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Ivy Live

Ivy

~53.3% WR ~3.2% pick
Hard Rapid Fire Team-upDisruptorRock Solid

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Signature abilities4
Entangling Thorns Kudzu Connection Stone Form Air Drop ult at lvl 6
Ability 1
Entangling Thorns
32s
Press

Summon a patch of choking thorns that damage and slows enemies in its radius.

1
Charges
5s
Charge cooldown
0.2s
Cast delay
4s
Duration
1AP Charges +1
2AP +6m Radius and increased DPS Spirit scaling — Radius +2m, DPS +0.5
5AP Enemies caught in thorns for 0s are Immobilized for +0s — Time To Entangle +2s, Entangle Duration +1.6s
Ability 2
Kudzu Connection
37s
Instant cast

Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.

16m
Cast range
12s
Duration
10%↑0.18
Fire Rate
15%
Bullet Lifesteal
1AP Move Speed Bonus +2m
2AP +10% Fire Rate and +15% Bullet Lifesteal — Fire Rate +8%, Bullet Lifesteal +8%
5AP Ability is always active — Duration -13s, Cooldown -37s
Ability 3
Stone Form
40s
Instant cast

Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.

0.25s
Cast delay
3s
Duration
6m
Radius
75↑0.6
Damage
1AP Max Health Regen +7
2AP Cooldown -25s
5AP +0.75s Stun Duration and increased Damage spirit scaling — Stun duration +1s, Damage +1.7
Ability 4
Air Drop
85s
Press

Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing Spirit Damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 25% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.

0.1s
Cast delay
22m
Cast range
21s
Duration
115↑0.7
Explode Damage
1AP On Fly End : 0 Barrier to Ivy and ally that scales with Spirit — Air Drop Bullet Shield +300, Air Drop Bullet Shield +0.7
2AP +0% Slow for Air Drop Debuff Durations on enemies hit — Slow +40%, Debuff duration +3s
5AP Silence for Air Drop Silence Durations on enemies hit. Increases damage and barrier scaling. — Silence Duration +3s, Explode Damage +1.5, Air Drop Bullet Shield +1
Guidehow to play

Ivy is a carry-enabling tempo disruptor: she links to your best ally with Kudzu Connection to share buffs and replicated heals, slows clumps with Entangling Thorns, panic-buttons dives with Stone Form, and flies allies into fights with Air Drop. Your win condition is keeping the linked carry alive and shooting through long fights while you slow, peel and dictate map movement. She's marked complexity 3 but the skill floor is low — she stays useful even when behind, which makes her a forgiving pick that still carries.

Early game

Rapid Fire is a last-hit and deny machine — its huge clip and long 7000 range let you secure souls, snipe denies and chunk the Guardian from safety. That farm and tempo lead is your real early edge, because your raw burst is weak until items. Drop Entangling Thorns to zone the wave and slow anyone who steps up, then layer gun damage on the slowed target. Stone Form is your 'oh no' button: petrify through a gank, heal off max HP, then smash for the stun once it's safe. The 05-22 patch shaved 10 base HP off everyone, so a cheap Extra Health or Healing Rite early is worth more than usual. Play one step behind your lane partner and let your farm snowball.

Mid game

Your power window opens around 6:00 with Tesla Bullets — its arcs proc off Ivy's absurd fire rate, so camp clear, wave clear and teamfight chip all explode. Capacitor is the second spike that turns your tiny per-bullet damage into a real threat. Now start sticking to your tether target, use Air Drop (one early point is plenty for rotations) to gank lanes and contest objectives, and hunt Stone Form stun openings. Keep Bullet Resist Shredder applied through your fire rate so the whole team's bullets land harder. This is where Ivy flips from farmer to tempo dictator.

Late game

Late, Ivy is the glue plus a tanky, sustained-DPS body. Tether your strongest carry so they soak your buffs and replicated heals, Air Drop allies onto the objective (they land with the outgoing-damage buff), and zone chokes with thorns. The longer a fight runs, the more your shared heals win it — so survive the dive with Stone Form, Spirit Resilience, Colossus and Diviner's Kevlar, then keep firing. Contest the reworked king-of-the-hill Urn by Air-Dropping a body straight onto the circle. You rarely get the killing blow; you make sure your carry does.

Combos & tricks

Tether-and-strafe: Kudzu Connection removes the move-speed penalty while shooting, so you can strafe at full speed dumping rapid-fire while your carry shares your Capacitor and Tesla buffs. Thorns into bullets: slow a clump with Entangling Thorns, then full-auto plus Tesla arcs melt them — drop the thorns on an escape route during a kill. Air Drop opener: fly an ally for the explosion and outgoing-damage buff, then immediately Stone Form on landing to stun and heal — a burst initiate that also peels for you. Stone Form dodges ults: petrify through a Haze ult or burst dive, then smash for the stun once it's clear. Echo Shard gives back-to-back thorns or two Stone Form stuns; Refresher buys a second Air Drop — but note Refresher is currently buggy with Air Drop's tier-2 slow, so don't rely on the slow re-fire.

Matchups

You have a statistical edge into Yamato, Lash, Bebop and Billy — kite their commits with slows and dodge the payoff with Stone Form. You struggle into Rem, Infernus and Vyper, plus high-mobility chasers and anti-heal: Abrams runs through your slows and his anti-heal gut-checks your sustain identity, while Haze and Wraith can burst you before the tether matters. For synergy, give the tether and Air Drop to Graves (+5.2%), Victor (+4.7%) or McGinnis (+4.7%) — they're your strongest passengers.

Buildsbuy order matters
Laning1600

Turn Rapid Fire into effortless waveclear and Guardian poke, with farm bonus and lane sustain. Spirit Strike heals when Entangling Thorns hits, and Extra Health covers the −10 base-HP patch.

Mid game3200

The gun spike. Tesla Bullets (~6:00) arcs off her fire rate, Capacitor ramps gun power, Titanic Magazine keeps you firing through brawls, and Bullet Resist Shredder is trivial to apply for team-wide amp.

Late game6400

Carry-enabler and brawl body. Siphon Bullets tanks and damages off constant fire, Colossus and Diviner's Kevlar let you survive Air-Drop dives, and Escalating Exposure ramps amp for you and your tether.

Situational4000

Slot in by matchup: Ethereal Shift to bail a bad Air Drop, Debuff Reducer vs heavy CC, Healbane vs sustain like Abrams, Cold Front for buffed AoE slow, or Improved Spirit + Echo Shard for the double-CC caster pivot.

Tips & tricks
Kudzu Connection still gives you 50% of the bonuses with no active link — but keep line of sight to your carry to get the full share and the replicated heals.
Don't get hit mid-cast on Air Drop: taking damage briefly disables the ability, so start the lift from cover.
Place Entangling Thorns on chokes and escape routes, not on top of the target — you want to catch the retreat, not just the engage.
Save Stone Form for the enemy's big commit (Haze ult, a dive) — the invuln, heal and stun is worth more reacting than initiating.
Your spirit scaling was nerfed twice in spring 2026; buy spirit for utility (Cold Front, Bullet Resist Shredder) and lean on the gun for damage.
Air-Drop an ally onto the new king-of-the-hill Urn circle to contest it instantly — and use the same flight to escape a lost fight.
Common questions

Is Ivy good for beginners?

Yes. She's A-tier and forgiving — Stone Form is a panic button, the gun farms consistently, and she stays useful even when behind. She's listed as complexity 3 but the skill floor is low.

Weapon or spirit Ivy?

Gun-tempo is the stronger solo-queue line right now after two spring 2026 spirit nerfs. Build Tesla Bullets (~6:00), Capacitor and Titanic Magazine, and take spirit only for utility. Caster Ivy with Improved Spirit and Echo Shard is a coordinated/support pick.

How do you play Air Drop well?

Take one early point for rotations and max it last. Use it to reposition allies into fights, contest the Urn, escape a lost fight, or open with the explosion and outgoing-damage buff — just don't take damage mid-cast, which briefly disables it.

Who should I tether with Kudzu Connection?

Your best carry. She synergizes hardest with Graves, Victor and McGinnis — give them the tether and the Air Drop, keep line of sight, and they soak your buffs and replicated heals.

Profilevs roster
Health 39 Mobility 74 Burst 71 Sustain 33 Range 70 Ammo 84
Health 755
Regen 2/s
Move speed 7.2 m/s
Stamina 4
Burst DPS 60.6
Sustained 30.2
Range 58 m
Ammo 33
Primary weapon
Protector's Hand
Rapid Fire
60.6
DPS
4.5
Bullet damage
13.6rps
Fire rate
33
Ammo
2.4s
Reload
30.2
Sustained DPS
174
Shots to down
24.91s
Time to kill
106
Weak-spot shots
149
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m57.5m177.8m
Melee 50Light 116Heavy
Matchups

The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, "I'm going to call you Ivy." The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.

The humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called "The Mendoza Syndicate", and they were hurting people...nice people like The Arroyo's.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history33
03-21-2026 UpdateMar 21, 2026
  • Stone Form spirit scaling reduced from 0.8 to 0.6
  • Stone Form T3 spirit scaling reduced from +2 to +1.7
  • Air Drop ally cast range increased from 18m to 22m
  • Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
  • Air Drop cooldown increased from 65s to 85s
  • Now has -10% Gravity
  • Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
  • Kudzu Bomb renamed to Entangling Thorns
  • Entangling Thorns Recharge Time reduced from 8s to 5s
  • Entangling Thorns spirit scaling reduced from 0.65 to 0.55
01-30-2026 UpdateJan 30, 2026
  • No longer has reduced melee damage
  • Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
12-29-2025 UpdateDec 30, 2025
  • Watcher's Covenant Replicated Healing increased from 25% to 35%
  • Watcher's Covenant Replicated Healing now scales with boons (0.5)
  • Air Drop ally damage penalty reduced from -30% to -20%
11-21-2025 UpdateNov 21, 2025
  • Kudzu Bomb damage reduced from 50 to 40
  • Kudzu Bomb spirit scaling increased from 0.56 to 0.65
  • Stone Form cooldown reduced from 42s to 37s
  • Watcher’s Covenant bullet lifesteal increased from 10% to 15%
  • Air Drop damage penalty for ally you are carrying reduced from -50% to -30%
10-02-2025 UpdateOct 02, 2025
  • * Ivy: Bullet damage growth reduced from 0.15 to 0.11
  • * Ivy: Spirit scaling per boon increased from 1.1 to 1.2
  • * Ivy: Kudzu Bomb DPS reduced from 55 to 50
  • * Ivy: Kudzu Bomb T3 DPS reduced from +46 to +40
  • * Ivy: Stone Form damage spirit scaling increased from 1.0 to 1.5
07-04-2025 UpdateJul 04, 2025
  • Bullet growth reduced from 0.16 to 0.15
  • No longer ignores shooting speed penalty
  • Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
04-17-2025 UpdateApr 18, 2025
  • Headshot hitbox is smaller now (no longer includes the ears)
  • Fixed visibility issues with Air Drop
Raw data & APIopen JSON from the client
ivyslug20heroIdtengucodeName3complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt