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Gameplay Update - 04-30-2026
Gameplay Update - 04-30-2026
Apr 30, 2026
04-30-2026
·
23 heroes
17 items
Restored being able to slide while using Bullet Dance
Bullet Dance range increased from 15m to 16m
Bullet Dance now has 30% evasion in the base ability
Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Stamina increased from 2 to 3
Dash speed reduced to slow bucket
Plot Armor cooldown reduced from 30s to 28s
Bookwyrm recharge timer reduced from 8s to 7s
Lethal Venom cooldown increased from 24s to 28s
Lethal Venom T2 increased from -8s Cooldown to -12s
Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2 )
Fixed Armor Piercing Rounds doing damage through Petrify
Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
Affliction cooldown reduced from 150s to 140s
Reduced bullet damage growth by 5% for the following heroes: Victor
Aura of Suffering T2 increased from +28 Max DPS to +34
Shocking Reanimation T3 increased from -100s Cooldown to -130s
Fixed Alt Fire scaling for Yamato and Viscous not working recently
Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Fixed various locations where Splatter didn't bounce properly
Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 s tacks now)
Barrier: No longer restores 1 stamina on trigger
Nox Nostra DPS reduced by 6%
Bullet cycle time reduced from 0.65 to 0.58
Shining Wonder radius increased from 14m to 15.5m
Shining Wonder damage increased from 120 to 135
Fixed Rising Ram interrupting Lasso
Spirit Lasso T1 increased from +68 Damage to +80
Spirit Lasso T3 increased from -30s Cooldown to -50s
Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter duration increased from 6s to 6.5s
Kinetic Carbine cooldown reduced from 30s to 28s
Time Wall T2 weapon damage increased from +30% to +35%
Kinetic Carbine now provides +20% Air Dash Distance when charged
Alt fire knockback reduced by 10%
Serrated Knives spirit scaling reduced from 0.15 to 0.13
Serrated Knives T3 s pirit scaling reduced from +0.1 to +0.09
Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Burrow move speed increased from +4 to +5
Siphon Life heal reduced from 80 /40% to 70 /35%
Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Rend T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent T3 increased from +10% Amplified Damage to +12%
Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
Quantum Entanglement cooldown increased from 19s to 20s
Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
Flame Dash DPS now does half damage to objective
Base health regen reduced from 2 to 1.5
Fire Scarabs duration reduced from 8s to 7s
Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss recharge timer reduced from 10s to 9s
Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire Current Health As Damage reduced from 4% to 3%
Gutshot damage scaling reduced from 0.8 to 0.7
Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Disengaging Sigil base damage reduced from 100 to 85
Rising Ram T3 now also reduces cooldown by 10s
No longer grants +20% Spirit Resistance when below 50% Health
No longer grants +15% Base Spirit Resistance
No longer grants +0.75m Base Move Speed
Now grants +160 Health
Base Fire Rate increased from 10% to 15%
Low HP Move Speed increased from 2.5 to 4
Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
Low HP Fire Rate increased from +25% to +40%
Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Max Stacks from +8 to +6
Amp per stack from +2 to +1.5
Base shred from +8 to +10 (matching enhanced mystic invul)
Overflow: No longer grants +15% Spirit Lifesteal as base stat
Overflow: Activated buff now provides +20% Spirit Lifesteal
Cooldown increased from 20s to 23s
Bonus health reduced from +75 to +50
No longer grants +300 Bonus Health
Base Health increased from +15% to +25%
Bonus Health increased from 120 to 160 (the sum of the two components)
Lifesteal reduced from 30% to 25%
No longer grants +50 Bonus Health
Now grants +8% Bullet Resistance
No longer grants -4% Cooldown Reduction
Now grants +15% Debuff Resistance
Lifesteal reduced from 16% to 13%
Active Lifesteal reduced from 80% to 70%
Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
Barrier: Now triggers off of Silence (same trigger set as Indomitable)
Walker: Now upgrades from Sprint Boots (includes it's stats)
Weapon Damage reduced from 25% to 10%
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Walkers Bullet Resistance increased from 15% to 25%
Rounds: Weapon Damage reduced from +45% to +30%
Rounds: Spirit Power reduced from +10 to +7
Shot: Weapon Damage per stack reduced from 10% to 8%
Weave: Ambush Spirit Power reduced from 35 to 20
Fire: Spirit Power increased from +8 to +10
Aura: Bullet Resistance aura increased from 15% to 17%
Tribute: Active Debuff Resist reduced from 40% to 35%
Fire: Bullet Resistance increased from 8% to 10%
Fire: Bullet Damage Returned increased from 60% to 65%
Barrier: No longer grants +6% Spirit Resist
Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
Magic: Spirit Resistance reduced from 16% to 10%
Bullet
Spirit
Front: Damage Height increased from 3.5m to 5m
Spirit
Snatch: Spirit Power Steal increased from 15 to 20
Blast: Damage Height increased from 3.5m to 5m
Spirit
Burn: DPS Spirit scaling increased from 0.05 to 0.06
Bullet
Spirit
Spirit
Spirit
Seraphim Wings damage reduced while in air reduced from 60% to 40%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Walker: Bonus Health Reduced from +175 to +125
Weave: Ambush Melee damage reduced from 25% to 20%
Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Base health per boon reduced by 7
Vitality Investment bonus increased from 8 /10 /13 /17 /34 /39 /44 /48 /52 /56% to 9 /12 /15 /20 /38 /42 /46 /50 /56 /62%
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
\[ Items ]
Active
Reload: Fire Rate increased from +22% to +25%
Opening
Opening
Opening
Split
Shot: Max Stacks reduced from 6 to 5
Split
Split
Shot: Cooldown increased from 24s to 27s
Shadow
Weave: Moved from T4 to T3
Shadow
Weave: Out of Combat Regen reduced from 10 to 5
Shadow
Weave: Duration reduced from 18s to 10s
Shadow
Weave: Ambush duration reduced from 8s to 5s
Shadow
Weave: Cooldown increased from 32s to 45s
Shadow
Weave: Spot Radius increased from 18m to 20m
Shadow
Shadow
Weave: Ambush Fire Rate reduced from 32% to 20%
Shadow
Alchemical
Heroic
Aura: Cooldown reduced from 25s to 22s
Heroic
Blood
Tribute: Now has an innate 8% Debuff Resistance
Blood
Spiritual
Spiritual
Overflow: Now provides +15% Ability Duration
Spiritual
Overflow: Activated buff no longer provides +20% Ability Duration
Spiritual
Restorative
Restorative
Locket: Heal per stack reduced from 20 to 16
Return
Return
Reactive
Reactive
Reactive
Reactive
Barrier: Cooldown increased from 40s to 55s
Reactive
Trophy
Collector: Moved from T3 Item to T2
Trophy
Collector: Souls per stack reduced from 25 to 18
Trophy
Collector: Out of Combat regen reduced from 4 to 2
Trophy
Collector: Ability Range reduced from +1% Per Stack to +0.75%
Trophy
Collector: No longer gives +20 Health per stack
Dispel
Veil
Veil
Resilience: Now grants +3 Out of Combat Regen
Resilience: Now grants +3 Out of Combat Regen
Rescue
Beam: Cast range increased from 32m to 35m
Cold
Arctic
Lifesteal
Active
Reload: Lifesteal reduced from 18% to 14%
Lifesteal: Lifesteal reduced from 16% to 13%
Lifesteal: Lifesteal reduced from 16% to 13%
Shredder Bullets: Lifesteal reduced from 12% to 10%
Rend: Lifesteal reduced from 12% to 10%
Fury
Trance: Lifesteal reduced from 18% to 14%
Vampiric
Burst: Lifesteal reduced from 16% to 13%
Vampiric
Burst: Lifesteal reduced from 80% to 70%
Mystic
Reverb: Lifesteal reduced from 10% to 8%
Mystic
Reverb: Imbued Lifesteal reduced from 27% to 22%
Spiritual
Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Lady
Geist: Life Drain heal reduced from 80% to 75%
\[ Heroes ]
\[ Street Brawl ]
Unstable Concoction reduces the players respawn time by 50%
The following abilities have -15% radius in
Enhanced
Enhanced
Enhanced