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Point Blank

Point Blank

Weapon ·Tier 3 · Passive
3200
What it does

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

Innate
Passive

Passive — works automatically once bought.

75
Health
30%
Melee resist
50
Close Range Bonus Weapon Power
25%
Slow
2%
Slow duration
15m
Close Range Bonus Damage Range
When to buy & tricks

Point Blank is the Tier 3 upgrade of Close Quarters: stand in someone's face and you get a large weapon-damage spike, plus your bullets stick a movement slow on them. The slow is the whole point — it glues the target inside your close-range bubble so the damage bonus never drops, while the baked-in bonus health and melee resist let you win the trade you started. It's a build-around power buy for shotgun and SMG brawlers, and dead weight on anyone who fights from range.

When to buy

This is the mid-game weapon spike for close-range carries — heroes whose whole gameplan is shoving a gun into someone's chest: Abrams, Haze, Wraith, Bebop, McGinnis, Lash, Pocket, Vindicta when she's playing brawl. You usually buy Close Quarters early in lane and upgrade it here once you have the souls and the fights are starting to matter; 3200 is a real chunk, so slot it when you actually win games by getting on top of people. Skip it entirely on poke and range heroes like Grey Talon or Seven — the whole package is gated behind being in someone's face, so a kiter gets almost nothing and just paid 3200 for a stat they can't turn on.

Tricks & synergies

Play it as a one-way street: once you're on a target the slow keeps them in your close-range window, which keeps the damage bonus live, which lets you finish them — so dive in committed, don't poke-and-back. Keep the stream going to keep the slow refreshed, so it loves magazine and fire-rate items (Extended Magazine, Rapid Rounds) that stop you reloading mid-kill. The slow also sets up your team's heavy skillshots and your own follow-up, and the free melee resist plus bonus health pairs cleanly with heavy-melee and wall-pin patterns — Abrams charging someone into a wall, anyone running a punch build. It stacks naturally with the rest of the close-range kit: Berserker, Hollow Point and melee lifesteal all reward the same standing-on-top-of-them playstyle.

The slow is self-perpetuating: it keeps the target close, which keeps your damage bonus up. Commit to the dive instead of backing off.
Range-gated like its base — full value in their face, near-zero across the lane. If your hero kites, don't buy it.
Pair it with magazine and fire-rate items so you never reload mid-fight and let the slow fall off.
The bonus health and melee resist make it free survivability for punch and wall-pin builds, not just a gun stat.

Is Point Blank worth it?

On a close-range brawler, yes — it's one of the biggest conditional weapon-damage spikes in the game and the bullet slow makes the condition self-sustaining. On range or poke heroes it's a wasted 3200 souls, since you can't keep the close-range trigger on.

Point Blank or just stay on Close Quarters?

Close Quarters is the cheap lane buy; upgrade to Point Blank once you have the souls and want a real damage spike, because it adds the movement slow, bonus health and melee resist on top of a bigger close-range bonus. If your build is going elsewhere, you can leave it at Close Quarters — but a dedicated brawler wants the full upgrade.

Built by
Best with Warden ~51.6%
build share · win rate when built
Performance
~55.4% Win rate
16.0% Build rate
-3.1 vs last patch
26' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Close Quarters 800 +2400
Health 75 23.4/1k
Melee resist 30% 9.4/1k
Close Range Bonus Weapon Power 50 15.6/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Point Blank3200
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_close_quarter_combat
slug
point-blank
token
upgrade_close_quarter_combat
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
Weapon Range
filters
EShopFilterWeaponDamage, EShopFilterDurability, EShopFilterDisruption
componentIds
upgrade_close_range
upgradeIds

properties (6)

labelkeyvalue
SlowSlowPercent25%
Slow durationSlowDuration2%
HealthBonusHealth75
Close Range Bonus Damage RangeCloseRangeBonusDamageRange15m
Close Range Bonus Weapon PowerCloseRangeBonusWeaponPower50
Melee resistMeleeResistPercent30%

Upgrades

lvlAPupgrades
11Close Range Bonus Weapon Power +30, Melee resist +30, Health +150, Slow +5