ObjectivesMap
Walkers
A Walker is a map objective and a team inventory upgrade. Each enemy Walker destroyed opens another extra item slot, so a coordinated attempt can unlock useful purchases across the lineup rather than only award local damage or souls.
Overview
Attack with room to move
Bring a wave, watch enemy arrivals and leave space to respond to the Walker’s attacks. Standing together at its feet can expose the whole group to the same punishment. Clear the approach first so the exit remains usable if the defenders return.
Use the reward immediately
Before the attempt, check which allies are limited by full inventories. After the kill, turn the new slot into a purchase or a safer next push. Continuing into the base without spending can ignore the main team advantage you just earned.
Data and APIAPI
identity
- id
- mechanic_walkers
- slug
- walkers
- category
- objective
- flowStage
- macro
- aliases
- walker, walkers, lane boss, second tower, second guardian, barrack boss, уокер, уокеры, ходок
- sourcePath
- manual:mechanics/walkers
- updatedAt
- 2026-09-20T22:00:00.000Z