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Objectives·Map

Map objectives

An objective converts a temporary opening into map control, inventory space or another team resource. Choose the reward the team can use now, rather than walking toward whichever large icon is closest after every won fight.

Overview

Connect the reward to the next action

A Walker unlocks an extra item slot, a Rejuvenator provides team revive credits, and the Urn offers a delivery reward. These require different preparations. Check waves, health and available control before deciding which one fits the time opponents are absent.

Leave before the window closes

Assign who deals damage and who watches arrivals. The objective is not secured just because everyone started attacking it. If defenders return before your team can finish and leave, stop early enough to preserve the advantage instead of turning a won fight into a trapped retreat.

ProgressionSouls
Guardian 5,500 HP 1,375
Walker 4,000 HP 3,675
Base Guardians 6,000 HP 1,000
Shrine 2,000
Patron 12,000 HP
Source
Data and APIAPI

identity

id
mechanic_objectives
slug
objectives
category
objective
flowStage
macro
aliases
objectives, objs, macro, siege, siege order, win condition, structures, pushing, объекты, макро, осада
sourcePath
manual:mechanics/objectives
updatedAt
2026-09-20T22:00:00.000Z