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Objectives·Map

Walkers

A Walker is a map objective and a team inventory upgrade. Each enemy Walker destroyed opens another extra item slot, so a coordinated attempt can unlock useful purchases across the lineup rather than only award local damage or souls.

Overview

Attack with room to move

Bring a wave, watch enemy arrivals and leave space to respond to the Walker’s attacks. Standing together at its feet can expose the whole group to the same punishment. Clear the approach first so the exit remains usable if the defenders return.

Use the reward immediately

Before the attempt, check which allies are limited by full inventories. After the kill, turn the new slot into a purchase or a safer next push. Continuing into the base without spending can ignore the main team advantage you just earned.

Source
Data and APIAPI

identity

id
mechanic_walkers
slug
walkers
category
objective
flowStage
macro
aliases
walker, walkers, lane boss, second tower, second guardian, barrack boss, уокер, уокеры, ходок
sourcePath
manual:mechanics/walkers
updatedAt
2026-09-20T22:00:00.000Z