deadlock.io
Frenzy

Frenzy

Weapon ·Tier 4 · Passive
6400 16s10s
What it does
Innate
Passive 16s

While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.

Passive — works automatically once bought.

160
Health
15%
Fire Rate
4m
Fervor Movespeed
40%
Fervor Fire Rate
40%
Fervor Status Resistance Percent
10s
Duration
When to buy & tricks

Frenzy is a high-cost lategame weapon item that flips your low-HP moments into your strongest: once you drop under the health threshold it triggers a surge of fire rate, weapon damage and resist for a window, then goes on cooldown. It's built for dive and brawler gun heroes who already fight in the red — pair it with lifesteal so you can live in that danger zone instead of dying in it.

When to buy

Frenzy is an expensive lategame power spike, so slot it once you already have sustain — bullet or spirit lifesteal, a healing source — that lets you survive at low health instead of getting deleted the moment you dip. The bonus only matters if you can actually live below the threshold, so it's a finishing item, not an early gun upgrade. It shines on aggressive brawlers and dive heroes who naturally drop low in fights: Abrams, Lady Geist, Shiv, Yamato, Warden. Skip it on backline pokers and squishies who simply die when their bar gets low — the trigger never gets a chance to pay off.

How it works

The buff is conditional: it fires when you cross under the HP threshold, runs for a set window, then sits on cooldown — you don't get it for free the whole fight. That cooldown is why lifesteal is the natural partner. With enough bullet lifesteal you can hover around the threshold, ride the surge, heal back up, and re-trigger it on the next dip instead of getting one window and dying. The built-in resist also makes you tankier exactly when you're low, so part of the value is survivability, not just raw damage. Commit while the window is live, then disengage while it's down.

It only kicks in once you drop under the HP threshold — Frenzy is a fight-in-the-red item, not a lane bully or a poke piece.
Pair it with bullet or spirit lifesteal so you can sit at low HP and ride the surge instead of dying in it.
The bonus runs on a cooldown, not permanently — burn it during the commit, then back off while it's recharging.
Best on dive and brawler gun heroes like Abrams, Lady Geist and Shiv; weak on squishy backliners who just die when their bar dips.

Is Frenzy worth it?

As a high-cost lategame weapon slot, yes for brawlers and lifesteal gun carries who routinely fight below half health — it turns your danger zone into your damage spike. If you're a backline hero who dies the instant you drop low, the trigger rarely fires in time; spend those souls elsewhere.

Does Frenzy buff me the whole fight?

No. The bonus only triggers when you fall under the HP threshold, lasts a window, then goes on cooldown. That's exactly why sustain matters — lifesteal lets you hover around the threshold and re-trigger the surge across a long fight instead of getting it once and dropping.

Built by
Best with Dynamo ~56%
build share · win rate when built
Performance
~48.5% Win rate
34.1% Build rate
+2.9 vs last patch
13' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Health 160 25/1k
Fire Rate 15% 2.3/1k
Fervor Movespeed 4m 0.6/1k
Fervor Fire Rate 40% 6.3/1k
Fervor Status Resistance Percent 40% 6.3/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Cooldown16s
Duration10s
Related mechanics
Update history19
Gameplay Update - 05-22-2026May 22, 2026
  • Triggered debuff resistance increased from 30% to 40%
Gameplay Update - 04-30-2026Apr 30, 2026
  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
Gameplay Update - 03-06-2026Mar 06, 2026
  • Base Fire Rate increased from 8% to 10%
  • Base Spirit Resist increased from 10% to 15%
  • Conditional Fire Rate reduced from 28% to 25%
12-16-2025 UpdateDec 16, 2025
  • Move speed reduced from 1 to 0.75​
  • Active move speed reduced from 3 to 2.5​
05-21-2025 UpdateMay 21, 2025
  • Active Spirit Resistance reduced from 40% to 30%

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_fervor
slug
frenzy
token
upgrade_fervor
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
4
cost
6400
groupLabel
Tanking Bullets
filters
EShopFilterWeaponDamage, EShopFilterFireRate, EShopFilterClipSize, EShopFilterMovement
componentIds
upgradeIds

properties (8)

labelkeyvalue
CooldownAbilityCooldown16s
DurationAbilityDuration10s
HealthBonusHealth160
Fire RateBonusFireRate15%
Fervor Fire RateFervorFireRate40%
Fervor MovespeedFervorMovespeed4m
Fervor Status Resistance PercentFervorStatusResistancePercent40%
Low Health ThresholdLowHealthThreshold50

Upgrades

lvlAPupgrades
11Health +125, Fervor Fire Rate +20, Fervor Movespeed +3m, Fervor Status Resistance Percent +15