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Combat·Combat

Headshots

Headshots reward an angle and aim that keep the target’s head available. The benefit is not only extra bullet damage: some heroes and items attach their own effects to the hit. Those effects must be checked separately instead of assuming a universal multiplier explains every outcome.

Overview

Train a realistic firing window

Practise tracking a moving target from the distance you actually use, then repeat while moving between cover. Compare reliable body contact with headshots you can land without missing most of the magazine. A theoretical bonus does nothing when the shot goes past the target.

Use the proc in the right order

A headshot that reduces resistance belongs before the team’s main weapon damage. A ready headshot heal can support a short trade and reposition. These purposes differ from simply holding the trigger at head height until the magazine empties.

Source
Data and APIAPI

identity

id
mechanic_headshots
slug
headshots
category
combat
flowStage
fighting
aliases
headshot, head shot, crit, crit damage, headshot multiplier, weakpoint, damage falloff, fall-off, range damage, bullet range, weapon range, optimal range, хедшот, выстрел в голову, крит, уменьшение урона на дистанции, дальность
sourcePath
manual:mechanics/headshots
updatedAt
2026-09-20T22:00:00.000Z