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Movement·Combat

Movement and stamina

Stamina is a budget for reaching a position and still having a response afterward. Spending every movement option on the approach may win distance while losing the ability to dodge the attack that matters.

Overview

Plan the whole route

Choose the destination, the cover beside it and the movement needed to leave. Walking, sliding and mantling can preserve options that a chain of unnecessary dashes spends. Air movement also has limits separate from the stamina bar, so remaining stamina does not promise unlimited aerial actions.

Practise with a reserve

Repeat a route to a firing angle and back without emptying the bar. Add shooting only after the route is reliable, then test how an incoming slow changes the exit. Movement purchases are useful when they enable a route you will actually use, not merely a larger displayed reserve.

Source
Update history20
05-19-2025 UpdateMay 20, 2025
  • Bullets: Dash distance slow reduced from -25% to -20%
  • Skin: Dash Distance penalty reduced from 25% to 20%
  • Mastery: Air Jump/Dash Distance increased from +25% to +30%
  • Spirit: No longer heals and grants movement speed on ability cast.
04-04-2025 UpdateApr 04, 2025
  • Fixed some misc mispredictions during Ice Path movement
  • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
  • When attaching to a zipline, movement direction can override the travel direction
  • When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
03-13-2025 UpdateMar 13, 2025
  • Increased horizontal soul orb movement a bit
11-21-2024 UpdateNov 21, 2024
  • Movement
11-01-2024 UpdateNov 01, 2024
  • Talon: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025
10-10-2024 UpdateOct 10, 2024
  • Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
Data and APIAPI

identity

id
mechanic_movement_and_stamina
slug
movement-and-stamina
category
movement
flowStage
fighting
aliases
stamina, charges, stamina bars, stamina management, dash charges, stamina recharge, sprint, move speed, movement speed, run, стамина, заряды стамины, спринт, скорость передвижения
sourcePath
manual:mechanics/movement-and-stamina
updatedAt
2026-09-20T22:00:00.000Z