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Warden Live

Warden

~46.6% WR ~10.3% pick
Moderate Heavy Hitter InitiatorFearlessOne Man Army

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Signature abilities4
Alchemical Flask Willpower Binding Word Last Stand ult at lvl 6
Ability 1
Alchemical Flask
12s
Instant cast

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

0.1s
Cast delay
5.5m
Radius
60↑0.73
Damage
20%
Move Speed Slow Pct
1AP Hit enemies lose 0% Stamina — Stamina Reduction +1%
2AP +60 Damage and -25% Weapon Damage — Damage +40, Weapon Power Debuff -20
5AP 12s Cooldown and +5.5m Radius Applies -0% Fire Rate — Fire Rate Slow +30%, Cooldown -7s, Radius +2m
Ability 2
Willpower
40s
Instant cast

Gain a Barrier and bonus move speed.

5s
Duration
125
Combat barrier
15
Move Speed Bonus Pct
1AP Move Speed Bonus Pct +20
2AP 40s Cooldown and +5s Duration — Cooldown -22s, Duration +2s
5AP +0% Debuff Resistance and improved Barrier scaling — Debuff Resist +40%, Combat barrier +2.5
Ability 3
Binding Word
34s
Press

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

0.15s
Cast delay
15m
Cast range
110↑2.44
Damage
1.75s
Immobilize Duration
1AP Warden deals +0% more Bullet Damage to trapped Heroes for 0%s — Bullet resist reduction +20%, Bullet Armor Reduction Duration +5%
2AP +1.75s Duration — Immobilize Duration +0.75s
5AP 34s Cooldown Silences enemies until they escape or are immobilized — Cooldown -18s, Silence Debuff +1
Ability 4
Last Stand
155s
Instant cast

After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.

2s
Cast delay
6s
Duration
12m
Radius
70↑1.3
Pulse DPS
1AP Radius +4m
2AP +70 DPS 155s Cooldown — Pulse DPS +40.5, Cooldown -30s
5AP +6s Duration Unstoppable and +50% Resists while channeling — Duration +3s, Unstoppable Cast Delay +1s, Bullet Resist +30%, Spirit Resist +30%
Guidehow to play

Warden is a beginner-friendly front-line initiator (complexity 2/5) who dives in, slows and roots a key target, then forces the enemy to burn stamina and cooldowns to escape. He wins by pinning someone with Alchemical Flask into Binding Word and converting that root into a kill with his Heavy Hitter clip and his team's focus, while Last Stand lets him tank and heal through the brawl. Pick him if you want a simple, CC-rich bruiser that creates kill windows rather than out-bursting anyone solo.

Early game

Warden's gun is strong per-bullet but the projectiles are slow, so last-hitting and denying feels clumsy until you buy High-Velocity Rounds — that's your first power spike and it makes your poke actually land. You're tanky enough to lane aggressively: throw Alchemical Flask on cooldown to cut the enemy's weapon damage and slow them, then win the trade. Bait their dash before you commit, and keep a charged Last Stand ready as a panic button around a corner or under tower, where you can leech HP off minions while the bullet/spirit resist tanks their burst. Early buys: High-Velocity Rounds first, then sustain like Restorative Shot or Healing Rite, plus Monster Rounds and Extra Health to stay healthy on the front line.

Mid game

Get your core online: Quicksilver Reload so you keep firing right after Flask or Binding Word, plus a gun scaler like Swift Striker. Rotate to fights and hunt the immobile or low-stamina target — your cage is a delayed root, so set it up rather than blind-casting. Against any mobility comp, Slowing Hex becomes mandatory so heroes can't simply dash out of Binding Word. Improved Spirit is unusually efficient here because Spirit Power buffs your fire rate AND your Flask/ult. This is also where you start winning Urn fights: your channel and roots are excellent at holding the king-of-the-hill capture circle while you deny contesters.

Late game

Warden becomes a gun carry inside his own ult. Stack Ricochet so your heavy bullets bounce across a clustered enemy team while Last Stand heals you off every hit — that's the single biggest teamfight swing in the build. Frenzy makes you uncatchable and lethal when low, and Point Blank or Lucky Shot pushes your damage over the top. Maxed Binding Word adds bullet-damage amplification on the rooted target, so root the enemy carry and dump your clip into a target that can't dodge. Keep one defensive luxury — Spirit Armor, Metal Skin or Unstoppable — so you survive the dive and aren't peeled off your cage target.

Combos & tricks

Flask → Binding Word is the bread and butter: throw the upgraded Flask the instant they dash, and the slow plus stamina drain means they can't clear the cage radius before the timer, so the root sticks. Against Pocket, Mirage, Lash or Vyper, Slowing Hex → Binding Word first so they physically can't dash out. Layer Willpower's barrier as you begin Last Stand to become nearly unkillable while you heal off your own damage. Use Majestic Leap to reposition the otherwise-stationary channel — leap onto squishies or peel out of a bad spot mid-ult. Echo Shard lets you double-cast Binding Word to re-cage a carry through their first escape, or echo Last Stand for a second sustain burst in a long brawl.

Buildsbuy order matters
Laning1600

Fix the slow projectiles first, then out-sustain the lane. High-Velocity Rounds makes your gun reliable; Restorative Shot and Healing Rite let you win trades, while Monster Rounds and Extra Health keep you healthy on the front line.

Mid game3200

Reload-on-cast keeps your gun firing through your CC. Quicksilver Reload and Swift Striker are core; Slowing Hex guarantees Binding Word lands; Improved Spirit double-dips into gun and abilities; Enduring Speed and Bullet Lifesteal help you stick and survive.

Late game6400

Become a gun carry inside Last Stand. Ricochet spreads heavy bullets across the stacked team while you heal; Frenzy makes you uncatchable; Point Blank and Lucky Shot pile on damage; Unstoppable gets you onto the backline so you aren't peeled off your cage target.

Situational5200

Swap in by matchup. Spirit Armor and Metal Skin for spirit or bullet burst; Debuff Reducer vs silence/CC that peels your engage; Knockdown drags down Vindicta/Talon/Wraith; Echo Shard double-casts Binding Word or Last Stand; Majestic Leap repositions your channel.

Tips & tricks
Never blind-cast Binding Word — strip the escape with Flask or Slowing Hex and bait the dash first, since the cage is a delayed root.
High-Velocity Rounds is your first buy; without it the slow bullets make last-hits and denies a coin flip.
Start Last Stand when the enemy commits, layer Willpower, and channel near tower or behind a corner — never in the open with no exit.
Spirit Power buffs your fire rate, so cheap spirit items like Improved Spirit make your gun better too, not just your abilities.
Against fliers and dash-spammers, buy Slowing Hex and Knockdown or you'll get kited out of both your root and your ult.
Late points on Binding Word amp bullet damage on the rooted target — save your full Heavy Hitter clip for that window.
Common questions

Is Warden weapon or spirit?

Gun is the standard build this patch. The meta favors weapons and his fire rate scales off Spirit Power, so cheap spirit picks like Improved Spirit and Quicksilver Reload help your gun too. Treat spirit items as CC and utility glue, not your main damage — pure spirit/ult cage Warden is off-meta.

Is Warden good for beginners?

Yes, he's one of the most beginner-friendly heroes at complexity 2/5: a point-and-click root, a forgiving defensive channel ult, and a simple high-damage gun. The hard part is using Flask and Slowing Hex to set up the cage instead of throwing it blind.

Why does my Warden feel weak?

He sits around B-tier: not as bursty or as tanky as the top bruisers, and mobile or ranged heroes like Vindicta, Grey Talon and Pocket kite him. He needs the team to convert his CC windows — solo, expect to get kited. Land roots on grounded targets and fight with allies nearby.

Profilevs roster
Health 72 Mobility 8 Burst 83 Sustain 75 Range 70 Ammo 50
Health 805
Regen 2/s
Move speed 6.3 m/s
Stamina 3
Burst DPS 66.1
Sustained 40
Range 58 m
Ammo 17
Primary weapon
Freedom's Cost
Heavy Hitter
66.1
DPS
17.3
Bullet damage
3.8rps
Fire rate
17
Ammo
2.9s
Reload
40
Sustained DPS
46
Shots to down
17.63s
Time to kill
28
Weak-spot shots
294
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m57.5m177.8m
Melee 50Light 116Heavy
Matchups

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history35
  • Bullet damage per boon reduced from 0.38 to 0.34
  • Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Binding Word T2 no longer increases cast range by +12m
01-30-2026 UpdateJan 30, 2026
  • Bullet damage growth reduced from 0.47 to 0.44
  • Last Stand healing reduced by 25%
11-21-2025 UpdateNov 21, 2025
  • Bullet damage increased from 16.2 to 16.6
  • Bullet damage growth increased from 0.44 to 0.48
  • Health regen reduced from 3 to 2
  • Alchemical Flask radius reduced from 6.5m to 5.5m
  • Alchemical Flask T2 now also grants +1m
10-24-2025 UpdateOct 24, 2025
  • * Warden: Base bullet damage increased from 15 to 16.2
  • * Warden: Binding Word range increased from 19m to 20m
10-02-2025 UpdateOct 02, 2025
  • * Warden: Last Stand DPS spirit scaling reduced from 1.45 to 1.3
  • * Warden: Fire rate spirit scaling increased from 0.22 to 0.25
09-04-2025 UpdateSep 04, 2025
  • Base Sprint speed reduced from 2.5 to 2
  • Alchemical Flask T2 reduced from +45 to +40
  • Last Stand spirit scaling reduced from 1.6 to 1.45
07-29-2025 UpdateJul 29, 2025
  • Bullet base damage reduced from 17 to 15
  • Bullet damage growth increased from 0.38 to 0.44
  • DPS reduced from 74 to 70
  • Last Stand lifesteal vs non-heroes reduced from 15% to 10%
07-04-2025 UpdateJul 04, 2025
  • Base bullet damage reduced from 17.6 to 17
Raw data & APIopen JSON from the client
wardenslug25heroIdwardencodeName2complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt