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Gameplay Update - 04-30-2026

04-30-2026 · 23 heroes 17 items
Haze Hero 1
  • Restored being able to slide while using Bullet Dance
  • Bullet Dance range increased from 15m to 16m
  • Bullet Dance now has 30% evasion in the base ability
  • Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Paige Hero 1 3
  • Stamina increased from 2 to 3
  • Dash speed reduced to slow bucket
  • Plot Armor cooldown reduced from 30s to 28s
  • Bookwyrm recharge timer reduced from 8s to 7s
Vyper Hero 2 1
  • Lethal Venom cooldown increased from 24s to 28s
  • Lethal Venom T2 increased from -8s Cooldown to -12s
  • Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
  • Fixed Armor Piercing Rounds doing damage through Petrify
Pocket Hero 1 2
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
  • Affliction cooldown reduced from 150s to 140s
Victor Hero 2 1
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Aura of Suffering T2 increased from +28 Max DPS to +34
  • Shocking Reanimation T3 increased from -100s Cooldown to -130s
Viscous Hero
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently
  • Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
  • Fixed various locations where Splatter didn't bounce properly
Mina Hero 1 1
  • Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
  • Barrier: No longer restores 1 stamina on trigger
  • Nox Nostra DPS reduced by 6%
Celeste Hero 2 1
  • Bullet cycle time reduced from 0.65 to 0.58
  • Shining Wonder radius increased from 14m to 15.5m
  • Shining Wonder damage increased from 120 to 135
Holliday Hero 2
  • Fixed Rising Ram interrupting Lasso
  • Spirit Lasso T1 increased from +68 Damage to +80
  • Spirit Lasso T3 increased from -30s Cooldown to -50s
McGinnis Hero 1
  • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • Fixed Mini Turrets being locked on objectives when they were invulnerable
  • Medicinal Specter duration increased from 6s to 6.5s
Paradox Hero 1 1
  • Kinetic Carbine cooldown reduced from 30s to 28s
  • Time Wall T2 weapon damage increased from +30% to +35%
  • Kinetic Carbine now provides +20% Air Dash Distance when charged
Shiv Hero 3
  • Alt fire knockback reduced by 10%
  • Serrated Knives spirit scaling reduced from 0.15 to 0.13
  • Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
Mo & Krill Hero 2
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Burrow move speed increased from +4 to +5
Abrams Hero 1
  • Siphon Life heal reduced from 80/40% to 70/35%
  • Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Drifter Hero 1
  • Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Bloodscent T3 increased from +10% Amplified Damage to +12%
Dynamo Hero 1 1
  • Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
  • Quantum Entanglement cooldown increased from 19s to 20s
Infernus Hero 1
  • Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
  • Flame Dash DPS now does half damage to objective
Mirage Hero 2
  • Base health regen reduced from 2 to 1.5
  • Fire Scarabs duration reduced from 8s to 7s
Rem Hero 1
  • Fixed a bug with Naptime that allowed you to attack while casting it
  • Pillow Toss recharge timer reduced from 10s to 9s
Silver Hero 1
  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • Slam Fire Current Health As Damage reduced from 4% to 3%
Venator Hero 2
  • Gutshot damage scaling reduced from 0.8 to 0.7
  • Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Apollo Hero 1
  • Disengaging Sigil base damage reduced from 100 to 85
Billy Hero
  • Rising Ram T3 now also reduces cooldown by 10s
Frenzy Item 3 1
  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
  • Now grants +160 Health
  • Base Fire Rate increased from 10% to 15%
  • Low HP Move Speed increased from 2.5 to 4
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Low HP Fire Rate increased from +25% to +40%
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Escalating Exposure Item
  • Max Stacks from +8 to +6
  • Amp per stack from +2 to +1.5
  • Base shred from +8 to +10 (matching enhanced mystic invul)
Spirit Lifesteal Item 1
  • Overflow: No longer grants +15% Spirit Lifesteal as base stat
  • Overflow: Activated buff now provides +20% Spirit Lifesteal
Counterspell Item 1 1
  • Cooldown increased from 20s to 23s
  • Bonus health reduced from +75 to +50
Colossus Item 1
  • No longer grants +300 Bonus Health
  • Base Health increased from +15% to +25%
Leech Item 1 1
  • Bonus Health increased from 120 to 160 (the sum of the two components)
  • Lifesteal reduced from 30% to 25%
Suppressor Item
  • No longer grants +50 Bonus Health
  • Now grants +8% Bullet Resistance
Scourge Item
  • No longer grants -4% Cooldown Reduction
  • Now grants +15% Debuff Resistance
Infuser Item 2
  • Lifesteal reduced from 16% to 13%
  • Active Lifesteal reduced from 80% to 70%
Reactive Barrier Item
  • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Indomitable Item
  • Barrier: Now triggers off of Silence (same trigger set as Indomitable)
Sprint Boots Item
  • Walker: Now upgrades from Sprint Boots (includes it's stats)
Inhibitor Item 1
  • Weapon Damage reduced from 25% to 10%
Mystic Expansion Item 1
  • Mystic Expansion Radius bonus reduced from +20% to +16%
Slowing Bullets Item
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Bullet & Spirit resist (armor) Mechanics 9 8
  • Walkers Bullet Resistance increased from 15% to 25%
  • Rounds: Weapon Damage reduced from +45% to +30%
  • Rounds: Spirit Power reduced from +10 to +7
  • Shot: Weapon Damage per stack reduced from 10% to 8%
  • Weave: Ambush Spirit Power reduced from 35 to 20
  • Fire: Spirit Power increased from +8 to +10
  • Aura: Bullet Resistance aura increased from 15% to 17%
  • Tribute: Active Debuff Resist reduced from 40% to 35%
  • Fire: Bullet Resistance increased from 8% to 10%
  • Fire: Bullet Damage Returned increased from 60% to 65%
  • Barrier: No longer grants +6% Spirit Resist
  • Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
  • Magic: Spirit Resistance reduced from 16% to 10%
  • Bullet
  • Spirit
  • Front: Damage Height increased from 3.5m to 5m
  • Spirit
  • Snatch: Spirit Power Steal increased from 15 to 20
  • Blast: Damage Height increased from 3.5m to 5m
  • Spirit
  • Burn: DPS Spirit scaling increased from 0.05 to 0.06
  • Bullet
  • Spirit
  • Spirit
  • Spirit
  • Seraphim Wings damage reduced while in air reduced from 60% to 40%
Lanes and troopers Mechanics 2
  • Medic Trooper missing health percent heal reduced from 14% to 12%
  • Medic Trooper fixed regen growth per minute reduced from 3 to 2
  • Walker: Bonus Health Reduced from +175 to +125
Parry Mechanics 1
  • Weave: Ambush Melee damage reduced from 25% to 20%
Soul Urn Mechanics
  • Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
Stamina, charges & sprint Mechanics
  • Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
General 104 changes 7 22
  • Base health per boon reduced by 7
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
  • \[ Items ]
  • Active
  • Reload: Fire Rate increased from +22% to +25%
  • Opening
  • Opening
  • Opening
  • Split
  • Shot: Max Stacks reduced from 6 to 5
  • Split
  • Split
  • Shot: Cooldown increased from 24s to 27s
  • Shadow
  • Weave: Moved from T4 to T3
  • Shadow
  • Weave: Out of Combat Regen reduced from 10 to 5
  • Shadow
  • Weave: Duration reduced from 18s to 10s
  • Shadow
  • Weave: Ambush duration reduced from 8s to 5s
  • Shadow
  • Weave: Cooldown increased from 32s to 45s
  • Shadow
  • Weave: Spot Radius increased from 18m to 20m
  • Shadow
  • Shadow
  • Weave: Ambush Fire Rate reduced from 32% to 20%
  • Shadow
  • Alchemical
  • Heroic
  • Aura: Cooldown reduced from 25s to 22s
  • Heroic
  • Blood
  • Tribute: Now has an innate 8% Debuff Resistance
  • Blood
  • Spiritual
  • Spiritual
  • Overflow: Now provides +15% Ability Duration
  • Spiritual
  • Overflow: Activated buff no longer provides +20% Ability Duration
  • Spiritual
  • Restorative
  • Restorative
  • Locket: Heal per stack reduced from 20 to 16
  • Return
  • Return
  • Reactive
  • Reactive
  • Reactive
  • Reactive
  • Barrier: Cooldown increased from 40s to 55s
  • Reactive
  • Trophy
  • Collector: Moved from T3 Item to T2
  • Trophy
  • Collector: Souls per stack reduced from 25 to 18
  • Trophy
  • Collector: Out of Combat regen reduced from 4 to 2
  • Trophy
  • Collector: Ability Range reduced from +1% Per Stack to +0.75%
  • Trophy
  • Collector: No longer gives +20 Health per stack
  • Dispel
  • Veil
  • Veil
  • Resilience: Now grants +3 Out of Combat Regen
  • Resilience: Now grants +3 Out of Combat Regen
  • Rescue
  • Beam: Cast range increased from 32m to 35m
  • Cold
  • Arctic
  • Lifesteal
  • Active
  • Reload: Lifesteal reduced from 18% to 14%
  • Lifesteal: Lifesteal reduced from 16% to 13%
  • Lifesteal: Lifesteal reduced from 16% to 13%
  • Shredder Bullets: Lifesteal reduced from 12% to 10%
  • Rend: Lifesteal reduced from 12% to 10%
  • Fury
  • Trance: Lifesteal reduced from 18% to 14%
  • Vampiric
  • Burst: Lifesteal reduced from 16% to 13%
  • Vampiric
  • Burst: Lifesteal reduced from 80% to 70%
  • Mystic
  • Reverb: Lifesteal reduced from 10% to 8%
  • Mystic
  • Reverb: Imbued Lifesteal reduced from 27% to 22%
  • Spiritual
  • Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
  • Lady
  • Geist: Life Drain heal reduced from 80% to 75%
  • \[ Heroes ]
  • \[ Street Brawl ]
  • Unstable Concoction reduces the players respawn time by 50%
  • The following abilities have -15% radius in
  • Enhanced
  • Enhanced
  • Enhanced