Inhibitor
6400
What it does
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Innate
Passive
Passive — works automatically once bought.
10%
Weapon Damage
150
Health
-30%
Outgoing Damage Penalty Percent
-40%
Healing received penalty
5s
Debuff duration
0.77
Build Up Per Shot
When to buy & tricks
Slot Inhibitor when an enemy carry is healing through everything: sustained fire stacks a debuff that both drops their outgoing damage and chops their healing, turning a lifesteal bruiser into a soft target you can actually finish. It's a pricey Tier 4 commitment, so buy it for the duel or teamfight you specifically can't win without it.
→The debuff has to ramp through bullets, so it shines on high-uptime hitscan kits and does little for burst heroes who only land a few shots before disengaging.
Built by
Best with Paige
~57.2%
build share · win rate when built
Performance
~47.7%
Win rate
23.9%
Build rate
-1.8
vs last patch
13'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Weapon Damage
10%
1.6/1k
Health
150
23.4/1k
Healing received penalty
-40%
-6.2/1k
Spirit scaling
Build Up Per Shot0.77
Related mechanics
Update history15
Gameplay Update - 05-22-2026May 22, 2026
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Gameplay Update - 04-30-2026Apr 30, 2026
- Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-2026Mar 06, 2026
- Damage Penalty reduced from -35% to -30%
- Weapon Damage bonus increased from +22% to +25%
01-30-2026 UpdateJan 30, 2026
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
11-21-2025 UpdateNov 21, 2025
- Healing Reduction increased from -35% to -40%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_inhibitor
- slug
- inhibitor
- token
- upgrade_inhibitor
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Debuffs
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| Health | BonusHealth | 150 |
| Weapon Damage | BaseAttackDamagePercent | 10% |
| Build Up Duration | BuildUpDuration | 5s |
| Build Up Per Shot | BuildUpPerShot | 0.77 |
| Debuff duration | DebuffDuration | 5s |
| Healing received penalty | HealAmpReceivePenaltyPercent | -40% |
| Outgoing Damage Penalty Percent | OutgoingDamagePenaltyPercent | -30% |
| Regen penalty | HealAmpRegenPenaltyPercent | -40% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Outgoing Damage Penalty Percent -20, Healing received penalty -20, Regen penalty -20, Health +125, Weapon Damage +20 |