs to build number advantages before objectives instead of standing in the brawl. Core mid items are Long Range for her signature damage steroid, Improved Spirit to scale Crow and Assassinate, Fleetfoot so you reload while kiting, and Slowing Hex to glue a target into the Stake-and-execute window.

Late game

Late, you're a back-line executioner. Set up on a high, hard-to-reach angle and delete the enemy carry or support at the very start of a fight, then use Assassinate as global pressure on retreating or objective-contesting enemies. The Urn-to-KotH rework actually helps her — you can poke and contest the capture circle from a safe perch. If you get grounded or fall behind you drop off fast, so itemize escape and anti-CC and never over-extend into a team holding anti-air. Burst Fire is the key hybrid spike inside the Stake window, Headhunter and Sharpshooter feed her snipe identity, and Boundless Spirit plus Mystic Reverb round out the weapon-and-spirit profile.

Combos & tricks

Air execute chain: Flight to get the angle, Stake to tether and slow their fire rate, Crow FIRST for max bleed and bullet-resist shred, sustained rifle to under ~50%, then the Assassinate finisher — and a kill grants bonus weapon damage, so it snowballs. Crow is always the opener because its bleed reads current HP; maxed, it ricochets and prioritizes heroes after its first hit lands on one. The classic trap is Stake plus Alchemical Fire from above, with Echo Shard re-locking them in the fire for nearly the full duration — bait out their Reactive Barrier first. While airborne, weave diagonally (vertical AND horizontal) so bullets and skillshots whiff. And remember Stake is team setup too: it's a hard anchor that lets Abrams, Warden, or Infernus land guaranteed follow-up.

Buildsbuy order matters
Laning1600

Extra Charge is near-mandatory for Crow and Flight uptime; Extra Spirit and Mystic Burst make Crow bite immediately, Headshot Booster rewards your rifle taps, and Restorative Shot keeps you in lane through poke.

Mid game3200

Long Range is her damage-at-range signature, Improved Spirit scales Crow and Assassinate, Fleetfoot lets you reload while kiting, Slowing Hex sets up the execute, and Bullet Armor keeps the squishy sniper alive when dived.

Late game6400

Burst Fire is the big hybrid spike inside the Stake window, Headhunter and Sharpshooter scale her snipe kills, and Boundless Spirit plus Mystic Reverb power Crow, Assassinate, and overall survivability.

Situational4000

Debuff Reducer is your answer to Knockdown and silences (her hardest counters), Majestic Leap patches her missing horizontal escape, Ethereal Shift bails you when dived, and Alchemical Fire plus Echo Shard build the Stake-trap. Fortitude rounds out survivability vs burst.

Tips & tricks
Open with Crow, always — its bleed scales off the target's current HP and shreds bullet resist, so every rifle shot after it hits harder.
Assassinate is a finisher and a global pickoff, never an opener. Soften with Crow plus rifle, then land the fully-charged shot under the bonus-damage threshold.
Weave diagonally in Flight — moving vertically and horizontally at once makes bullets and skillshots whiff while you're focused mid-air.
Knockdown is her hardest counter. Pick your Flight windows and don't fly into a team holding anti-air; buy Debuff Reducer if they spike it.
Stake isn't just a self-pin — it's a hard anchor for your divers to land guaranteed follow-up, and it slows the staked target's fire rate.
Securing a kill with Assassinate grants bonus weapon damage, so prioritize the execute to keep your snowball rolling.
Common questions

Is Vindicta good for beginners?

Her kit is mechanically simple, but the community treats her as not newbie-friendly. She lives and dies by aim, positioning, and snowball — a rough start can leave her feeling useless, and she has no horizontal escape once grounded.

Is Vindicta a weapon or spirit hero?

Hybrid, gun-first. The rifle is her core with items like Long Range, Burst Fire, Headhunter, and Sharpshooter, backed by a Spirit spine (Improved/Boundless Spirit, Mystic Reverb) that powers Crow and Assassinate. Full-gun late is fine; full-spirit 'Medicta' is a niche support flex.

How do I deal with Knockdown and getting grounded?

It's her number-one counter. Carry Debuff Reducer, add Majestic Leap for horizontal escape, and keep Ethereal Shift or Warp Stone for the dive. Pick your Flight windows and never fly into anti-air heroes like Graves, McGinnis, or Victor.

How do I play Assassinate well?

Treat it as an execute, not an opener. Bleed and rifle the target down with Crow first, then land the fully-charged shot under the bonus-damage HP threshold. Secure the kill for the weapon-damage stacking and use it as global poke on retreating enemies.

Profilevs roster
Health 39 Mobility 87 Burst 57 Sustain 43 Range 99 Ammo 54
Health 755
Regen 2/s
Move speed 7.9 m/s
Stamina 2
Burst DPS 53.4
Sustained 32.1
Range 64 m
Ammo 19
Primary weapon
Wallflower's Revenge
Long Range
53.4
DPS
12.3
Bullet damage
4.3rps
Fire rate
19
Ammo
2.9s
Reload
32.1
Sustained DPS
64
Shots to down
23.28s
Time to kill
39
Weak-spot shots
234
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m64m177.8m
Melee 50Light 116Heavy
Matchups

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history35
01-30-2026 UpdateJan 30, 2026
  • Stake Tether Length no longer increases when Capture Radius increases
  • Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
  • Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
12-16-2025 UpdateDec 16, 2025
  • Assassinate T2 reduced from +90 Max Bonus Damage to 80
10-02-2025 UpdateOct 02, 2025
  • * Vindicta: Base bullet damage increased from 11.4 to 11.8
  • * Vindicta: Flight duration increased from 13s to 15s
  • * Vindicta: Flight T2 increased from 7s to 8s
  • * Vindicta: Flight spirit damage scaling increased from 0.19 to 0.22
  • * Vindicta: Assassinate bonus damage spirit scaling increased from 1.4 to 1.7
09-04-2025 UpdateSep 04, 2025
  • Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
  • Stake duration reduced from 2s to 1.75s
  • Stake slow increased from 30% to 40%
  • Flight duration increased from 12s to 13s
  • Flight spirit damage increased from 9 to 10
07-29-2025 UpdateJul 29, 2025
  • Crow T1 bounce no longer bounces off of objectives
  • Stake T3 reduced from +2m to +1m
Shop Rework UpdateMay 08, 2025
  • Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
  • Vindicta
  • Assassinate: Fixed Vindicta Assassinate zoom in sound triggering twice.
  • Fixed issues that were preventing Yamato, Vindicta, and Pocket desperation lines from playing.
  • Fix Vindicta flight and Wraith Full Auto spirit damage not working if the enemy has a barrier.
04-17-2025 UpdateApr 18, 2025
  • Crow Familiar Cooldown increased from 26s to 28s
  • Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
04-04-2025 UpdateApr 04, 2025
  • Crow Familiar duration spirit scaling reduced from 0.03 to 0.024
  • Crow Familiar Health Drain reduced from 3% to 2.3%
Raw data & APIopen JSON from the client
vindictaslug3heroIdhornetcodeName1complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt