Sharpshooter
Deal additional Weapon Damage when beyond a minimum distance from your target.
Passive — works automatically once bought.
Sharpshooter is the upgraded Long Range: a Tier 3 weapon passive that adds a big chunk of weapon damage whenever you're shooting from beyond a minimum distance, plus the bullet velocity to actually land it. It's a mid-game power spike for committed range gunners who win by holding spacing, and like its cheaper version it does nothing the moment an enemy is in your face.
When to buy
This is a core mid-game pickup on heroes whose whole plan is fighting from distance: Vindicta, Grey Talon, Mirage, Paradox, Seven. You usually start the slot as Long Range in lane and complete it once you have the souls, turning an early poke item into a real damage spike. The bonus only switches on past the minimum distance, so it rewards exactly the spacing those heroes already hold, and the extra bullet velocity makes the long shots land. Skip it on brawlers and dive heroes — Abrams, Lash, close-range Haze — where you're inside the dead zone constantly and Close Quarters does the opposite job.
Is Sharpshooter worth it?
On range-dependent gunners like Vindicta, Grey Talon, Mirage or Paradox, yes — it's one of their biggest mid-game weapon spikes and it matches the spacing they already play around. On brawlers and dive heroes it's a dead slot; buy Close Quarters instead.
Long Range or Sharpshooter?
Same item, different stage: Long Range is the cheap lane version, Sharpshooter is the completed upgrade. Start Long Range early for the poke, then finish Sharpshooter once you can afford it and want the bigger damage and velocity payoff.
Best with Billy
~53.1%
Sharpshooter3200
- Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
- Long range weapon damage reduced from 70% to 60%
- Now has innate 10% Weapon Damage (from components)
- Movement Speed penalty reduced from -1m to -0.7m
- Sprint reduced from 1.5 to 1
- Sprint increased from 1 to 1.5
- Weapon Fall-off Range increased from +18% to +20%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_sharpshooter
- slug
- sharpshooter
- token
- upgrade_sharpshooter
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 3
- cost
- 3200
- groupLabel
- Bullet Velocity
- filters
- EShopFilterWeaponDamage, EShopFilterClipSize
- componentIds
- upgrade_long_range, upgrade_high_velocity_mag
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| Weapon Damage | BaseAttackDamagePercent | 10% |
| Move speed | BonusMoveSpeed | -0.7m |
| Sprint speed | BonusSprintSpeed | 1m |
| Bonus Attack Range Percent | BonusAttackRangePercent | 20% |
| Bonus Zoom Percent | BonusZoomPercent | 25% |
| Bullet Velocity | BonusBulletSpeedPercent | 60% |
| Long Range Bonus Weapon Power | LongRangeBonusWeaponPower | 60 |
| Long Range Bonus Weapon Power Min Range | LongRangeBonusWeaponPowerMinRange | 15m |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Long Range Bonus Weapon Power +40, Bonus Attack Range Percent +10 |

