Close Quarters
Deal additional Weapon Damage when in close range to your target.
Passive — works automatically once bought.
Close Quarters is a cheap Tier 1 weapon item that pumps your gun damage the closer you are to your target, and throws in some melee resist on top. It's the bread-and-butter first weapon buy for any hero whose damage happens in someone's face — shotgun and SMG brawlers — and it's worthless to long-range pokers and snipers who never close the gap.
When to buy
Buy it on heroes that fight up close and want to win the lane brawl: Abrams, Haze, Wraith, Bebop, McGinnis, Lash, Pocket. At 800 souls it's one of the most efficient early weapon picks for them — it pays off the moment you're hugging a target, and it later upgrades into Point Blank, so the slot never goes dead. Skip it entirely on range-dependent heroes like Grey Talon, Vindicta or Seven: the bonus is gated by distance, so a hero who poke-fights from across the lane gets almost nothing out of it.
Tricks & synergies
The bonus is strongest in their face and tapers off as the gap opens, so play it like a dive tool — close the distance, dump your clip point-blank, and don't expect value while you kite. The melee resist makes it a clean pairing with heavy-melee and wall-pin patterns (Abrams charging a target into a wall, anyone running a punch build). It also stacks naturally with the rest of the close-range package: Berserker, Hollow Point and melee lifesteal all reward the same standing-in-their-face playstyle.
Is Close Quarters worth it?
On close-range brawlers, yes — it's one of the best 800-soul weapon buys and it builds into Point Blank. On snipers and poke heroes it's a wasted slot.
Does the damage bonus work at all ranges?
No. It's strongest right in your target's face and falls off as you back away, so it does nothing as a long-range poke item — only buy it if your gameplan is to close the distance.
Best with Rem
~57.2%
Close Quarters800
- Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_close_range
- slug
- close-quarters
- token
- upgrade_close_range
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 1
- cost
- 800
- groupLabel
- Weapon Range
- filters
- EShopFilterWeaponDamage, EShopFilterDurability
- componentIds
- —
- upgradeIds
- upgrade_close_quarter_combat
properties (3)
| label | key | value |
|---|---|---|
| Close Range Bonus Damage Range | CloseRangeBonusDamageRange | 15m |
| Close Range Bonus Weapon Power | CloseRangeBonusWeaponPower | 20 |
| Melee resist | MeleeResistPercent | 20% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Close Range Bonus Weapon Power +15, Melee resist +10 |
