Inhibitor
6400
Effects
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Bonuses
Passive
Passive — works automatically once bought.
10%
Weapon Damage
150
Health
-30%
Damage Penalty
-40%
Healing received
5s
Debuff Duration
0.77
Buildup per shot
Overview
Focus the enemy whose damage and healing most need reducing, and keep enough weapon contact to build the effect. Spraying briefly across several opponents can fail to suppress the actual threat; coordinate your target with the team so the reduced output creates a usable fighting window.
Stats
9/16/2026 – 9/22/2026- Win rate
- 55.2%
- Purchases
- 140,678
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Weapon Damage
10%
1.6/1k
Health
150
23.4/1k
Healing received
-40%
-6.2/1k
Spirit
Buildup per shot0.77
Related mechanics
Update history7
05-11-2025 UpdateMay 11, 2025
- Duration increased from 2.5s to 3s
11-07-2024 UpdateNov 07, 2024
- Slow reduced from 25% to 20%.
09-12-2024 UpdateSep 12, 2024
- Fixed damage reduction on bullets not being reduced by a percentage properly
08-15-2024 UpdateAug 15, 2024
- Weapon Damage increased from 20% to 25%
08-01-2024 UpdateAug 01, 2024
- Debuff duration increased from 2s to 2.5s
Data and APIData and API
identity
- id
- upgrade_inhibitor
- slug
- inhibitor
- token
- upgrade_inhibitor
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Debuffs
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| Health | BonusHealth | 150 |
| Weapon Damage | BaseAttackDamagePercent | 10% |
| Build Up Duration | BuildUpDuration | 5s |
| Buildup per shot | BuildUpPerShot | 0.77 |
| Damage Penalty | OutgoingDamagePenaltyPercent | -30% |
| Debuff Duration | DebuffDuration | 5s |
| Healing received | HealAmpReceivePenaltyPercent | -40% |
| Health regeneration | HealAmpRegenPenaltyPercent | -40% |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Damage Penalty -20, Healing received -20, Health regeneration -20, Health +125, Weapon Damage +20 |