Map objectives
An objective converts a temporary opening into map control, inventory space or another team resource. Choose the reward the team can use now, rather than walking toward whichever large icon is closest after every won fight.
Connect the reward to the next action
A Walker unlocks an extra item slot, a Rejuvenator provides team revive credits, and the Urn offers a delivery reward. These require different preparations. Check waves, health and available control before deciding which one fits the time opponents are absent.
Leave before the window closes
Assign who deals damage and who watches arrivals. The objective is not secured just because everyone started attacking it. If defenders return before your team can finish and leave, stop early enough to preserve the advantage instead of turning a won fight into a trapped retreat.
Data and APIAPI
identity
- id
- mechanic_objectives
- slug
- objectives
- category
- objective
- flowStage
- macro
- aliases
- objectives, objs, macro, siege, siege order, win condition, structures, pushing, объекты, макро, осада
- sourcePath
- manual:mechanics/objectives
- updatedAt
- 2026-09-20T22:00:00.000Z