Headshots
Headshots reward an angle and aim that keep the target’s head available. The benefit is not only extra bullet damage: some heroes and items attach their own effects to the hit. Those effects must be checked separately instead of assuming a universal multiplier explains every outcome.
Train a realistic firing window
Practise tracking a moving target from the distance you actually use, then repeat while moving between cover. Compare reliable body contact with headshots you can land without missing most of the magazine. A theoretical bonus does nothing when the shot goes past the target.
Use the proc in the right order
A headshot that reduces resistance belongs before the team’s main weapon damage. A ready headshot heal can support a short trade and reposition. These purposes differ from simply holding the trigger at head height until the magazine empties.
Data and APIAPI
identity
- id
- mechanic_headshots
- slug
- headshots
- category
- combat
- flowStage
- fighting
- aliases
- headshot, head shot, crit, crit damage, headshot multiplier, weakpoint, damage falloff, fall-off, range damage, bullet range, weapon range, optimal range, хедшот, выстрел в голову, крит, уменьшение урона на дистанции, дальность
- sourcePath
- manual:mechanics/headshots
- updatedAt
- 2026-09-20T22:00:00.000Z