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Movement·Map

Ziplines

Ziplines make long rotations fast, but their route is visible and predictable. A safe departure and a deliberate dismount matter as much as the travel speed. Riding directly into an occupied lane can surrender the initiative you hoped to gain.

Overview

Read the destination first

Look at the lane and nearby enemy positions before boarding. Plan where to jump off so you arrive beside cover rather than above the target you intend to fight. If the route is watched, walking part of the approach can preserve surprise and avoid a knockoff.

Practise the dismount

Use the zipline and jump bindings to repeat the same arrival until you can land and act reliably. Being knocked off has its own damage and control consequences; do not treat the line as a free exit once enemies are already shooting at your position.

Source
Data and APIAPI

identity

id
mechanic_ziplines
slug
ziplines
category
movement
flowStage
macro
aliases
zipline, ziplines, hyperline, transit line, transit lines, rope, express line, zip dash, fast travel, зиплайн, трос
sourcePath
manual:mechanics/ziplines
updatedAt
2026-09-20T22:00:00.000Z