deadlock.io
Silver Live

Silver

~45.4% WR ~11.9% pick
Easy Long Range FeralHot MessTransformation
Signature abilities4
Slam Fire Boot Kick Entangling Bola Lycan Curse ult at lvl 6
Ability 1
Slam Fire
25s
Instant cast

Instantly reload your gun. You gain Bonus Fire Rate and deal bonus Weapon Damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.

0.45s
Cast delay
1m
Cast range
5s
Duration
3
Max Shots
1AP Weapon Damage +15%
2AP Cooldown -10s
5AP If you hit all shots, deal +0% current health as damage — Stack Duration +3s, Max stacks +3, Bonus Current Health Damage Percentage +7%
Ability 2
Boot Kick
21s
Instant cast
0.35s
Channel time
0.25s
Cast delay
10.6m
Cast range
0s
Status Effect Disarmed
1AP Cooldown -6s
2AP On Hero Hit: Restore 0 Stamina — Stamina Restore +2
5AP +25 Bonus Damage and kicked enemies deal 0% Damage for 0s — Outgoing Damage Percent -35%, Debuff duration +5s, Bonus Damage +80
Ability 3
Entangling Bola
23s
Instant cast

Throw a bola, dealing Spirit Damage, applying slow and preventing movement abilities or stamina.

0.24s
Cast delay
40
Damage
20%
Slow
1.5s
Debuff duration
1AP Slow +25%
2AP Cooldown -8s
5AP +1.5s Debuff Duration. Bola ricochets to 0 additional targets — Ricochet Count +2, Ricochet Range +15m, Debuff duration +0.75s
Ability 4
Lycan Curse
40s
Instant cast

Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased Max Health, and stacking Fire Rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

0.2s
Cast delay
15s
Duration
125
Health
1.5m
Move speed
1AP +0% Bullet & Spirit Resistance — Bullet Resist +20%, Spirit Resist +20%
2AP +1.5m m/s Move Speed and 125 Bonus Health — Move speed +4m, Health +200
5AP On Hero Kill: Refresh abilities, duration, and transformation heal — Kill Duration Bonus +15s, Kill Credit Window +1.5
Guidehow to play

Silver is a transformation bruiser-carry who fights as a long-range rifle in human form and a self-healing, backline-diving werewolf when her Bloodlust fills. She snowballs off picks: lock a target with Entangling Bola, melt frontliners with target-health-scaled Slam Fire, then transform to clean up while out-sustaining the enemy's burst. Her power window is the mid game, so she wants to close fights before late hyperscalers take over. The grounding rates her complexity 1, but she's a 'looks easy, plays hard' hero — a rough lane plus Bloodlust/form timing make her execution-heavy, not a beginner pick.

Early game

Laning is Silver's weak phase — respect it. Her base HP took a cut this patch and she loses weight trades to the likes of Graves, Pocket and Seven, so play to farm, not to brawl. Use the 7000-range rifle to secure last hits and deny, pad your damage trades with Slam Fire when an enemy overextends, and Boot Kick to poke-and-retreat (the dash displaces you off them, so it doubles as a disengage). Buy sustain and a touch of HP first — Restorative Shot got buffed and is perfect for her bodyshot-heavy poke. Only commit to a first pick when Bola is up and you have a clean Boot Kick angle; otherwise just hit your soul curve and wait for your spike.

Mid game

This is Silver's window — her tempo spike. Once a fire-rate core plus Toxic Bullets comes online, stop farming and start ganking: Bola the enemy dasher to kill their escape, Boot Kick in to mark, Slam Fire the chunk, then transform and clean up. Her wolf-form lifesteal makes her excellent at the reworked Urn capture circle — she can solo-hold the king-of-the-hill point while your team rotates. Match the mobility-and-spirit tempo of the current meta and force objectives now; you do NOT want fights dragging into the late game where Victor-style scalers eclipse you.

Late game

If the game goes long, build into a near-unkillable frontline diver. Force the transform right before you engage (don't waltz in human and get bursted), Mauling Leap onto the backline to shred their bullet resist and apply a bleed, Tail Whack to disarm and pin, then Go For the Throat to cleave-execute while healing roughly 40% of the damage. With Leech and your anti-heal online you out-sustain their entire team's burst. Toxic Bullets and Inhibitor make you the team's anti-heal anchor, so enemy tanks and lifesteal comps simply can't out-heal your dive — that's your win condition.

Combos & tricks

Core pick: Entangling Bola → Boot Kick → Slam Fire. The Bola roots them and locks dashes/stamina/jumps, Boot Kick dashes in and marks, and Slam Fire's target-health-scaled bonus chunks them before they can react. Shooting a Boot Kick mark deals bonus spirit damage and consumes it — and it pairs with Phantom Strike for a free teleport straight onto the marked target. Treat Slam Fire as a tank-buster: pile it on the enemy frontline and stack Toxic Bullets so your fire rate strips their bullet resist while the percent-health damage does the rest. Imbue Quicksilver Reload onto Bola or Boot Kick for two 'free' reloads per fight — you'll keep shooting far longer than enemies expect. The wolf sequence is Mauling Leap → Tail Whack → Go For the Throat. And never feel stuck leveling: each signature point upgrades that slot in BOTH forms.

Buildsbuy order matters
Laning1600

Weapon poke plus sustain to survive her rough lane. High-Velocity Rounds lands the long-range bodyshots, Close Quarters covers Slam Fire's reduced accuracy up close, and the two heal items keep you topped up. Swap in Extra Health vs heavy harass.

Mid game3200

Your spike. Swift Striker and Toxic Bullets turn fire rate into a tank-melting anti-heal proc on both forms, Quicksilver Reload buys fight uptime by imbuing Bola/Boot Kick, and Enduring Speed plus Reactive Barrier let you stick on targets and survive the dive you're built to make.

Late game6400

A tanky lifesteal brawler. Frenzy's low-HP fire-rate ramp mirrors her low-HP Bloodlust identity, Crushing Fists amps Boot Kick and wolf claws, Leech stacks with Go For the Throat for a near-unkillable wolf, Spellbreaker keeps you from being locked out of the transform, and Inhibitor is your team anti-heal.

Situational6400

Phantom Strike teleports you onto a Boot Kick-marked target for a free engage. Unstoppable guarantees the transform-dive through CC, Shadow Weave sets up a flank, and Debuff Reducer is for heavy-CC lanes that would otherwise peel your dive apart.

Tips & tricks
Bloodlust fills faster while you're low HP. To hold a long-range pick, don't over-poke; to force the wolf for a dive, deliberately fight low to charge it right before you engage — and remember you CANNOT cancel wolf form once you're in it.
Slam Fire scales with the target's current health, so always dump it on the enemy frontline tank, never on a squishy that's already low.
Entangling Bola blocks movement abilities, stamina and jumping — it's your hard answer to dashers like Holliday or Venator, not just a slow.
Toxic Bullets is her single best item: her attack speed proc-spams the resist-shred and heal-cut almost instantly, hard-countering tanks and sustain comps.
Use the reworked Urn capture circle to your advantage — wolf-form lifesteal lets you solo-hold the king-of-the-hill point while your team flanks.
De-emphasize Slowing Bullets this patch — it got nerfed; lean on Bola and Enduring Speed for your stick instead.
Common questions

Is Silver a weapon or spirit hero?

Weapon. Gun and fire-rate items buff BOTH her human rifle and her wolf claws, so a weapon core plus Toxic Bullets is standard and spirit is only a light splash for the Boot Kick mark, Bola and Mauling Leap bleed. Full-spirit Silver underperforms.

Is Silver good for beginners?

Mechanically she looks simple, but she's execution-heavy: a genuinely weak lane plus Bloodlust and form timing make her a 'looks easy, plays hard' hero. Expect a learning curve despite the low complexity rating.

How do I avoid transforming at the wrong time?

Bloodlust builds from dealing damage and fills faster at low HP. If you want to stay human for long-range picks, don't dump poke or take needless chip; if you want the wolf, intentionally fight low to charge it just before engaging.

Who does Silver struggle against?

Seven is her hardest matchup, with Victor and Dynamo close behind — they out-tempo her weak lane or blow up her dive. She's strong into low-mobility, telegraphed targets like Venator, Holliday, Bebop and Rem that Bola can lock down.

Profilevs roster
Health 83 Mobility 36 Burst 30 Sustain 78 Range 22 Ammo 1
Health 830
Regen 2.5/s
Move speed 6.7 m/s
Stamina 2
Burst DPS 42.1
Sustained 40.1
Range 46 m
Ammo 7
Primary weapon
Hair of the Dog
Long Range
42.1
DPS
5.1×7
Bullet damage
1.2rps
Fire rate
7
Ammo
0.3s
Reload
40.1
Sustained DPS
22
Shots to down
18.7s
Time to kill
14
Weak-spot shots
250
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m45.7m177.8m
Melee 50Light 116Heavy
Matchups

Lilah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as a successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she’s a werewolf doesn’t hurt.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history16
  • Slam Fire Current Health as Damage reduced from 3% to 2.5%
  • Slam Fire T3 reduced from 8% Current Health as Damage to 7%
  • Entangling Bola cooldown increased from 20s to 23s
  • Entangling Bola T2 increased from -5s Cooldown to -8s
  • Lycan Curse Fire Rate reduced from 65% to 60%
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • Entangling Bola no longer prevents you from jumping and mantling
  • Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
  • Lycan Curse Fire Rate reduced from 80% to 65%
  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • Slam Fire Current Health As Damage reduced from 4% to 3%
03-25-2026 UpdateMar 26, 2026
  • Bullet damage rescaled from 5.5+0.1206 to 5.4+0.124
  • Slam Fire cooldown increased from 22s to 25s
  • Slam Fire T2 cooldown increased from -7s to -10s
03-21-2026 UpdateMar 21, 2026
  • Slam Fire Weapon Accuracy reduced from -25% to -30%
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Tail Whack spirit scaling increased from 1 to 1.5
  • Lycan Curse now grants 1.5m Move Speed
  • Silver
  • Silver is available to play now! The next hero from the Old Gods, New Blood update will be released on Thursday February 5th at 2pm PST. See you then!
01-30-2026 UpdateJan 30, 2026
  • Quicksilver
10-02-2025 UpdateOct 02, 2025
  • * Quicksilver
Raw data & APIopen JSON from the client
silverslug80heroIdwerewolfcodeName1complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt