deadlock.io
Inhibitor

Inhibitor

Vitality ·Tier 4 · Passive
6400
Effects

Your bullets build up to reduce the target's outgoing damage and apply healing reduction.

Bonuses
Passive

Passive — works automatically once bought.

10%
Weapon Damage
150
Health
-30%
Damage Penalty
-40%
Healing received
5s
Debuff Duration
0.77
Buildup per shot
Overview

Focus the enemy whose damage and healing most need reducing, and keep enough weapon contact to build the effect. Spraying briefly across several opponents can fail to suppress the actual threat; coordinate your target with the team so the reduced output creates a usable fighting window.

Stats

9/16/2026 – 9/22/2026
Win rate
55.2%
Purchases
140,678

Normal mode · Ranked and unranked · All ranks Deadlock API ·

CostPer 1,000 souls
Weapon Damage 10% 1.6/1k
Health 150 23.4/1k
Healing received -40% -6.2/1k
Shop tiers →
Spirit
Buildup per shot0.77
Related mechanics
Update history7
05-11-2025 UpdateMay 11, 2025
  • Duration increased from 2.5s to 3s
11-07-2024 UpdateNov 07, 2024
  • Slow reduced from 25% to 20%.
09-12-2024 UpdateSep 12, 2024
  • Fixed damage reduction on bullets not being reduced by a percentage properly
08-15-2024 UpdateAug 15, 2024
  • Weapon Damage increased from 20% to 25%
08-01-2024 UpdateAug 01, 2024
  • Debuff duration increased from 2s to 2.5s
Data and APIData and API

identity

id
upgrade_inhibitor
slug
inhibitor
token
upgrade_inhibitor
kind
upgrade
updatedAt
2026-09-23T07:55:51.356Z

shop

category
vitality
tier
4
cost
6400
groupLabel
Debuffs
filters
EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
componentIds
upgradeIds

properties (8)

labelkeyvalue
HealthBonusHealth150
Weapon DamageBaseAttackDamagePercent10%
Build Up DurationBuildUpDuration5s
Buildup per shotBuildUpPerShot0.77
Damage PenaltyOutgoingDamagePenaltyPercent-30%
Debuff DurationDebuffDuration5s
Healing receivedHealAmpReceivePenaltyPercent-40%
Health regenerationHealAmpRegenPenaltyPercent-40%

Upgrade path

lvlAPupgrades
11Damage Penalty -20, Healing received -20, Health regeneration -20, Health +125, Weapon Damage +20